Oryx at the end of the Destiny Taken King expansion. Walking down this dark passageway and his symbol appears in light in front of you and the door opens to reveal him. So epic!
I’d love to but I have absolutely no chance of getting to a location. Hopefully this goes viral across various Internet communities and you get a big crowd.
I hope to try to offer something for people who can’t attend, and also hope to create plenty of highlight footage to show everyone the experience. Thank you, and if anyone has any suggestions for communities to post this to, I will try.
I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.
Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.
…or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?
I forgot to post another way it all relates to gaming and another popular game it all relates to while still fitting the theme, to bring multiple communities together, and the record-breaking event was never meant to be a requirement to make it all happen. I will try to post another update soon.
We could have multiple locations for different experiences, and I hosted a few dodgeball practices in Odesa, Ukraine in 2021 and I hope to return to Ukraine soon!
I think part of that silliness is intentional, at least in my interpretation of the game. The internal thesis of the game seems to be examining how far they can push the player-to-protagonist relationship until it breaks. Similar to the first game, where it was intended for players to have complicated feelings about having to control Joel in the hospital at the end doing something they may not have wanted to do but was 100% in character for Joel.
Part 2 feels like that idea stretched across the entire game, especially for Ellie. There’s a pretty powerful metaphor for addiction in the form of addiction to violence/revenge, and I feel like going to Santa Barbara shows Ellie reaching her rock bottom. The player doesn’t want this (especially after playing as Abby), Dina doesn’t want this, hell part of Ellie doesn’t even want this. It’s just the main thing she knows how to solve her problems - through violence
Woah! Someone who liked the ending! You're too wholesome for a gaming community lol.
I read one meta take on the ending that both sounded interesting and like cope. The end of Part II makes you feel exactly like Ellie feels. You push through because you want a conclusion to the story, just like Ellie. The end might be terrible, but it is an ending. In a meta way, you could get a better "ending" by stoping when Ellie and Dina are together at the farmhouse. You can stop playing, just like Ellie could stop obsessing over Abby, but how many people did that? Who would stop when the story isn't done?
Personally, I think the writers made a bet that they could stretch "an eye for an eye leaves the world blind" into a novel.
I’m the kind of person that even if I don’t agree with the message of a game, I can respect and like it.
The meta aspect was something I noticed too. Maybe it is cope like you said, but the story making you feel how Ellie feels is the kind of story I love. Walk a mile in someone else’s shoes and all that. I didn’t think of the farmhouse “ending” though, I can see that though because the game officially ends at the farmhouse. So the “better ending” being there I could see, especially with them escaping alive (except for Jesse)
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