One of the biggest ones that permanently etched in my mind from childhood is the ending to Metropolis, especially when that one Ray Charles song comes on.
There have actually been a lot of games that have made me cry over they years. Some of the ones I remember are:
Metal Gear Solid 1, 2, 3 and Peace Walker
Kingdom Hearts 1, 2, BBS, Re:Coded and 358/2 days
Final Fantasy 10 and (obviously) Crisis Core
Castlevania Order of Ecclesia
I’m pretty sure there are more but I can’t really remember any others. I’ve kind of always been very sensitive to emotional things, so a lot of games get at least a tear or two but the ones I mentioned were games that I remember being wrecked after playing.
There are so many seens in Metal Gear that tear me up. MGS1 has my favorite moment, in the bad ending with Otacon and Snake, but Sniper Wolf’s scene is brutal to me too.
A weird one that I’ve not seen mentioned: the intro to Battlefield 1. It is really well crafted and was emotional in a way I’ve never felt from a war FPS.
The multiple unavoidable deaths and brief epitaph shown on screen, before hot swapping to the next soldier felt poignant. Really hit me with the pointlessness and futility of WWI, the plight of the common soldier and the sheer scale of death.
League of legends. Top picked teemo. Mid was saying that he couldn’t speak because of chat ban. Jungler went afk after dying to wolves. Bot yelled at me all game for his feeding.
Final Fantasy XI, both getting access to Sea and finishing the last chapter of Chains of Promathia, when it was still fairly uncommon to have progressed that far in that expansion.
This game was memorable and phenomenal. However, I don’t think I would have enjoyed it nearly as much if I’d known the massive spoiler in your comment. It looks like you tried to tag it or something, but it’s still showing up in plain text on lemmy.
Dear Esther stuck with me in a profound way. It was my gateway to a whole new genre. It broke my brain a little, as i initially tried to explore every nook and cranny of the boundaries of each area. The game grinds to a halt if you play that way. To any newcomer, just stay on or near the paths, and let the story unfold. There are no hidden chests or discoverables - just an incredible narration through memories and questions, and a chilling ost.
Removed. Apologies, I didn’t know it was visible, my client listed it as hidden text. I guess lemmy still needs to work on standardizing text formatting :/
Thanks a ton. I saw some other comments with spoilers flagged that were working, but they weren’t indented in block quotes, if it helps. I suck at markdown stuff, so that’s the best I can guess for troubleshooting.
I’ve tried some other games to try find a similar experience to Esther, but the quality of DE has proven to be rather rare.
What Remains of Edith Finch was similarly evocative, in many ways. I want to try The Unfinished Swan at some point, as a follow-up.
Leviathan was one that couldn’t click with me. I hate blaming the voice acting, because he certainly had the chops, so I’m guessing he wasn’t directed to be a sympathetic narrator, so much. I won’t say more, but I think they were just going in a different direction/vibe in that game.
I was pretty emotionally stunted and depressed as a teenager and had trouble crying even when I wanted to (it’s a horrible feeling, physically) so Earthbound and Mother 3 were therapeutic
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