Resident Evil 1 and 2 were the games that I always went over to a friend’s place to play, and when Resident Evil 3 came out I got my own copy, and it felt much more like “my game”.
Those, plus the original Silent Hill games (1 and 2) really helped define my taste in games, and they’ve got something I feel even the more recent throwback Survival Horror games don’t have, in that they, and the original Alone in the Dark, shared some DNA with the old Point and Click adventure games, like Monkey Island, and Myst. Puzzles based on collecting things, and combining or using things on or with other things, often in mind-bending, nonsensical ways.
The Spencer Mansion, RPD Station, Raccoon City, and Silent Hill were all big explorable areas that opened up as you progressed, and you really got to know them. Games these days feel like they’re scared of being accused of “backtracking”, so you never spend long enough in any one area to really get to know it.
It sounds like you're a little bit into it. If at this point you are not curious about the Nomai or why you keep dying and finding answers to those questions, then you should stop playing. The game might not be for you. Because it tells a non-linear story and if you don't care about the story then there's nothing there for you.
That being said, my experience with the game was heavily influenced by recent loss in my life and playing it helped me process my grief. Naturally that is a highly personal experience. But there was one point in particular where I read one bit of text and the realization of the implications just made me sit there and cry until I died.
But I was fully invested in the story. If that isn't important to you the gameplay alone isn't going to carry it.
Resident Evil 1. I saw bits and pieces of my older brother playing it on the PS1, but was too scared to watch very long. I remember the iconic opening up to the zombie looking over its shoulder and then standing up right in front of you.
I rented it years later for the Gamecube and tried to play it while my little brother watched. I was playing super slowly and wasting all my ammo on every zombie because I was so scared. I remember one part vividly, I was in the long hallway where you pick up the arrowhead and theres a zombie just around the corner. I could hear the zombie so I baited him down the hallway so I could shoot him from a distance. I started shooting when he was off-camera and coming towards me, and when he appeared at the bottom of the screen and his head rotting head being very large in the perpective, I said “woah look at his head” at the exact moment before I got a headshot and the zombies head exploded. Me and my brother were really shocked, so I just paused and quit out. That was enough resident evil for me.
More years later I got resident evil for the DS for cheap at EB games and it became the first game I ever beat repeatedly for different endings and faster times, eventually leading me to now say that horror is my favorite genre.
Also, I never got into Silent Hill as a kid but since playing them in recent years I think they perfectly encapsulate my love for that age of gaming and survival horror in general.
And The Evil Within 1 is the best survival-horror action game ever made. In all its extreme jankiness and difficulty. I did a challenge run of no keys, no upgrades, no cheese in the cheese spots, single segment, no dlcs items, AKUMU difficulty and got 5 deaths. Shit is hard.
Honestly, the game might not be for you. I had a similar experience with it. I kept thinking it would change up a gear at some point but it never does.
Floating around in that ship and reading bits of text is basically all you do.
It sounds like you keep dying early on in your runs, which might be keeping you from seeing the main thing that is going on in the game.
Very Minor SpoilerThe sun is dying and is about to go supernova, you will die in about 20 minutes, even if you don’t get yourself killed via dumbness. Your job is to figure out why you keep respawning, why you get to keep your memories when you respawn, what is causing the sun to go nova, and how to stop it.
You should primarily be using the console inside your ship, which keeps track of the web of information you’ve already learned and helps you figure out where to go next. A lot of the game is using the translator to read ancient writing, so if that’s not your thing it may just not be for you.
I mean, it’s the main mechanic of the game, and happens in the first 22 minutes of the game. I would not describe that as a “major spoiler” but it is neat when it just happens suddenly.
I didn’t mean to offend. But what’s a minor spoiler for some might be a major spoiler for others, which is the case for the OP. It’d be pretty sad to miss out on the “when it hits”-moment
Well, OP was talking about putting the game down, in which case they never would have seen it anyway. I’d rather someone know it’s coming and stick with the game than not know about it and stop playing
You got enough feedback I think but just to add: yeah use ship log, and the game is absolutely incredible. One of my top three of all time. No, there is never any action in the way you prob thinking about it.
Uff, hard to say, a lot of the ones comented before applied to me.
As old pc gamer still missing one of the most influent scariest games. Alone in the dark… when you have to deal with the monsters added to frustration of bad controls…
This is the one that immediately popped into my mind. “Alone in the Dark” is the game that made me realize I don’t ever want to play another horror game again! :-D
Honestly I think that game has possibly one of the best ‘first rooms’ in horror game history, like even with the low poly graphics, that thing jumping through the window, giving you the impression that shit is happening and you need to move, and then doubles down with the zombie out of the floor, and that if you know what’s coming, you can prevent both. It’s a shame the final section is filled with janky-ass platforming.
Fallout 3 isn’t a horror game but man that atmosphere is crazy. I remember one of the very first missions has you go to galaxy news radio from the first settlement, megaton to talk to the DJ. It’s a really long journey through subway tunnels and ruined DC streets. The wasteland is pretty horrific and lots of enemies are disgusting and almost disturbing to look at.
As much as Bethesda gets shit for that game, they did an amazing job converting the atmosphere from the first two games into a 3D world.
I’ve given it three tries as everyone was raving about it. Just didn’t click, guess just not my game which is fine. So perhaps it’s not your game either.
I had to ‘fight’ at the beginning as well, but after eventually progressing and ultimately finishing the game I can tell you it was one if the, if not THE best experience I’ve ever had. To this day certain parts soundtrack of the soundtrack make me tear up when I listen to them.
That being said you really need to want to understand the game in order to complete it. I don’t think it’s a mindless experience that you can just have on while watching something else on a second monitor. If that sounds like a game that you might like I absolutely recommend sticking with it!
It’s definitely interesting but it’s totally okay if it’s not for you. I really didn’t like it personally but it’s a bit disappointing when everyone and their mother is recommending it saying it’s the best thing ever.
Tip: do use the ship log. It tells you where you still have something left to explore. So if you visited somewhere and missed some details, it will let you know.
Where have you visited so far? Usually I’d think you’ve encountered something other than the ship within a few hours, and most of the things you can encounter should give you ideas as to what else to explore. Have you literally only floated around in the ship, or is that a way of saying that the things you’ve found aren’t interesting to you?
Mostly the latter. Let’s see… I fell into the sun, got eaten by a huge fish, drowned in some water, suffocated on a moon with no atmosphere (and figured out what the suit is for). And just plain gotten my ship into a place it couldn’t escape from, mostly by getting stuck in the trees on my home planet nor far from the launch site. But I did talk to the guy on the Attlerock (is that the right name?) who whistles. I guess that’s something.
Really, these all just seem like random encounters and I am not learning anything yet. I get the “keep exploring” idea, but I would think there would be some sort of clue by now what I am looking for or why, but everyone I talk to is all, “keep exploring”.
Talking to people and examining writing will usually drop references to a couple of other places to explore, or to unanswered questions that are worth looking into. Even if they seem minor, these almost inevitably lead to putting together pieces of the larger story, regardless of which pieces you start with. I don’t specifically remember what whistling guy talks about, but it sounds like that’s the only potential lead you’ve found so far. It’s certainly possible to make progress without ever talking to him, via all kinds of things that can be independently stumbled on, but if you haven’t found anything else I bet revisiting his dialogue will give you an idea on where to search next.
(Okay, I checked the wiki and can confirm that, while Esker is not the richest source of new options in the game, his dialogue does include instructions that lead to new threads for you to pull on)
You haven’t visited the ruins on the attlerock it sounds like. That should probably be your next step. They are on the other side of the moon from the whistling guy.
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