bin.pol.social

toothpicks, do gaming w Am I the only person that feels that retro games are better?

100% . I only play PS1 games

sleepybisexual,

Any recommendations? I mainly play 16 bit Nintendo systems. Would like to play a ps1 game that isn’t a street fighter game

toothpicks,

Depend what you like I guess. Crash Bandicoot? Tomb Raider? Gran Turismo 2? Medievil? Abe’s Odyssey! What am I forgetting?

sleepybisexual,

I’m open to genre, but don’t like multidisc stuff

toothpicks,

I don’t know much multidisc stuff outside of Heart of Darkness which I remember being pretty good!

Alabaster_Mango, do gaming w Weekly “What are you playing” Thread || Week of May 5th
@Alabaster_Mango@lemmy.ca avatar

I’m playing the ninja platformer N++. I’m probably not good enough to 100% it, but I’m having a blast with it.

LoamImprovement, do gaming w Am I the only person that feels that retro games are better?

I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.

d3Xt3r, do gaming w Am I the only person that feels that retro games are better?

I’m with you. In fact I’ll say even retro operating systems were better (no bloat, no spyware, easy to understand/configure/mod/hack around), as well as retro Internet (no Javascript crap, no browser fingerprinting/tracking, simpler HTML, super easy webdev) and retro computing (no soldered-on components, PCs were more modular and easy to repair)… heck, planet earth in general was better back then. We’ve been on a downwards spiral since the 2000s. Everything sucks now.

Blisterexe, do gaming w Am I the only person that feels that retro games are better?

just out of curiosity, what device is that?

doctorzeromd, do games w Recommendations for Pacific Northwest Themed Games?

Life is Strange (1 and True Colors are the best in the series IMO)

Sunny,
@Sunny@slrpnk.net avatar

I just checked my library and actually seem to have grabbed these for a free a while back, so will be installing these the next few weeks :)

doctorzeromd,

I’d start with 1, they’re not chronological but I think it was the best in the series. True Colors is second.

Sunny,
@Sunny@slrpnk.net avatar

Ill do that then, thanks :)

Turmbaumeister, do gaming w Why do mobile games suck nowadays?

Have they ever been good? The sad thing I can tell you as a mobile dev(not game though) is that people on Android don’t want to pay for apps or games, on iOS it’s a bit better but still way worse than PC or PlayStation. There’s also rampant piracy on Android, both from users but even more so from shady app clones Google ignores. As a result free to play, always online with microtransactions is basically the only way to make money

zeitschlag, do gaming w Weekly “What are you playing” Thread || Week of May 5th
@zeitschlag@discover.deltanauten.de avatar

As I have plenty of time due to reasons, I decided to continue Red Dead Redemption 2 after not having played it for a year or so. Damn, that thing just looks great.

any1th3r3, do gaming w Weekly “What are you playing” Thread || Week of May 5th

Cyberpunk 2077. I just finished Act 2 last night and I’m (probably) about to begin Phantom Liberty.
Really enjoying most of the story and side quests so far!

luciole, do gaming w Am I the only person that feels that retro games are better?
@luciole@beehaw.org avatar

Just be careful not to idealize the past as some golden age of gaming. During the SNES era, worthwhile titles were few and far between on top of spotty regional availability on account of profitability (supposedly). The bar to entry for gamedevs was huge: the dev tools were obtuse and the distribution methods were shit and centralized (toy stores, computer stores, magazines). The offer was also ridiculously sanitized, at least on consoles.

It’s great that we can still enjoy the good games of the past, but I absolutely love what indies come up with nowadays. There are so many and they’re so creative! ❤️ Some talented big studio devs even manage to release something nice once in a while despite the organizational structure they work in. I never want to go back to gaming in the 90’s. Furthermore, I’m of the opinion that there are many past titles being hailed as classics solely based on some unconscious nostalgia for youth (I’m looking at you GOG).

bonegakrejg,

Its just like with idealizing music eras. People remember the stand outs and forget the bad and mediocre stuff so it seems like everything was better in whatever time.

reboot6675, do games w The PlayStation 2

Me and my friends used to play a lot this shooter game called Time Splitters. It had some wacky characters and crazy guns. Good memories

timo_timboo_,

Man, TimeSplitters 2 is the goat. Still play it every now and then. Some levels weren’t that great, but the characters, multiplayer aspect and just the overall “goofyness” of the game really make it stand out

millie, (edited ) do gaming w Am I the only person that feels that retro games are better?

There definitely is a lot of crap that came out back in the day that we tend to forget, but there were also very different popular strategies for game making.

One of the most significant for me is the degradation of choice in RPGs. Many, certainly not all, of the RPGs I played as a kid and as a teenager would have elements of their story that could diverge to some degree based on your actions. The most typical results were things like a different ending or an otherwise hidden scene. Silent Hill was a good example of this. But you’d also have a lot of games where your choices immediately and totally altered the way things play out, like Planescape: Torment or Baldur’s Gate. Your choices could affect not only the ending, but a whole lot on the way. Hell, the first Fallout game served up some major unforeseen consequences for an action that on the surface seems like a pretty straightforwardly good idea.

