I think it adds another thing to do as you progress to the end game and finish the tech tree. The infinite research was good, but this will allow people to scale their megabases even further before the UPS drop chokes it.
Producing the “epic drops” steadily will require having separate factories for it.
To me that sounds like you are going to hit the UPS drop sooner then (?)
I’m making some assumptions, but I think as you increase the general quality level of your production lines that it becomes easier (not easy), to get the higher quality items. Maybe I missed it, but I don’t think they stated what a higher quality intermediate product does (like a higher quality iron plate). My assumption is that anything produced with it has a boost to it’s quality.
If this is true, then by thoughtfully focusing on where quality is being produced and how high quality items are being used that it should be possible to get reasonable chances at “epic” items.
My point about scaling was that once you have a large supply of epic mining drills, assemblers, labs, etc that it will be possible to achieve the same SPM with fewer machines operating, and therefore could build a higher SPM factory to achieve the same UPS as without quality. You’re probably right that it will take awhile to get sufficient number of epic items to do this, but playtime for this game have never been small numbers.
I also felt this way, until I read that the system is completely opt-in. Logistics of quality seem kinda interesting, so I’ll probably try to dip into it. And if I won’t like it, ignoring the quality upgrade is easy and (allegedly) won’t hurt the progression.
Ooh, opt-in makes a lot of sense with this, with that it can be considered as a kind of “increased difficulty” setting for seasoned, veteran players who want just something more to work on optimizing.
Yeah, I felt the same ad you until I found out the opt in part.
As far as I understand, the only way to get above default base quality is to first create the new modules that will give you a chance of increased quality items, kickstarting a feedback loop of quality items.
But as long as you have base quality materials and base quality machines you get base quality results… So I think I’m on board, but it was the weirdest update I’ve seen so far for Factorio
meh, so far 2 out of 3 announcements have been very underwhelming for me. I tried space exploration, didn’t like it. A simplified version of that is still just a simplified version of that. And this quality thing just serves to make shit unpredictable, which is a step backwards to me. I hate probabilistic recipes, and the main draw here is to make everything probabilistic
So far I only liked the bot improvements. I feel quite disappointed so far, tbh
I think there’s a group of people who are just going to avoid quality completely and have entire factories running at normal quality only. Kinda similar to how some people don’t really do nuclear.
If you don’t like the concept of going into space though maybe this expansion is not for you. I think the base game will get the bot upgrades for free anyways.
I’m suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I’m still skeptical that it will actually be fun and not a headache.
It’s an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don’t really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.
I’m personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.
I feel at this point, those colours and names are essentially a cultural baseline - in the context of game item quality, to differ from them is rarer than to use them
I was entirely skeptical of the concept at first and honestly had to check to make sure this wasn’t an April Fool’s post, but after getting through the article I think it’ll be a great addition to the game lol
What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints
My bots-only factory had 70,000+ bots in it because of dumb bot logic. With these improvements, it should run more efficiently with a fraction of the bots. This is fantastic!
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