Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There’s a reason why it took 47% of my entire play time this year.
I played every beta of the Finals that I could get accepted into. It felt like what I wanted a new Battlefield game to be. The destructible floors and bridges made it so much fun to set up traps in ways no other game made it possible.
Weirdly enough I have yet to install it since its full release. Still looks like the same amount of fun!
Powershift (tug-of-war meets convoy on a moving platform) Terminal Attack (Search & Destroy, but it’s hacking terminals instead)
Sys$Horizon, new map, “unfinished/leaked” 80s style
Hacking-themed gadgets such as the dematerializer and the gateway
Weapons ofc (I don’t remember which ones tho)
Season 3: Japan theme:
We don’t talk about ranked changes
New game-mode: World Tour (similar to unranked tournament, but 8 teams total, win points progression and end-of-season multibuck rewards)
Bow for light, dual blades for medium, winch claw for heavy
Map: Kyoto 1568
Season 4: Sponsorships
Reverted previous season’s ranked changes
New careers: sponsorships (choose which in-game sponsor to sign with, get prizes with their themes and compete on world tour to determine which sponsor wins the season) (yes, you can bet people started dissing each other for fun)
Dual eagles for heavy, dmr for medium, shotgun for light
Fortune Stadium: the best parts of previous maps, mashed into one and themed with the season sponsors’ colors
Season 5: Time for la fiesta, it’s the anniversary
New map: Bernal, Mexico
New gadgets: Black hole for lights, chain trap for heavy
Shak-50 for heavy, some incendiary shotgun for medium
Jukebox to relive all the OST from current and previous seasons
2 new sponsors, one returning
That’s only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
It’s not where I am sadly, cloudy all night looks like but on the 24th my next clear day but if it’s clear where you are Venus should be visible with the naked eye from about 16:00
Seems right down my alley. Does it feature any triggering subjects? (Mainly severe mental health stuff and suicide is stuff I avoid for the time being)
Sorry to hear that, there’s been times where I’ve avoided certain bits of media for similar reasons, and that feeling of “should I invest myself in this?” while trying to keep yourself safe. I hope things improve for you.
I don’t want to say anything about Until Then really as I think the experience would be hampered knowing anything about it, but it’ll still be there for you in the future. There are heavier moments throughout the story however, I cried at both the beauty and the sadness at multiple points in the game.
Some comparable games that have some similar themes or vibes
Night in the Woods - Has themes around mental health issues especially focusing on dissociation
What Remains of Edith Finch - Covers topics around death of loved ones including issues you’re likely concerned about
Life is Strange - Mental health and death along with suicidal discussion and events
I think a lot of these kinda stories revolve around the sadder parts of life to elicit emotion that drives us towards connecting with characters in the same way that seeing hardship and struggle makes you care about your fellow human. To me it feels that through these experiences we’re able to see our humanity in a rawer form, perhaps its because there’s a cost to ourselves due to our emotional investment. There’s no need to take on that cost unless you have the emotional space to do so though, but that cost is often what’s made it so great. I didn’t play any games for just over 2 weeks after I finished Until Then, I just started playing the piano, went on walks/bike rides/runs, and decided to get more involved at a local board game cafe. But really, no need to force yourself into that, focus on yourself, do the things you need to do to improve your situation internally or externally, it’ll be there for you then.
If you want some story-esque games that feel much less soul-consuming, here’s a few of my favourites:
Stray - it made me have wobbly emotions, but it doesn’t have quite the same “sting” as the games above
Metro Exodus - Bit of an oddball here, probably a few eyebrows raised, but I think it’s one of the only games I’ve seen actual intimacy (and not sexual intimacy), however that’s few and far between, the pew pew is great
And a couple of cozy games that are a bit adjacent to these
Frog Detective - Quite how these haven’t won GOTY every year I don’t know… I loved them
You absolutely beautiful person! What a thoughtful and sincere reply, I cannot thank you enough.
You’re 100 percent right that those experiences will still be there for me in the future when I feel the space. For now I am limiting myself to your second group of suggestions (I’ve played the first Frog Detective and loved it), knowing that your first group is there when I feel like it.
I did already play Edith Finch though, a masterpiece in my opinion, but indeed quite heavy (but extremely hopeful too).
Naw shucks haha, kind of you to say. I’m glad my ramble/vent was worth it!
Since ya played Edith Finch, in Until Then you form a much stronger connection with the characters, but the content and topics it faces are less extreme What is there will hit harder because of that connection I think.
I hope you enjoy any of the games I suggested! Also really, just get yourself Donut County. It’s a stupid cozy romp. Do racoon crimes.
I don’t usually like MMORPGs because I haven’t yet found one that hasn’t been spoiled with microtransactions and a toxic playerbase, so I just play Outside. I’m much more a fan of singleplayer, or multiplayer with friends games like Terraria, Stardew Valley, or Minecraft.
I’ve recently gotten into New World: Aeternum. I’m on console so my MMORPG options are limited but I’m really enjoying it. There’s dungeons, raids, world bosses, collecting, crafting and more.
Re-subbed to WoW for a month, for the huge 20th Anniversary Event. Since I’ve played so much earlier in the year (another event and expansion launch), I’m not interested in continuing after the sub runs out. There are a few more achievements I’ll finish, but otherwise I’m kinda done.
FF14 is the only other MMO I’ve played, have like 650 hours on Steam, and I think I’m in the middle of the Stormblood campaign. It’s been a while since I played it, but some day I’ll make it to Endwalker.
I’m not really a fan of MMORPGs, both due to the gameplay (MMOs are grindy by nature and the hotkey-driven autocombat of most MMORPGs isn’t interesting enough to sustain that for me) and because of often aggressive monetization.
I do like some MMOs in other genres, though. Path of Exile is an action RPG with drop-in multiplayer and a rudimentary built-in trading system. It’s basically Diablo 3 in good. Plus, its monetization system is one of the fairest I’ve seen so far, with the only MTXes that offer gameplay benefits being on sale literally every other weekend.
Path of Exile 2 (currently in closed beta) is basically the same with a tweaked skill system and a soulslike dodge roll mechanic that you’re expected to use. Pretty decent, a bit slower-paced than the first one.
I should also pick up Warframe again one of these days. The repetitive nature of MMOs isn’t as bad when it’s a mobility-focused third-person shooter. And IIRC, there’s not much you can get with MTX that you can’t also get through gameplay somehow. Plus, it’s also a game that you can just play singleplayer if you want.
I’d been starting to get into it when the Android release dropped and then I was cooked. Now between Steam/Android I’ve always got a run going somewhere.
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