I got suckered into playing 800+ hours of GTA Online and paying thousands of SEK for shark cards over a year or two before I realized what a terrible game it is.
I was addicted to it, and paid money every month to buy shark cards.
When my work situation improved however, I took a few steps back and realized that I had wasted a lot of money on it and that I was only chasing the dragon that was just out of reach, kept away from me by carefully crafted mental mechanics of the game.
I was disgusted and refused to participate further.
I uninstalled it right away and have never looked back.
I never spent a dime on it, but I did play for over 3000 hours before rock star blocked linux. I enjoyed the grind rather than the reward, so it sort of became my little safe-space game when I was really stresses out. could always just go hang out with my buds for a few hours and grind out a million bucks. I’m still kinda torn up about the anticheat situation tbh, I would gladly play alone if there were any way to play the same game. but story mode just doesnt compare for me, completly different game :(
It certainly has a long way to go in some areas and is ahead of what I’d expect in others. It supposedly works on Linux but crashes immediately for me so Windows it is… here’s to hoping for a solid optimization patch.
Rimworld, way too much Rimworld. A big part of it is that I’ll often have it one a second computer during the workday just on pause to pop in during downtime but I guess that still counts as playtime just being loaded.
For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.
Lot of others try for specific artistic ideas or scenario goals, but I’m something of engineer minded player.
It is a dedicated and organized team of modders that has output a stunning amount of content, all of it cohesive, and what many would consider required “base game” content.
They have literally put out dozens of mods that could be standalone DLC, all for free.
I will. Going to start playing again today. Trying to pull away from Hollow Knight which I committed to finally trying this holiday. That’s a fantastic game.
I’m thinking of a “make offer” option where the customer can choose any price and the dev can manually choose to sell to that customer for that price or not.
Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.
I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.
Seeing how many devs ignore suggested regional pricing unless steam autofills it for them, nobody would enable this on their own, and you can’t make this sort of thing opt out.
This assumes people are rational and that what they say they are willing to pay matches what they are actually willing to pay. And that is just the people not trying to abuse the system.
Personally I don’t think I’d advocate for OP’s suggestion, but you could solve the problem by making the suggestion also a commitment for X period of time. If you make the suggestion, and the price drops within 90 days, it automatically purchases it, etc.
You can put in a buy order at 0.1 for a share worth 100. You’re dreaming, but you can still do it. Don’t think it really qualifies as abusing the system.
I’m guilty of this. So many times, I’ll see something at full price and say I’ll wait to buy it on sale. Then it goes on sale and I don’t feel like spending the money at all. Granted, I’m not trying to sway the market and screaming my bid, this is just my internal monologue. I have a backlog of games and a busy adult life, so it’s not like I’m game-poor. Just regular poor.
In a perfect world, sure, but in our reality you’d just get tons of people saying they want Elden Ring for a dollar or something.
But even if it worked, it’s just games getting on sale faster. Right now, you can either pay a higher price today or wait until the game gets as cheap as you want, but it might take months or years.
As for just the information, how much people would pay for a game, that’s what market research if for I guess.
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