The biggest cost Uber has is recruitment. And as the cost of vehicles has risen, the efforts they have to go through to get and keep productive drivers has climbed with it.
This is less about Uber market share than the real cost of operating an automobile between 2008 and 2024.
Every year I tune into this and every I stop watching because the host segments are so bad. Just show us the games and not the cringey wrap around segments they seem to think we want.
This is being blown out of proportion. These sorts of terms are pretty standard for a closed playtest, as it doesn’t represent the final product and the developers don’t want reviews to be published criticising things that will likely be fixed for the release version.
Well, they get the snuff out competition and get to hold on to IPs. The thing is though: People are saying that there are good indie games, but I won’t ever hear shit about said games unless I specifically go looking for them, which will almost never happen nowadays.
Even when I allow ads, game ads are pretty rare. AAA games were almost impossible to miss because there’s always enough buzz, positive or negative, for the big ones.
Well, as you can imagine, they don’t have quite the same marketing budget. Many of them market themselves on social media.
Personally, I keep up with gaming news anyways, so that’s how I’ll usually find out about them.
If you don’t do that, there’s occasionally indie showcases where it’s basically trailer after trailer for (already more established) indie titles.
Here’s a recent one, which had some good stuff, albeit lots announcements for the future: iii-initiative.com
I’m sure, you can also find a million articles and videos for “best indies of 2023” or similar.
shrug… At least we’ve been getting banger indie games. I’m fine if this whole AAA thing goes up in smoke. EA, Microsoft, etc. are just chasing that live service cash cow.
Buy successful indie game and studio, run the IP into the ground or just lay the workers off and keep the IP. Much cheaper to keep good games out and make room for your shitty AAA title than actually compete with them in the market.
“While Maxis were focusing on graphical improvements with the SimCity reboot, EA wanted to make the game multiplayer and always-online, in part to combat piracy. The game was subject to “one of the most disastrous launches in history”, as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities.”
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