Yup, it’s not in the specs that it supports intel graphics.
These days it’s expected that any directX/Vulkan supporting card can run just about anything with varying levels of performance, back in the day it was very very specific what a 3d game engine supported. If your card wasn’t on the list it wasn’t going to run outside of software mode unless the newer version of that card had backwards compatibility features. Also later on you had to worry about very specific shader features and direct x features being supported to even get the game to look right.
Just a bit interesting how times change. They definitely should have worked with intel a bit to get it to work, at least given them a copy with some time for them to work out their drivers to support it.
What makes you say that? Last time I checked (about a year ago), yuzu and ryujinx were way more performant and fewer bugs in the emulated titles compared to Xenia (Canary). Have there been such big improvements to Xenia since?
I remember the time when I was really excited about this game. The original writer and composer were both returning, it looked so promising. But we all know what happened, and after Rik Schaffer himself said the soul of the project left when Brian Mitsoda was fired my expectations are firmly settled at the bottom.
Well, I do own an older Switch that'd be vulnerable to the easy exploits but I gave up when I was supposed to get some joycon-ish device to hack my switch... so "just works" is far from the truth unless I've overlooked something.
Hacking a console often involves a bit of work and in some cases that can include physically altering the console. With older Switches you need a PC or Android phone, a USB cable and a little thingy to jump two pins the right Joy-Con rail.https://lemmy.world/pictrs/image/f0437388-4e33-4ae6-8b28-46a0595a1477.jpegThere’s a bit of a process to it, but it really isn’t too bad.
You don’t need a switch (hacked or otherwise) to use yuzu. The “dump the keys from your own console” stuff is cover-your-ass doctrine, the keys are easily available online
Yuzu is an emulator. You don’t need a physical console to use it, unless you insist on dumping your own firmware/roms/keys.
Modding actual switch hardware is certainly more involved. Those rcm jigs are annoying, and later revisions require a modchip which is not an easy install.
Sounds like a lot of misconceptions have been given.
You don’t need to get any weird joycon, you definitely have everything you need. Either a right-joycon or a paperclip.
I’ve done both (and broke my spare JC in the process). I recommend the paperclip. [2:24 tutorial]
What’s simply happening is you’re sending power to a specific pin on your switch. When it gets power and you press the special dev-buttons (Minus-Volume & Power) it goes black and can be exploited with some tech-wizardry.
There’s some cool stuff like themes, homebrew, mods… Been playing Smash Ultimate online for years with mods. However, if you have the means on PC the actual gaming experience over the Switch is typically better and easier to get into.
It's not that hard, but definitely can be daunting if you're not too into computers. Really the little RCM jig is just a plastic piece that slides into your right joycon rail and jumps two pins together that basically put it into developer/diagnostic mode. Then you need either a PC, android, or one of the portable payload injectors to get it into the hacked system. From there you can set it up so that it runs a virtual hacked operating system off of an SD card, and you can still boot into the stock firmware without altering your console at all.
It's relatively easy if you follow instructions and have an early switch. The later model ones do require you physically solder on a modchip, which I wouldn't have bothered with if I hadn't bought one of the early switches.
Switch’s operating system is based on the OS from 3DS. The ARM architecture was already well documented and emulated. Tegra has documentation from NVidia.
With all that, making a Switch emulator was relatively “easy”. They took Citra, the 3DS emulator, and worked from there.
Xbox 360 is a different beast. Even its OS was only kinda Windows, so they couldn’t just take Wine and a PowerPC emulator and call it a day. Taking long is IMO not much of a surprise because of that.
IIRC the original Xbox has even worse emulation, to this day, despite being infamously close to a stock PC.
What makes RDR’s emulation struggles noteworthy is that it’s a highly desirable game that still took ages to unfuck. Most nightmare cases for emulators seem to be random D-list titles. Pinball Fantasies on Game Boy had incomprehensible crashes, early and reliably, for no discernible reason. True Crime New York on Gamecube was a white whale for Dolphin despite being absolute garbage.
RDR was a huge deal for its own sake - and it ran bad, looked worse, and stayed that way for a while. Back in the day it was common for emulators to only work properly for big-name games. NESticle and SNES9X absolutely cheated to run major titles. Early N64 development was nothing but. So having this killer app refuse to work, year after year, was a lingering presence in people’s minds.
Finally getting it working, only to have a nearly painless alternative drop, is pretty goddang funny.
Aside from poorly documented hardware, one reason why Xbox emulation is in such an early state was simply lack of interest. The Xbox had a meager first-party library and what exclusives there were, were already available to play on every Xbox released ever since via back compat.
I think a more tragic case would be if MGS4 was ever re-released as part of the Master Collection ports. That game was designed from the ground up for PS3, and runs terrible even on the custom RPCS3 builds designed specifically for it.
I mean even then, its odd but I don't see a problem if modders aren't selling the mod as a "expansion" to users. Ai voices are iffy but they can bring so much cool things to the modding scene. The biggest problem is when large corporations like Rockstar/Take two/etc start using them to replace actual voice actors. A modder isn't going to have the money to pay an A list voice actor to voice act in their mod
Edit: I do think it does cross a bit of a line if said mod is a sex mod but realistically that isn't a logical difference between that and a normal mod but it does feel like its crossing a line.
