Also using 8bitdo Pro 2, I like it. Bluetooth connection is somewhat crusty – for some reason, games think that I’m holding LT, despite me not pressing it. Maybe it’s a Linux Mint thing, I dunno. Works perfectly wired, though
If we factor in failure rates, definitely the Valve Index Controllers.
I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.
Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.
At least they did the third RMA for free way out of warranty.
Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.
Not sure what sort of length on play you’re looking for but wingspan and terraforming Mars are both really good board games that have good-to-quite-good mobile versions.
Cell to Singularity is a great little mobile game that does have microtransactions but are easy to ignore/avoid. I played through it several times and may need to dust it off for another playthrough. Great music too.
I had a knockoff wavebird for the GameCube. Guzzled batteries, introduced lag, and sometimes your character just slowly rotated in a circle. It was cool to have a wireless controller though!
PC game for decades with a recent (5 years?) Switch purchase. I was never a fan of controllers and still aren’t for anything to do with aiming, but the Switch Pro Controller impressed me as a real nice piece of hardware. Battery life is phenomenal too.
I really like Usagi Shima. There is not much gameplay, but it’s a nice game to just relax for a few minutes. Also “Really Bad Chess” is a nice twist on chess. :D
Word Cookies. I absolutely love it. You can pay for things, but it is absolutely not necessary and is basically only if you feel the need to use boosts that allow you to cheat your way past the level. I think it costs $2 to go ad-free.
It does give you regular popups asking if you want to buy coins, which I admit is annoying, but they are unnecessary to enjoy the game. There’s also endless opportunities to get coins and other boosts for free. I have something like 80,000 coins and dozens of boosts and other than the $2 to go ad-free, I’ve never given them any money.
You do have to have certain word skills to enjoy it as much as I do. If you’re the sort who can crush it at Boggle, it’s the game for you.
This might not be exactly what you're looking for, but Neon White is one of my favorite games of the last few years, and it's on the Switch. I played on PC, but I haven't seen any complaints about the Switch version.
I don't really know if I'd call if a first person shooter. It's more like a first person platformer and you have to shoot some targets before completing the level. Levels are very, very short, and you'll replay them many times to shave a fraction of a second off of your time.
Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That’s a completely different “muscle” to have a memory of vs. using a mouse I think
Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I’d recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn’t something you should be afraid of. It’s a physical impossibility for their design to not wear over time. I’d recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it’s cheap and relatively easy.
If you’re really serious you could get some hall effect joystick modules. That way you wouldn’t need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn’t gone crazy over it yet.
Minecraft would be fine for learning fps movement in a relaxed setting.
It can become surprisingly complicated with axial deadzone settings, but that’s not really important to understand. The simple concept is it’s the zone in which the stick is moved but no change in movement is registered in-game. The complication that is added is mostly related to more precise calculation of where that zone is
I’ve returned to the game too, after a fairly long break, and ended up settling on Thuldor’s preset. I love Simonrim, so it saved me the time on putting it together, but all the newest fixes/modernization efforts are there too. Strongly recommended. The leveling process is completely different, and that’s something I haven’t tried before. About 60 hours in, it’s really damn solid
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