But ever since Mass Effect I’ve noticed an emptiness in choice making, and recently I saw an article that showed me why.

If you follow the branching choices in those early games like a flow chart, the choices on it were often significant divergences that don’t ever meet back up with the original iteration of the quest. But modern design techniques try to be efficient, so you’ve got a branching point at the point of choice, then it rejoins the main quest, and then later on it branches off briefly to check what you did and react to it, before going back to the main quest as though nothing happened.

It’s such a letdown. If you only play once and never save scum it’ll seem fine, but the lack of depth becomes readily apparent so quickly. It’s not like nobody’s still doing big branches too, but you can tell when they default to this and it feels so empty.

I’ve enjoyed Baldur’s Gate 3, but one of the things I notice, especially in act 3, is how slapped together some of these branching choices are. Also, as cute as the die rolling mechanic is, the constant clear and random success/failure state of all branching choices just leads to endless save scumming. The game doesn’t handle it like a divergence in one way or the other, it straight up tells you you failed.

In D&D the die rolls are fun and tense, but they don’t become this totally separate gambling subgame. Sometimes it’s important to get a bad die roll, and sometimes the result in terms of fun is way better than getting a good die roll. I never got that impression from BG3. It felt like a bad die roll meant missing content rather than getting different content, and I think that’s largely because of the literal framing of the die rolling UI and the associated sounds. A more neutral UI where you don’t know the DC of what you’re rolling for and it doesn’t scream at you that your roll wasn’t good enough might let people RP out the failure a little better. Comedy doesn’t hurt either, and is a great tool for DMs seeking to alleviate some of the pain of a bad roll.

Anyway, point being, I think there are some problems with modern game design philosophy that stem from seeking efficiency and greater visual fidelity and audio complexity over engaging game design. Shitty graphics and limited processing power mean you have to make decisions to bring the player into the world and get them to forget that their character’s head is like 8 pixels or whatever. So they have to exploit humanity’s adeptness at pattern recognition, but they also have to make what they’ve got count. They’re not overloading it with bloat and random branches just for the hell of it. A branching story was a branching story because they really wanted it to be.

I’m probably like 50% talking out of my ass, but I feel like if we had Tim Cain here with us he’d agree with me.

Though indie games do seem perfectly capable of avoiding this corporate optimization shit.

But in a word: no.

You are not.

StarChip, do games w Recommendations for Pacific Northwest Themed Games?
@StarChip@kbin.social avatar

Great post, thank you! I was born in the PNW and I love those vibes.

Sunny,
@Sunny@slrpnk.net avatar

I’m only a little bit jelous :P

Kaldo, do gaming w Am I the only person that feels that retro games are better?
@Kaldo@kbin.social avatar

Abandon AAA, buy more indie or AA games and you'll find what you want

sleepybisexual,

Actually haven’t bought any new games that recently, can you give any recommendations?

AdamBomb,

Try looking for a Steam curator with tastes similar to yours. I like SkillUp’s curator page, maybe try that as a jumping off point.

sleepybisexual,

Could try that I guess, but I don’t really do PC gamjng anymore.

AdamBomb,

Well, same principle can be applied to other platforms. Find a streamer who plays a game you like you like and see what else they like.

Blisterexe,

You should try hollow knight, its a great metroidvania, and without saying too much the entire game is amazing, just the first zone is a bit boring

sleepybisexual,

Yea :3 I’ll get the switch ROM.

BTW, not exactly a metroidvania but skul: the hero slayer is a nice platofrmer too

Blisterexe,

Why the switch ROM?

sleepybisexual,

Not doing PC gaming anymore, and also I have a device that can emulate some switch

JackGreenEarth,
@JackGreenEarth@lemm.ee avatar

Which device is that?

sleepybisexual,

Rp4 pro

Blisterexe,

Out of curiosity, what device is that?

sleepybisexual,

Retroid pocket 4 pro

Kaldo,
@Kaldo@kbin.social avatar

I can give so many but you'll have to narrow down your preferences a bit ^^

I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria

sleepybisexual,

Ooh :3

I’ve played Terraria :3

averyminya,

Hero’s Hour is a pixel art game that’s about building an army. Really solid indie game! Also a fan of Revita, it’s a roguelike but done very well and is mostly unique.

rbits,

Balatro, game of the year for me so far

ILikeBoobies, do games w The PlayStation 2

What’s not to love about this legendary system?

It was incredibly underpowered and dev kits were made more powerful to entice devs. Leading to a lot of poorly optimized games

timo_timboo_,

It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.

ILikeBoobies,

So you just ignored the 2nd half of the problem

timo_timboo_,

That dev kits were more powerful? I looked it up and wasn’t able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.

ILikeBoobies,

things like having more RAM is not uncommon on devkits if you mean that.

But you usually let devs know

timo_timboo_,

Were you a dev back in the day that’s still mad at sony for not telling you by any chance? Just curious, because you seem like you have quite the problem with Sony not telling devs about the differences of a devkit.

ILikeBoobies,

I wouldn’t say mad, I was just saying something not to love about it

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