Jokes aside, will this deployment process perhaps open up the possibility for beta testers? I think you've mentioned before that you have an experimental fork that you use for testing. I'd love to help out in that process.
Hey, I'll let you know when the test environments are fully ready. Currently, I'm using it more for reading logs of communication between instances. But I want to do it more thoroughly soon. Thanks!
I just cannot figure out how downloading and installing a mod is somehow less engagement with this clearly dangerous pronoun selection compared to, I assume, not moving the menu from the default, creating your character, and getting on with the game?
Does the pronoun selector come back to haunt you during later exploration? Is it the final boss?
As an aside, I’m genuinely a bit worried about what terrible hellscape a site named “basedmods” which is only available on some kind of onion-or-web3 routing must be. (Jokingly, as I clearly can’t resist knowing about it, does anyone have a Firefox add-on that will remove it from the websites I browse?)
It's resistance against cultural imperialism. You wouldn't get it because you clearly have no principles. You are happy to bend the knee against any and all opreasion.
The mod doesn't work, though. I can call my male character "Silvia" (a female name). The game gives you the option to choose names that do not match what is culturally traditional.
They should give you less options. Don't allow choosing names either.
In fact, remove character customization entirely, then there won't be any "imperialism", right?
I'd go further: make the game more lineal. Remove meaningful choices for the story. Do not allow the player to play in a way that might end up fitting any particular imperialistic agenda. People shouldn't have freedom to choose to follow any ideal.
By principles I am really saying sanity. Biology is immutable. English grammar is a matter of established consensus. Personal pronouns are objectively wrong per both standards.
Never said you did. But you’re claiming oppression over the completely optional feature of… checks notes choosing a different combination of letters. Thats the sort of pathetic mental gymnastics I expect from Peterson and his ilk. Maybe youre more of a Joe Rogan or Matt Walsh kind of guy, but its not too much of a stretch to suggest one of them is informing your dumb ass opinions.
The oppression is forcing people to accept this completely nonsensical concept as part of a mandated world view. I resist and I use my freedom of choice to mod the game so that it is no longer nonsensical.
during character creation you select skill points, traits, a name, body type, gender etc. And a pronoun. Its literally just a menu choice in character creation.
The only impact to the game is being referred to by your chosen pronoun.
Its the most ridiculous thing to be seething over like OP is here
Pronouns cannot be chosen. They are determined by your sex per the rules of English grammar. It's the most ridiculous thing to be seething over objective correctness like you here.
I'll add another suggestion for Yu-Gi-Oh games. The only one I've played is Legacy of the Duelist: Link Evolution on Steam, and I'd recommend that. My understanding is that it has basically every card from the time it was released, so you have a lot of options for trying new things. Just make sure you get that, and not the original Legacy of the Duelist. Link Evolution has all the DLC from the original Legacy of the Duelist, plus link monsters and the VRAINS storyline, neither of which can be had for the original game.
And it's not quite a traditional TCG, but since it has heavy deckbuilding elements, I'd also recommend the Mega Man Battle Network series. Battles are more action-based than something like Pokemon or MtG, but all your special moves come from a deck of cards that you put together. Might be worth looking up some gameplay to see if it's something you may enjoy.
There are several old yugioh games on different consoles, more modern you’ve got games like Inscryption, Across the Obelisk, Helltrain, and just search the deckbuilder tag on steam.
First off, Payday 3 has zero local play. 100% DRM. This means that if their matchmaking system goes down, you don't get to play the game. Now, this isn't a complete deal-breaker for me, provided the matchmaker doesn't go down. After an hour of play, the matchmaker went down for the rest of the night.
And that's exactly why I'm hoping to convince more people to make this a deal-breaker. The servers going down is inevitable. If they stay up, it's a bonus that makes your life easier. Of course, for Payday, I'm not expecting LAN, private servers, or split-screen. They make far too much money from funneling you to their cash shop. I just hope that the lack of these features is soon seen as a black mark that makes a game unmarketable.
The new way is better, and it's not close. The only thing I miss from the old days is the ability to preserve each individual old version and old meta, whereas these days we just update the new version on top of it. If you're the kind of player who felt like Happy Chaos ruined Guilty Gear Strive, you can't really go back to a version before he existed. Up until this latest patch, I felt like the best time in the game's lifespan so far was right before Happy Chaos launched (for reasons beyond the state that Happy Chaos launched in). Thankfully, this new season is great, but we might not have been so lucky.
