Disks are for games I want to be able to pull out of a box 10 years from now and go “oh man I remember this”. I have the box from a DSi that I filled with GBA games, and a shelf for Switch and PS4 games that, when they’re retired for something else, it’d be nice to come back to once in a while. My daughter has gotten into my GBA games lately, so that’s been nice.
PC games, they’re so much more available. Steam is steady, GOG is steady, I feel I can leave it to them to keep and I’ll have any particularly treasured games 10 years from now, anyway.
I recently redownloaded Driver Parallel Lines some 14 years after I bought it. PC is doing so much better than consoles on keeping things backwards compatible - imagine a PS5 casually letting you play PS2 or PS3 era games at no extra cost!
I often buy physical for games I know I’ll like, for the rest, mostly digital.
When I end up liking a specific digitally bought game a lot, I try to buy a physical copy as an “archive” copy, in the case the store shuts down. An example would be Hades, which I bought digital, and ended up buying a switch physical copy from Limited Run Games.
I didn’t have much physical space in my last apartment, so I got used to buying as much media digitally as I could. I got used to it, and now prefer it. And now that I’ve shifted from console gaming to PC gaming, I’m pretty much all in on digital.
To be more specific: most often a game would run its physics calculation at the framerate it’s designed for, like 30 or 60 fps, and in case it displays with a higher framerate, try and interpolate the graphical data based on the physics calculations. It’s possible to make the physics run faster as well, but carelessly adapting things may make things go wrong (a good example is Quake 3, where your jump height changes based on the com_maxfps value).
A racing game that runs its physics at 60 frames per second can, at best, calculate time in 0.016666… second intervals. To have a precise 3-decimal-points clock, a game would need to run its physics calculations at 1000 frames per second.
(It is also worth noting that a game developer can try to interpolate a more precise finish time by looking at the last pre-finish frame position of the vehicle and the first post-finish frame position and calculating at what point “between the frames” the finish line would be crossed, but I don’t know how difficult and/or buggy actually implementing that would be.)
If you’re a little clever with interpolation, you don’t need to run at 1000s of frames per second! You’d just calculate how much time after the last frame it would take to cross the line at the last known speed and position.
Bought a New 2DS XL for my oldest son when he turned 9. Bought a second one for myself not long after. They were cheap secondhand, so it was a quick decision. I love the games and I used to play on my commute. Now it is mostly played on by my youngest. We’ve got a shit load of games, most also bought secondhand. And they still play on them anytime we go for a long drive! It is definitely the best system I’ve owned. Massive bang for buck.
Not seen it anywhere else in this thread so…Colosseum: Road to Freedom
Roman slave fights in the arena to gain fame, fortune and, most importantly, freedom. Super good. Highly recommend 👌 👍 👏 🙌
Ghost of Tsushima. PS5 only for now, but it’s coming to Steam (finally!) in May. It’s an amazing game. Great story, extremely good combat, and it looks beautiful. Plus it has a separate coop multiplayer mode that is better than some dedicated multiplayer games. Don’t skip it.
Would you count NG+ as replayability? I know for Nier Automata and Armored Core 6, it’s basically part of the story and you haven’t finished until you’ve unlocked all of the main paths. There is enough new stuff each playthrough for it to be unique though.
as much I love the genre, but most single player 3D action/adventure platformer games that are based around a story OR fully arcade-y.
both aspect looses their point if you 100% the game.
Like, I just finished New Super Lucky’s Tale, and though it was an excellent 3d platformer, I don’t think I’ll start a new game.
but not only 3D games. Like Shovel Knight also falls into this category. Amazing and exciting game, but other than a harder difficulty (as New Game+), it doesn’t really have too much of a replayability.
I had a N3DS, it was my first handheld and it was great! Really good selection of games. My most played were Monster Hunter Generations (which was my introduction to the series) and Fantasy Life - one of my absolute faves, a charming and colorful fantasy adventure with life sim elements. The story is a bit meh but the gameplay loop is incredibly satisfying and there’s nothing else quite like it. I’ve been replaying it on an emulator (rip Yuzu/Citra devs) recently and it’s still a blast.
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