BioShock 3. Game establishes that it is a multiverse. There are many worlds/universes, but there is always a girl, and always a light house. You did something bad and it caused suffering. At the end of the game, you go back and change something, and create a bright happy future. Everyone sings Kumbaya (literally they play a song called break the cycle). The idea is that there was a single event and everything bad happened because of that. Going back and stopping it prevents all the bad stuff. The problem is, that only works with “Back to the Future” style time travel. The game already established it is a multiverse. So yes, you did create 1 future where everything didn’t go to shit. But because it’s a multiverse there are still an infinite number of universes where things are still very bad, and there is suffering. For whatever reason the writers just didn’t think about that I guess? It seemed really asinine at the time I played it.
spoilerI clocked its ending as you became a coalescence of all Bookers, and since all the Elizabeths kill you it stops you in every timeline in which you exist.
If it means the same as in french, convalescence is the period of time after an illness during which one recovers. Coalescence would be the action of joining/merging things
btw I never really got the ending of Bioshock Infinite, so your explanation is welcome. It felt a bit masturbatory to me at the time. It doesn’t help that I didn’t really enjoy the game itself, contrary to the previous two
It does. My just having woken up brain mixed the two up.
Also, I was actually a huge(ba-dum-tiss) fan of it. It’s one of my favorites. It’s flawed and you can tell that it had to drop some things to make it out the door but I liked it. My wife and I actually have matching tattoos based on the series.
This reminds me that there’s an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
In the sense that everything you did was pointless: BlastCorps. It’s a “puzzle” game about destroying everything in the way of an out of control truck carrying a world-ending nuke on it, with the goal of having it safely crash into the ocean… But it still blows up and destroys the world at the end. 😩
That’s a really cool idea you mentioned! Sounds like a fun project. Whenever I start something new, I find the hardest part is coming up with a good name for it. I’ve been using this awesome name generator for inspiration lately. It’s great for getting the creativity flowing.https://www.bestnamegenerators.com
Has anyone here gotten into the simulation game ‘Grow a Garden’? I started playing it recently and it’s pretty addictive. I even found a handy calculator for that game that helps you plan the most efficient garden layout. If you’re into that type of sim game, I’d definitely recommend checking it out.https://www.grow-a-garden-calculator.app
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn’t a video game.
I was going to break my years long permanent quitting of minecraft to try a modpack, but Curseforge wasn’t working on my laptop and then I accidentally deleted a bunch of appimages off my device and have given up on mc since.
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