For a game that somehow missed my radar entirely, Anno: Mutationem is almost everything I want in a game: compelling story, fun characters, simple but engaging gameplay, and the visual style is just… I don’t know if it gets any better than that.
This same thing happened to me on my most recent playthrough, same area, same thought lol. So glad I saved but my spouse and I were both just screaming in horror at the whole situation and how rapidly everything can spiral out of control when something like that happens. Glad you saved too!
I had to torrent SWAT 4 a few years ago to get a copy of it, even though I had paid for it. I bought it on Direct2Drive back when that looked like a good option for buying games long term. When Direct2Drive was purchased by GameFly, you suddenly had to download games from the GameFly client, and not all of Direct2Drive's catalog was available there. For the games that weren't available on GameFly, it would just show you your CD key.
Today they aren't owned by GameFly anymore, but SWAT 4 still isn't downloadable, it only shows your key. I finally bought it again on GOG a couple months ago when it was like $1. I almost didn't want to do it out of principle though, haha.
I had to do it once, kind of. Because of some inane reason, a version of Capcom Beat Em Up Bundle I got for Steam was not working in my country unless I used a VPN, so guess what, I had to download a cracked version of the launcher to bypass the georestriction - the “fix” wasn’t published until almost FOUR YEARS AFTER RELEASE
Also: I like to purchase games in the Nintendo eShop, dump them, then run them at full speed and resolution via Yuzu - best of both worlds and the developers do get paid for the hassle
DOOM 2016 didn’t work on Linux duo to the DRM being incompatible with proton.
What’s really stupid about that is the devs don’t have to do any extra work to make it compatible, all they have to do is check a box saying they’d like it to work with proton.
The entire hour-or-so-long finale sequence of Tears of the Kingdom is ASTOUNDINGLY good. It hits ALL emotions: fear, joy, suspense, sorrow, elation. Also, the Dragon Tears Quest throughout the regular game.
The Dream No More ending of Hollow Knight. I felt that in my soul. Largely due to the musical score.
The ending of Outer Wilds made me feel an emotion I really had trouble describing. Bittersweet, maybe? Mixed with awe? Same for the DLC ending, but with a distinctly more sorrowful vibe.
Subnautica had me literally drop my jaw, with the Sunbeam questline, midway-through the game.
I got yelled at for saying this on a reddit thread about emotional moments in video games. But I still feel bad for killing Mordin in ME3. I cried. And regret it.
The little mermaid side story was sad. Then, I spent the entire second act just grinding along to get the best character in my party back only to end up super depressed about it when that didn't happen.
I don’t know if this is an emotional moment for everybody, but I have been playing video games with my daughter ever since she was 4. When she was around 5, we played Majora’s Mask. There is a part in the gerudo desert where a dad and his little girl live in a house, but the dad went missing, so the daughter is waiting for him at the house. As part of the quest, you go talk to the daughter, then go rescue the dad from underground. So far, so good.
We go down to the dungeons, and the father finally escapes and reunites with his daughter. The moment the dad meets his daughter, my daughter starts bawling.
‘Where were you dad? I was alone and missing you! Some strangers (referring to link) even visited the house! Why did you leave me alone??’
I was absolutely stunned by her words and emotions, and it was tough to console her while I was getting emotional myself. I’m getting emotional right now as I type this.
So yeah, that was the most emotional moment in a game for me.
One other emotional moment was from Brothers: A tale of two sons, which I’ve replied to one of the comments.
This is probably my favorite answer so far. One thing I love about Nintendo is that it’s made for kids, they can’t do THAT much to shock you. They can only tell what I’d call human stories, stories that anybody on the globe will be able to understand. N64 Zelda is fairly simple as far as writing goes, but it does the simplicity extremely well. It reminds me of Greek tragedies more than anything else, where the tragedy, the main situations can be understood even without dialogue.
Yeah Zelda games are the complete package every time. I’ve played half a dozen zelda games with her, and we loved each one of them (except Twilight princess. It was too dark/depressing and we didn’t finish it). She’s 7 now, and she has forgotten a lot of what we played when she was younger. It’s bittersweet, because she doesn’t remember the fun we had, but I get to play the same games with her again.
Well that’s the great thing about kids forgetting the fun they had, there’s nothing stopping you guys from playing the same games over and over again with her. She’ll remember everything as she gets older though. Loved playing Halo co-op with my Dad when I was a kid, it was so fucking cool.
I’ll throw out the final twenty minutes of Abzu. It’s not one specific moment, more a combination of things that come together to make a truly incredible sequence that sees you doing things inside the game that you hadn’t previously done, alongside some truly incredible visuals and music, it’s really incredibly moving.
From the same devs, I want to say the entirety of Journey. I played through it in one sitting and I don’t think I’ve ever been so engrossed in a game that I forgot the world outside the game existed, and when it was over I just kinda sat there with my thoughts and feelings. It just grabbed me so completely.
I love simple controls or an elegant way to control simply. For example using one thumb to control two buttons simultaneously or the Super Mario Run control scheme where you only press on the touch screen, doesn’t matter where, and that’s it.
I hate it when in co-op game the other player’s actions can screw up the game e.g. moving the screen too far so the other player dies.
We’re living in a golden age of tower defense games. Sanctum 2, elements td, dungeon of the endless/endless dungeon, rogue tower, dungeon defenders awakened, orcs must die 3, bug tdx, tiledeck td … Seriously there are so many. Even Path of Exile has a tower defense mode.
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