People outside of the fighting game sphere would perceive these new games as a "rip off"
I'm going to wager plenty of people inside that sphere would consider them to be a rip-off as well. Super Street Fighter IV didn't change any more about characters' gimmicks than your typical seasonal update does in modern games. They had limited ability to patch games back then, and the new boxed copy was all they could do, but this new method allows them to demonstrably keep a larger pool of players online playing the game than the old method did, which provides more value to future purchasers, which theoretically drives more sales before we even get into the economics of Street Fighter costumes. I know when I bought Guilty Gear Xrd Sign, I wasn't too compelled to pick up Revelator when it came out, since it appeared to be barely different from the version I already had, and no one was really playing that previous one online anyway.
An example would be Super Street Fighter IV launching with 10 new characters and 5 new stages for 40 dollars -- a price that is basically in-line with modern "seasons" in the worst case scenario and it can be debated that it was actually a great value when you consider all of the additional work and polish to other UI and gameplay elements.
That's $40 in 2010 money. It would be more like $56 in today's dollars.
I only buy fighting games when they launch the complete edition with everything included (at least all the characters, I don't care about the cosmetic extras that I will never use). Since I don't play online (I suck at fighting games so playing online it's a waste of time, but I still like the genre) I'm pretty much unaffected if the online is active or not
First: Can your GPU handle that at better than low quality 20 fps? If you have a gpu that can handle 4K fine, then it “should” be able to do 3x 1080p monitors (because there are 4x as many pixels in 2160p than 1080p). Playstation and Xbox are pretty much right out of question (no custom controller support likely anyway), and 3x 1440p or 3x 4K is most likely out if you don’t have a top end GPU. Having a wider field of vision may need beefier CPU power to calculate bullet physics and other things in view as well.
Second: How many Armored Core players would have the money and need to buy a custom controller, a highend GPU and 3 monitors (assuming 1080p), back of the napkin math says 2200 CAD = 1620 USD? While support for crazy setups are nice but the developers aren’t really in a rush to add support for stuff that at most a few hundred people worldwide will make use of. Racing sim and other simulator fans have the audience there, I don’t know if ACVI is billing itself as less arcadey and more simulation.
However, if mod support is there, perhaps interested fanatics would add multimonitor, custom controller and HUD support.
So multiple people have mentioned mod support but I've never seen it myself in numerous low graphic and high graphic quality games. It looks like resolution is less a matter and more no want for it. 99% of games have no NEED for anything I said.
Immersion is supreme for so many whales though. Not only that, but people with 3060 series graphics cards or equivalent make up like ~15% (did I math right from the toilet?) of Steams userbase. https://store.steampowered.com/hwsurvey/videocard/?sort=name
I'm just surprised mech games, which are designed by their nature to be futuristic and have LOTS of HUD elements, wouldn't make use of multiple screens to declutter and immerse better. RTS games would also be great candidates for this QoL feature.
The argument requiring 4k resolution is moot too when you consider only 1-2 screens need it. A minimap and info screen can be rendered in near shitter quality.
It just seems like a case of where creating a game that uses multiple monitors in different resolutions seems like one of those weird programming hiccups that throws shit off or takes up too many resources. Otherwise I feel like making use of another screen for a HUD would be relatively easy. I'm no programmer though, hence the question. There's also balancing complaints where people who can afford multiple monitors have easier to see from peripheral maps, cooldowns, stats, etc.
As for money on controllers, gtfo lol. That's clearly not in the spirit of my question. I just kinda expected FromSoft after making billions to put in some neat odds and ends features into Armored Core which is also near and dear to their hearts.
I was immediately disappointed when there was no cockpit view but hey, it's Armored Core, not MechWarrior.
I’m not trying to throw shade on people wanting to spend money for an immersive experience, just that there are fewer of them with that setup and that number is what matters from a software sales perspective.
I’m simply stating why FromSoft wouldn’t be compelled to implement such a feature other than out of the goodness of their heart. People with insane setups spend a lot of money but FromSoft wouldn’t see a penny more than someone who buys and plays the same game with a simple setup.
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