bin.pol.social

emb, do games w What do You think about level scaling in cRPGs?

Don’t know about CRPGs in particular, one way or the other. But in general I agree with you op.

If you level up, and it means your stats go up and all your enemies level up and stay at the same balance with you, it’s pointless. It still affords a moment of happiness ‘cool I levelled up’, but in a much less satisfying way.

The point of level up early in RPG video games was, to my knowledge, so that any one with time and patience could beat a game regardless of skill. The idea of level scaling is almost the exact opposite, to remove the advantage of levelling. They cancel out and both player level and enemy level should be removed if that’s happening.

That’s assuming a 1:1 unversal scaling though, which is rarely the case. In the details it can be tuned to something worthwhile - which enemies scale, how much they scale, etc.

Still, my thought is when games want level scaling, they should consider why. If you want players not to overpower enemies via stats, maybe get rid of the stats (or don’t change them on lvl up). Levels can still augment your player with new spells, unique abilities, or more options. Or maybe more carefully consider the placement of enemies and what their default level and stats are set at. Or maybe consider a lower level cap, or a lower range of stat values.

The possibilities are wide open, but level scaling done poorly can make level ups feel like a punishment.

False,

Leveling systems come from pen and paper D&D, which was inspired from wargames where units gain experience.

Glemek,

I think the place they are getting the bit about patience from is specifically dragon quest. Where the devs intentionally positioned it in opposition to other games of the time that required you to get good so to speak.

I read an interview a few years ago, I think with Yuji Horii about the design in dragon quest being set up specifically so that by sinking time in you would eventually overpower everything and progress, even if you never improved at the game mechanics. I couldn’t easily find it again when I looked to link it but maybe I will be able to later today.

emb,

Yep, that is indeed what I was thinking of (though I don’t have a link handy either).

Didn’t mean to imply that’s where experience levels were invented. The clarification is appreciated though.

And even thought I was alluding to that DQ comment, I’m sure it wasn’t the first game to adapt experience levels, and across the board making things easier wasn’t always the impetus.

NOOBMASTER, do gaming w The four horsemen of unmet financial expectations

thank fuck for steam letting us know

olafurp, do games w The four horsemen of unmet financial expectations

So we have kernel level anti cheat so won’t they start flagging each other?

ouch, do games w The four horsemen of unmet financial expectations

Steam should have an option to send feedback to publishers: “I didn’t buy this because of [select all that apply]”.

Glitch,

Yes! Inverted reviews! Love it!

celeste, do games w What do You think about level scaling in cRPGs?
@celeste@kbin.earth avatar

It's generally implemented in a way that takes away fun. If a game had fun fights that were always intended to be strategic, it'd be ok, but when you have to kill identical mob after identical mob to progress in the plot, i don't see the point.

i remember getting bored and annoyed near the end of oblivion.

evilcultist, do games w What do You think about level scaling in cRPGs?

I like it, but only as an alternative to very good balancing with very slow power scaling. Unless I’m playing a superhero game, I don’t want to one-shot starting enemies once I’m higher level.

This is all tied to my preference for immersion above all and my tendency to fiddle around in a game pretending I’m playing a TTRPG rather than rushing to the end.

Screen_Shatter, do games w The four horsemen of unmet financial expectations

There’s five horsemen here

Bezier,
@Bezier@suppo.fi avatar

You get one for free

Strobelt,

The fifth one is a paid DLC horsemen

De_Narm, (edited ) do games w What do You think about level scaling in cRPGs?

Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.

You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?

These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).

insomnia_sufferer, do gaming w The four horsemen of unmet financial expectations
@insomnia_sufferer@lemmy.ml avatar

D*nuvo 🤢

sheogorath, do games w What do You think about level scaling in cRPGs?

What CRPGs have level scaling? I think almost every CRPG that I played doesn’t have any level scaling.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

The only one I know that might fit the bill (not really) is Pillars 1. When you’ve done a lot of the side content, you’ll be overleveled, and in the final act the game asks you if enemies should get scaled to your level, so there’s still a challenge. But that’s still optional and you’re not forced to do it.

