bin.pol.social

Goofy, do games w Fishing games?

Fishing paradiso is a mobile fishing game with very simple mechanics, a light hearted story, and a chill vibe. Doesn’t take long to beat, but it’s free

Noerknhar,

The game is for free on Google but costs 15€ on Steam? That’s confusing!

I’ll give it a shot!

Goofy,

I think I might have spent a little money for an ad-free experience on Google, though definitely less than $15

Bosht, do games w I'm bored and desperately search for a proper game

Horror/action: Dead Space.
FPS/time manipulation: Singularity.
Factory/combat(optional): Dyson Sphere Project

Singularity still stands up as it’s graphics are decent. Super cheap on GoG. Dead Space if you get the original would be cheap. HD remaster would be more. If you love factory games but have never played DSP god damn do I wish I was you. Recommend playing without combat enabled on first run to just enjoy how gorgeous the game is and to help with learning everything before throwing in combat management

Dick_Justice, do games w Every. Single. Game. Ever.
@Dick_Justice@lemmy.world avatar

I just wanna know who keeps all the candles lit.

mic_check_one_two, do games w Oblivion Remastered troubleshooting

Try moving it out of your Program Files folder. Some programs don’t do well in those folders, because writing requires admin rights. It looks like the game is trying to do some sort of operation on a game file, and that operation is failing because it can’t actually access the file. Maybe move it to something like C:\Games instead, which won’t require admin rights to access. You probably shouldn’t be installing games to Program Files anyways.

I suppose the quick and dirty way to test would be to run the game as administrator. If that solves the issue, you know it’s likely something to do with Program Files being write-protected.

ianhclark510,
@ianhclark510@lemmy.blahaj.zone avatar

yeah, it’s so quick and dirty that I already tried to run the game as admin and it didn’t work :P thanks

sugar_in_your_tea, do games w Fishing games?

The Yakuza series has surprisingly fun fishing.

anon6789,
@anon6789@lemmy.world avatar

The spearfishing minigame in Y6 was way more fun than I’d expected it to be!

cyberpunk007, do games w Fishing games?

Does Dave the diver count?

Noerknhar,

It does, I loved it!

B0NK3RS, do games w Fishing games?
@B0NK3RS@lemmy.world avatar

Fishing in Red Dead Redemption 2 is very relaxing.

possiblyaperson,

The only game I’ll boot up just to fish in.

Overspark, do games w Fishing games?

Sea of Thieves is amazing and has some decent fishing. Might want to stay in the single player world if you just want cozy, although a sense of (PvP) danger can definitely liven things up too.

hoshikarakitaridia,
@hoshikarakitaridia@lemmy.world avatar

It has “safe seas” now iirc

Overspark,

Ah, yes, that’s what I meant with single player (or really single ship, since you can play with your friends) mode, couldn’t remember the name

Noerknhar,

I never dared to get into the game, it’s intimidating.

Overspark,

It is if you really want to git gud.

But what it also is is the nicest open sea sailing simulator, with awesome ambience and a fantastic world to just sail around in and do some relaxing things like fishing and just exploring all the islands. Especially in Safer Seas mode.

setsneedtofeed, do games w Fishing games?
@setsneedtofeed@lemmy.world avatar

Far Cry 5 strangely has very enjoyable fishing.

raltoid,

The varied enviroment really helps.

You can stand on a leafy, forested river bank with deer grazing nearby in the reeds as the sun rises. It can be the dock of a large lake with boats driving by during the day. Or you can be by a tiny rocky mountain lake shore as the sun sets over the distant hills. It’s can be really relaxing(as long as you’ve cleared the are and aren’t attacked by a wild animal)

tobylemming, do games w need help finding a racing game

Maybe one of the Asphalt games?

Novamdomum, do games w Fishing games?
@Novamdomum@fedia.io avatar

The games I've really enjoyed fishing in so far have been:

My Time At Portia
Palia
Spiritfarer

Of those 3 I've easily spent the most time in Portia. I really love the fishing in that game and when you get the super valuable fish you really feel like you earnt it :)

Noerknhar,

I have Sandrock on PC. Does that also have fishing? 🤔

Novamdomum,
@Novamdomum@fedia.io avatar

Yeah it kinda does. It's this weird sandfishing minigame though with a kind of claw thing that you throw out. Nowhere near as fun as the fishing in Portia imho.

CMLVI, do games w Oblivion Remastered Impressions (and Discussion Thread)
@CMLVI@lemmy.world avatar

Yeah performance is my absolute biggest issue rn. I’m getting like…70-80fps on med on a 2080ti. Other than that, I’m very happy with it, although I’m only about 4 hours in

De_Narm, do games w Oblivion Remastered Impressions (and Discussion Thread)

I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?

If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.

Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.

simple, (edited )

IIRC in the old oblivion there was an arbitrary limit to how many skill points you can put in a stat depending on your class. This has been removed, you can now put up to 5 points in a single stat every time you level up to customize the build as you’d like. You get the same skill points regardless of skills you leveled up.

Some stats have been balanced, like how Agility now scales damage of daggers and shortswords now (before it was only bows). Many masteries have been rebalanced and changed to fit the playstyle more. Enemy scaling still exists and AFAIK enemies scale the same, but because leveling has been reworked you shouldn’t have to worry about min-maxing or what skills you’re gaining.

As for face animations, they’re a little uncanny but overall I’m impressed with them. They look great, most of the time.

ceenote,

I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.

Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.

The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

Stovetop,

The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.

Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.

Philote,

The old style auto added points based on what attributes you used. So if you leveled destruction a lot during level 5 you could get a boosted willpower or Intelligence stat when you leveled up. It was a little chaotic. Now you have 12 stat points(virtues) you can add to whatever 3 attributes you want maxed at 5 points per attribute.

aislopmukbang, do games w Oblivion Remastered Impressions (and Discussion Thread)

deleted_by_author

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  • simple,

    That’s the difficulty mod I’m using. Do the performance tweak mods actually make a difference? Every time I tried one of these it ends up being placebo.

    Stovetop, do games w Oblivion Remastered Impressions (and Discussion Thread)

    As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.

    It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.

    I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.

    I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.

    scrubbles,
    !deleted6348 avatar

    Also played Oblivion years and years ago, and I can agree and think you put it best. “It turned out as well as it could have”. Because to anyone complaining here, any and all changes anyone here suggests the team obviously thought the same things, but there is obviously a balance. Change it too much and hardcore original fans are pissed. Don’t change it enough and new fans are pissed because it’s too old. No matter what people were going to be unhappy. Gamers are some of the most negative people I’ve met.

    I see a decent remaster, I see gameplay and motions have been updated, I see a lot has been updated without changing the core game too much. It turned out as well as it could have.

    Grimy,

    I played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I’ve only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.

    I think a bit of decorations and a few new npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don’t have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it’s also 2025.

    The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.

    Thankfully, I imagine mods will fix all this so I’m optimistic overall.

    Tattorack,
    @Tattorack@lemmy.world avatar

    It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.

    Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.

    Grimy,

    Extra named NPCs was what I was hoping for. I understand why they didn’t because it would of been a huge change and I’m sure some of the fan base would have been very vocal about it.

    I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.

    Tattorack,
    @Tattorack@lemmy.world avatar

    Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.

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