I'm in other topics arguing that training on copyrighted content is not infringement in any way, but I think using someone's likeness is different and probably not legal, because there are separate laws there.
You can usually get away with it if you have deniability, but I don't think straight up adding lines to characters gives you any way to argue that.
Its iffy isn't it? Like we have to remember video game mods are a whole can of worms and they are plainly in a gray area for many regions. Say for instance you have a mod where you have a party member who was modded in who was something like John Wick, Indiana Jones, Princess Leia, Luke Skywalker, Macho man Randy Savage, etc. Some of these mods would likely rip audio from other source material or they can be impersonation but you are taking someone's "likeness" in a similar fashion. Is it just a step too far because we are copying a voice? I'm 100% for modding but we have to be aware it is on pretty shakey ground. Its also hard since some voice actors do have a ton of range and would it really count as "stealing" someone's likeness if you are copying a voice of a character they have played but you aren't copying their regular speaking voice
I understand why people fear AI but I just think when its being used by hobbyists its a bit different compared to a company doing it especially when the hobbyist isn't doing it for commercial gain. Like the recent outrage about a fan animation of scooby doo using AI voices where an actual voice actor sent a hate mob and trying to blacklist the person for daring to have a shoestring budget and make a silly non serious fan episode of scooby doo.
Edit: It seems crazy to see someone dismiss a person's hard work just because 1 element isn't up to snuff. I don't agree with people hating the concept of "AI art" but this person did a full 10 minute 3d rendered retro style felt/puppet animation but the voice acting is the massive hang up and seeing their work dismisses because of it is infuriating.
If they are not making money on the mod, it’s possible you might be able to get away under a fair use argument, especially if the character skills were some sort of parody.
Although that’s definitely not a legal battle I would want against Disney’s lawyers.
That is quite the fucking interesting take. I guess props for being consistent but those style of mods are typically seen as one of the best type of mods. Massive overhauls that bring one game into another universe take a ton of work and have worked as a basis to work from. Hell Total Warhammer may not have existed without the Call of Warhammer from Medieval 2. I just fundamentally think the world is a far better place when fans who aren't making money can work on projects that would never get the go ahead to continue in a commercial setting.
If they don’t use anything from GTA 5 in their mod I doubt so but high powered lawyers are scary and you don’t need to even have a valid case to sue someone. It’s the same thing nintendo does it’s their ip so they get their lawyers to send out dmca’s and threats and people cave.
I stopped modding back in GTAIV because of Rockstar’s bullshit. They nearly got my channel deleted age have always been dicks about modding, which is doubly upsetting when you see how greedy and stale they’ve become with the games.
Really sad. GTA Online in principle sounds so cool, but it's such a shitty execution. I'm sure if modded servers were encouraged I'd find something to my liking but the way this rotten piece of shit company treats modders is just despicable, and always has been.
A lot of stuff is Iike that. Ultimate Team in Madden or FIFA, without the monetization, could potentially be one hell of a game mode (though also maybe hard to balance). The idea of being able to build out a team to your personal preferences and play style and match up against others head to head is awesome.
But "fuck you, we want users dropping $10k on their team", so we can't have nice things.
I believe my last time playing FIFA was on the PSX. I vaguely heard something about loot box style booster packs to get players I think? Imagine Nintendo would do that with Pokemon, and all the good & rare ones would be super rare, but you could of course buy packs for real money. 🎰
That's basically what ultimate team is in practice.
If it had no cash involved and was either tuned to a level where a normal person could build a team that was competitive at the high end in a month or so (since it is, ultimately, an annual game) or you just had a budget and could sign who you wanted (based on "market value" that was set based on overall rating and position or that fluctuated with how many people had a guy on their roster), it could be awesome.
But yeah, it's basically a card game (that I think also has cards expire, though I don't play it at all) that's designed to milk whales for cash. And they replaced a lot of the normal Madden tournaments you could win money playing to use this nonsense mode instead.
The only semi-saving grace is that it's mostly self contained. There are obnoxious ads for it, and other game modes haven't seen the development work they should because they spend most of the non-engine work on that nonsense, but you can still just play online head to head of a great football sim if you tune out the nonsense.
It's super scummy and I would love to see legal involvement shut it all down. Lootboxes are unregulated gambling and in sports games specifically they're very obviously targeting kids.
Yeah. I already don't do trading card games because of this. Having an expiration date on the cards sounds even dumber. Kinda sad how everything nowadays has to get milked into oblivion. Really kills the fun of many games, but unfortunately people still buy into it. Reminds me also how "micro" transactions ended up ruining the mmorpg genre. Everything is just so over-commercialized nowadays (same for the internet).
So I think it was "games played" "contracts" and there were ways to earn extensions through normal play when I briefly played the single player part a while back. I recognized the giant trap for what it was and bailed and am not sure the current state, but if it did exist and is scummy and makes them more money, I'd be surprised if they walked it back.
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Aktywne