1: An open world exploration game that doesn’t have combat … like Breath of the Wild but without all the fighting and with lots of short stories and puzzles.
Basically I want to be able to go wandering off and uncover ancient ruins etc without having to fight for my life.
2: Snowrunner, but with a good narrative story mode and gearboxes that actually work.
There’s so much potential to have engaging stories in that game, which could be tied into improved game structure (namely restricting truck / tire choice to make some tasks challenging in an interesting way).
For your #1 point, have you heard of Palia? It got released last month and it is a chill have where you gather and build your house. Additionally you can explore ruins to uncover your origins.
I think Mike Mahardy from Polygon is alright, but generally I find their content leans into social commentary more than I want in a gaming outlet. I respect that some people want that, and I’m glad these sites exist for them.
I haven’t really noticed that…? But, maybe that’s just because whatever’s being said “agrees” with me or isn’t in the articles I choose to read from them (?)
Very tricky to accomplish as long as people can interact with each other in the real world and bypass whatever rules and restrictions you have in the game rules, be it in terms of just communicating in situations where they shouldn’t be able to or running multiple accounts and characters at the same time to boost their power and influence.
You’d need to get extremely draconian with the anti-cheat, require real world ID for account creation, not allow new player once the game started and all that.
Plus there would always be griefers who just want to ruin other people’s game because the repercussions are at most a bit of money (if they get banned and have to buy a new copy of the game), rather than incarceration, bodily harm, or death in the real world.
You have some items that are not lost upon death (either by them being special and “blessed” or by you paying some in game gold to insure them (costing you every time you die), but everything else? On your corpse, ready to be taken by the nearest player and even humanoid enemy. More than once have I seen a lich just grab some of my stuff and cackle off back into the dungeon.
Aside from being able to lose stuff on death, there are actual Thievery skills ranging from sneaking to pickpocketing and lockpicking (for stealing from player homes or when you unearth treasure chests). There is a “safe overworld” but many popular private servers have removed that. You might go about your daily business to grab some stuff from the bank teller and next thing you know, a grandmaster thief took your precious sword from your backpack (there are a lot of skill checks involved depending on how many possible witnesses there are (player and NPC), if the thief is invisible, how heavy the item is and such).
I really want to play single-player versions, or at least on my own private server, games like Travian or Ikariam. Basically resource management strategies but without the insane need to be 24/7 online in anticipation of an enemy attack.
Edit: Also a single player tab targetting open world rpg.
I think most of what I’d like has already been made. But they are old, few and far between.
I’d really like a modern Freespace game.
I enjoyed how it made your keyboard into a functional cockpit and how you could customize your own and your squads fighters and loadout. And sending tactical info in the thick of battle.
All that junk. It was great. But the old games are showing their age.
Popełniłam taki wpis, gdyż upomniano mnie, że rozwiązuje MMPI-2 poza oddziałem (na ławce przed budynkiem) a jednocześnie sami psychologowie nie mają sobie nic do zarzucenia, gdy sami np. nie dali mi instrukcji.
A bard/artist game that really makes use of the creative potential of music/painting. A great example of a “tech demo” of what I’d like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don’t play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).
I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.
I have played a bunch on the train into work for the last 10 years… I am at level 10035… I also have a excel table of level date and number of gold bars I have at that point when I hit big checkpoints
bin.pol.social
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