People generally don’t talk too much about stuff that things that don’t particularly stand out. If a game is bad, people will complain. If a game is good, people will praise it. If a game is middling, most people will just move on. Nobody’s going to start a discussion about a game that was vaguely enjoyable but not noteworthy, unless expectations were unreasonably high to begin with.
I also reccomend deep rock galactic, the devs are very involved in the community. The community is (mostly) amazing. There isn’t much story and it is completely hidden in the in game encyclopedia and the wiki. No drm (apart from steam) and lots of content and depth that keeps you hooked once you make it to your first promotion.
The first game felt like a really cool tech demo with the occasional cool boss here and there.
The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.
The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.
The problem with the first (I haven’t played the second), was that it felt like a story game where you play through the story in one go, when it ultimately turned out to be an instance grinding game to get gear to progress.
I went in expecting dark souls with guns, but got the weird love child of world of warcraft and dark souls with a reset button to progress.
I played about 15 hours with a friend and honestly found it to be a very annoying experience
The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game
The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one
After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience
Halo is my top pick, the first three have great stories and couch co-op if you need that, and if you get the master chief collection (halo mcc), the multiplayer is great and you can find tons of forge mode maps created by people, from race modes to mini golf haha
Gears of war is also fantastic, epic story, fun gameplay, and who doesn’t love a chainsaw bayonet lol
Deep rock galactic is another really fun one, I can’t say there’s too deep of a story too it, but it’s endlessly repayable with all the combinations of weapons and procedurally generated missions.
Why emulate ? The Master Chief Collection is available on PC. It’s missing Halo 5 though. And then Infinite went ahead and cancelled this whole storyline.
True, I forgot that I bought that myself. My mind went to XBox emulation because I’ve been messing around with it. It’d be interesting to hear a comparison between what runs smoother: Halo 1-4 emulated or through the MCC.
The OG Xbox version made by Bungie was ported to PC by Gearbox back in the day, and the port made some changes to the game in the process. More visual than gameplay oriented changes, but purists will say they ruined the game. The Gearbox port is what they built Halo Anniversary (the Xbox 360 remaster) and the TMMC version off of.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
What if I from time to time really love some basic gameplay done well? I’ll think avowed is straight up my alley. Not every game I play needs to innovate. There is also a lot of comfort in the preexisting.
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground.
You’re saying this from a player opinion perspective which is accurate, but it’s also interesting that companies act the same way. If a big game doesn’t make 10 zillion dollars now there’s a good chance the entire company gets shut down.
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