You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle
You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly
The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.
That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.
I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.
Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.
Any way to get a sound to confirm a match was found?
I have NO IDEA how I ended up in that spot lol I thought I was done then I wasn’t and I huh? That’s when some kind of log might come in handy like in chess. But maybe I’m asking too much of a small game like this :)
Good game, and great use of your abilities though when things got tight I could tell you were taking a bit more time to think about it. The move log (+ end game reason) is a feature already posted in the forum that will be worked on.
I understand that, and it’s possible. I had it like that before on a wide screen, but went with consistency if someone plays on a big monitor or mobile they’re below for both. In the future I could add a layout toggle or something.
Hey mate I’m enjoying your posts and I’m happy to see you’re playing prey - because I am too. I’m old, only started playing games again after a twenty year gap when I got a steam deck last year, and I’m pretty crap at them all!
So help me out here - how the fuck do I deal with phantoms?
And there’s the problem. It wasn’t so much they refused to acknowledge the city existed. The company refused to acknowledge they had to provide support staff beyond seeing a ticket and closing the ticket.
In 2008, Microsoft confirmed that its policy to prevent the use of words relating to sexual orientation had meant that Richard Gaywood’s name was deemed offensive and could not be used in his “gamertag” or in the “Real Name” field of his bio.[42]
bin.pol.social
Najstarsze