Quetzalcutlass, (edited )

The Elder Scrolls, infamously. Since they are open-world games, they use heavy level scaling so you can explore wherever you want from the very beginning.

It was alright in Morrowind. There, your level just controlled which enemies appeared, so you wouldn’t encounter high-tier daedra in the overworld until your level was in the teens and you actually stood a chance.

Oblivion utterly fucked it up by having everything scale to your level. You could revisit the starting area and a normal bandit would be wearing a full set of magical heavy plate worth tens of thousands of gold while demanding you hand over twenty coins to pass. Combine that with a weird player leveling system that punished you for picking non-combat skills or leveling up as soon as you could, and people loathed Oblivion’s leveling mechanics.

Skyrim’s scaling was somewhere in the middle, which lead to combat being inoffensively bland the whole way through.

ZeroHora,
@ZeroHora@lemmy.ml avatar

TES is CRPG? I always consider it more of an ARPG

Quetzalcutlass,

It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG

nesc, do games w What do You think about level scaling in cRPGs?

It depends. When done correctly it can be fun, if all creatures/enemies are always scaled to your level, no. Dragon monsters for example should always pose a challenge or some kind of monsters that are you mirror images/copies, that type of thing. Maybe it’s your rival or someone that has far more experience then you do, why wouldn’t their level also grow?

absquatulate, do games w The four horsemen of unmet financial expectations

It’s the same for Mass Effect. Every time I get ideas and want to fetch the games on Steam, I’m reminded why I didn’t until now

Lumidaub, do games w What do You think about level scaling in cRPGs?
@Lumidaub@feddit.org avatar

Agreed. I really enjoy being able to one hit enemies that made me shit my trousers a couple of hours ago. The rats I killed for that innkeeper when I arrived shouldn’t even be worth my attention during endgame.

spankmonkey,
@spankmonkey@lemmy.world avatar

That could also be done by having improved techniques to quickly dispatch the rats without needing to also scale up the character’s toughness so their bites are less effective.

xavier666, (edited ) do games w The four horsemen of unmet financial expectations

These should be called the “badges of shame”

Bezier,
@Bezier@suppo.fi avatar

They are already kind of yellow warning labels

lath, do games w The four horsemen of unmet financial expectations

Of all the good games hoarded by EA, I only bought Dragon Age Origins, on GOG.

And despite the low prices, i ain’t touching the Mass Effect series as long as they’re rooted like this.

Just because I’ve got nothing to hide doesn’t mean I’m an exhibitionist.

xavier666,

The last line is gold

drasglaf,
@drasglaf@sh.itjust.works avatar

A couple of weeks ago the Mass Effect Trilogy was so cheap on Steam that it was hard to resist, so I pirated it. I’m already on Mass Effect 3, it’s been a while since I played the trilogy.

MajorHavoc, (edited )

I’m no pirate, but if I was, I would pirate Mass Effect 3.

It’s definitely one of the titles that makes me feel like EA is handing out eye patches.

Am I misunderstanding that it’s single player?

Why in the world can’t I just give them some cash and get to play it offline without spyware?!

I know who will let me play Mass Effect 3 offline without spyware.

And they be good hearted folk, once ye get to know 'em. Aye!

__Lost__,

I bought mass effect legendary edition from epic last year, it was super cheap and I never played. I finally installed it a couple weeks ago and am playing the first game. It’s a great game, but the drm infrastructure is really frustrating.

To play the game, I need to:

Don’t click the desktop icon it installed for me, nothing will happen Start EA app Don’t click the icon on the side, nothing will happen Click on library Click on game Ignore the helpful hint to use the icon on the side to save time Click on launch This starts the epic store This then starts the mass effect launcher Click launch on the game I want While the game is loading, the epic store will now steal focus back and I need to alt-tab back to the game Now I can play the game and it works fine

It really makes me think about pirating the other games instead of continuing this bs. Plus I should be able to then play them on Linux instead of needing to boot into Windows to play.

Gaben was absolutely correct in saying that piracy is a service problem.

knightmare1147,

“I need privacy not because my actions are questionable, but because your judgement and intentions are.” - Stéphane Bortzmeyer

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