I get it man, you’re playing competitive online games and not want to be stuck with randoms, but that’s just the way it is.
But I don’t suppose I have to tell you that you really shouldn’t feel obligued to tell people what should and shouldn’t be fun for them in games that they spent their hard earned money on?
School and job is exhaustive my man, add it to it how stressful and hard to learn online games are and it should be easy to understand that most people may not be willing to put extra effort into being competitive in them, but they still want and deserve to have fun in them on their own rules.
This mindset from people is what makes online multiplayer games unplayable for me.
I don’t get a lot of time to play games as an adult. When I do, I don’t particularly want people telling me how I should be having fun. There is this weird competition that happens where you need to know everything about a game before you are allowed to partake in the game. It sucks to have missed out on so many experiences, but i guess my not playing sub-optimally made someone else’s experience better, so it’s all good.
I’ve been a computer gamer since 1980 and, apart from a really excellent few years playing Unreal Tournament in a clan in the early 2000s, have entirely played solo.
Like others, I have a life. People don’t get upset online if I get called away from the PC for a while. Or upset IRL if I’m focusing on a team game instead of them.
I’m not waiting around until we’ve got a group together. I’m not getting angry at a team-mate for accidentally fragging me. I’m not apologising for accidentally fragging someone else. I don’t have to put up with someone else’s childish taunting, or racist/offensive views. I don’t have an over-sugared twelve year old screaming into my ears because they found the fire button.
I would like more big open-world games that have a decent solo-first experience, but otherwise this way fits me nicely and your message only reinforces that for me.
bin.pol.social
Najstarsze