A top favorite for me, for sure. I love the art style of the station, the zero gravity sections, the exploration of it all, the different skills you can use and how that plays into the story, the combat feels good, the premise is at its core interesting and good sci Fi, it just ticks so many boxes.
Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.
I wouldn’t say 76 is a mediocre score. Just looking at Opencritic of this year, the median score on PS5 is 73, so AC Mirage is at least better than the median. Now, I know game scores are skewed horrendously and barely any outlet uses full scale (more like half of it at most), but still 70 is probably closer to an idea of mediocre. It’s all subjective though, but it is fun to try and make sense of it all
Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.
I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.
They tried to bring back the stealth and other elements of the old games but it doesn’t really work in the mold of Valhalla, that’s the big issue that brings this game down.
If you thought the games went in the wrong direction after 2 I wouldn’t think this game would be a good fit from what I’ve read. The story has become very complicated during the 16 years since the first one. Might be worth watching a recap on Valhalla to understand who Basim is. It’s probably fine to jump in without it though.
Same. Unless I hear otherwise I’ll probably skip this one as, like you, I enjoyed the recent direction of the last 3 installments more than previous ones.
I was wondering how a DLC turned full-release would turn out for them. I haven’t played an AC game since Black Flag, but I was hoping this might have gotten me interested again, especially with them returning to the classic style of the originals. Nothing I’ve seen from reviews or video gameplay feels compelling to me about it.
By the time Assassin’s Creed 2 came out, I was calling this my favorite series ever. The Ezio games made you feel like an expertly skilled badass with unprecedented success, and the stealthy, agile archetype is my favorite to inhabit. Even the gameplay loop was fresh and borderline revolutionary, and so successful it became the basis for what would soon be tarnished as the Ubisoft blueprint.
Last game I played was Odyssey, and though I spent…a lot of time on it, I’ve never felt more bitter at the end of the game. Seems you only get half the conclusion by completing the story missions, with the other half locked away behind the assassination list. And since any enemies 3 or more levels higher than you are always essentially indestructible, and the assassination targets climb very high in levels, it’s essentially a driver for bottomless grinding. By that point I’d already had far more than my fill.
I was casually interested in Mirage, but I learned from Skillup’s video that it’s essentially an upscaled Valhalla DLC, which is a red flag. With other reviewers pointing out that it, well, feels like upscaled DLC, I’ve no interest personally.
I loved 2 and Brotherhood, but 1 and Unity were the closest this series ever got to delivering on the elevator pitch, especially Unity. I tried Odyssey and had much the same experience as you, except I didn't have the patience to stick with it once I could see where the grind was headed.
You know one of the reasons I jump to 2, and I didn’t think of it until now, is because of aerial assassinations. If I remember right, there wasn’t an actual mechanic for it in 1, and the addition in 2 and beyond tied things up nicely.
Yeah, and the investigation missions in AC1 weren't great, but the assassination missions gave you the freedom to scope out a mission and do it yourself (same goes for Unity, even acknowledging in the dialogue to the player character that it's something the series has been missing), which was a thing that AC2 took away in favor of set piece boss battle moments.
If anyone enjoyed the earlier AC games, but avoided Unity because of bugs or bad press from its admittedly disastrous launch, all of that is mostly ironed out (at least on PC), so give it a shot.
It holds up surprisingly well, honestly, and probably has the best movement and parkour in the entire series.
Plus Revolutionary Paris is one of their best environments. Like, I like them all, but Paris is particularly well-done (I’d make a joke about Notre-Dame being well-done as well, but that was more of a medium-well result).
Assassin’s Creed Mirage doesn’t have anything exciting or new to offer. It’s a mixture of the worst parts of classic and modern Assassin’s Creed
without a doubt, it is the sharpest, most succinct entry in the franchise yet. With the best elements brought together throughout the series’ many games
I remember a time when I would finish an AC game in like one weekend, but after black flags the series just became boring. Seems like open world slop is what ubisoft is going for.
Damn, every single reviewer is salty that an Assassin’s Creed game turned out to be an Assassin’s Creed game. I bet not a single one of them finished the game before penning their reviews.
Just got project wingman since it released on ps5. Coming literally straight from ac:7, it’s insane just how good it is for an indie that exists because people wanted more ace combat games. Weapon selection is slightly more annoying, using the dpad, which is annoying since you have to take your thumb off the stick, but other than that, it’s the same stuff.
I always thought Assassin‘s Creed should be more like Hitman where you really wanna avoid conflict, find an opening, and, well, assassinate your target. The farther the series went, the more it felt like Brawler‘s Creed where you just butt heads with half a dozen guards all too frequently.
More focus on assassination, planning, conflict avoidance, gadget usage, stealth, and no run-off-the-mill guards that follow you up buildings like olympic athletes, all of this in a historical setting with some illuminati BS spice and I‘d be super happy. But it‘s a lot to ask. Just some random, tired thoughts on my experience with the series.
Honestly, even with the meh scores, this entry interests me the most since Unity from what I’ve been hearing this far.
Its a somewhat more story and gameplay focused than Cookie Clicker, but still pretty chill. I won’t say too much more, considering that it’d just spoil the fun of discovery.
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