Ja polecam dokuwiki. Niestety ma dedykowany markup, ale wbudowany edytor tej wiki pomaga go edytować bez znajomości wszystkich detali na pamięć. Jest też ileś tam motywów, wtyczki do różnych rzeczy, możliwość udostępnienia wybranych części wskazanym na użytkownikom i wiele innych bajerów.
Money mumbles. Don’t buy the game, and also actively notify the company of your decision and why. Twitter, feedback form, steam review, whatever channel lets you get that message across.
This doesn’t work. It will never work. You can’t shame conscious consumers into voting with their wallets while the other 99% keeps buying the bad practices.
Thing is, if nobody on Lemmy, and literally nobody in general who cares about anticheat, buys GTA 6, you know what effect that would have on the company’s bottom line? None, they’ll make record profits.
So now you try to convince the 99% of players that are buying the bad practices, that a magic (to them) program that prevents cheaters is bad (since “has too much access” doesn’t really explain anything). They don’t care and won’t care.
Why would they listen to your personal complaint if you, singular, are going to buy it anyway? Your voice only matters to a company if it means you won’t buy their product otherwise. Don’t buy the game, then tell them why you didn’t.
You’re not listening to what I said. I said that most people will buy the game and there is not a damn thing you can do about it. Most people are fucking idiots. You can morally decide not to support it by not buying the game, and that’s perfectly reasonable. But it won’t do fucking shit because all the idiots will still buy the game. That’s just how the world works because most people don’t give a fuck. Unless you can personally convince millions of people to change their behavior and agree with you, you not buying the game doesn’t matter.
There is a network effect to popular games.
However as more people stop buying the network effect gets weaker.
Its happening visibly with the new Call of Duty. Many i know bought it and then stopped playing shortly after because much of their friends are waiting for sales now or just find the game bad.
Those people will be thinking twice before buying next year.
Exactly, every time I say ‘I’m thinking of putting up a Factorio server, you want in?’, they are significantly less likely to be playing (or paying for) the newest game that has kernel-level access. Why, because we are playing Factorio for the next few weeks together and Factorio is fun.
Factorio isn’t the only game we play, but the point is to reinforce yours. If you are playing fun game x, your friends are more likely to play x instead of something else. Even if they have no care about Kernel-Level access, the fact you do affects their buying (and playing) patterns.
likely only way this is going to change is if someone starts exploiting the kernel level anticheats and causes noticeable consequences for people who dont care they have it installed. In essence, its just (hopefully) difficult to use rootkit waiting to be used anyway.
A number of the best games of all time are quite cheap:
Tetris (pretty much any version)
Rollercoaster Tycoon 2 (use OpenRCT2 to run it well on a modern PC)
Star Wars: Knights of The Old Republic 2 (use The Sith Lords Restored Content Mod to add back in the stuff the devs had to cut for time, otherwise the ending is disappointing)
Balatro ($9.99 on mobile or $19.99 when bundled with Slay The Spire on Steam)
Slay The Spire
Cataclysm: Dark Days Ahead (free and open source)
DOOM (the original, not the 2016 game, very cheap and there are literally millions of mods and community made maps)
The 100 hour mark is a tough one to hit - even some of the best games I’ve played aren’t that long or replayable, and the ones that are usually cost more than $10. Still, here are some to check out if you want. I’ll list the price on Steam in Canadian dollars and my current total play time.
The Messenger - on sale for $5.19 - 35 hours
Infinitode 2 - Free to play - 47 hours
Ori and the Blind Forest - on sale for $6.24 - 23 hours
Risk of Rain 2 - on sale for $9.56 - 81 hours (new to my library, less than 1 month)
Risk of Rain 2 is amazing, though one thing to hold on to is that the newest DLC had some issues (amazing that a game so old is still getting attention) that you might want to wait to get fixed (since it still affects the base game).
I’ve heard about that and through multiplayer have been able to experience it. Honestly I prefer the base game without either DLC. Even the Void DLC is too chaotic for my taste.
The void items are pretty good (and the lunar items are pretty bad), but i did enjoy the new DLC - I didn’t really experience many issues, but figured it would be worth explaining that it’s expected to get a lot of fixes in the coming months and might be worth waiting to see how fixed before buying.
Definitely a great coop game, along with Heroes of Hammerwatch
My goodness this game feels like it was made for me. I feel the magic of Zelda (LttP, maybe Link’s Awakening) and Dark Souls, and I would say the game wears those influences on its sleeve.
The game drops you into the world with no explanation. Signs are in a foreign language. You can collect pieces of the instruction manual which includes map pieces. The manual is littered with the occasional word in English, just enough to guess at what you can / need to do. There’s basically no hand-holding at all. Combat is similar in that it can be difficult if you find yourself in an area you aren’t ready for yet (like I did).
There are lots of hidden pathways, ladders and chests to find. They do a good job of showing you treasure chests and shortcuts that are just out of reach, and you have to really observe and think about how to navigate to get there. To me the world design has big Dark Souls 1 energy in that way - already I’ve had that same “omg it’s Firelink Shrine?!” experience as I explore and open up paths.
I really enjoyed Tunic. I loved collecting all the pages and learning about the world. I had to turn the difficulty down for the final boss as it just wasn’t fun but everything else was great. The ending was really good after I found all the collectables. Though I did look up where to find them after working out what I was looking for.
A bit more World of Warcraft. I got most of the anniversary items I want, now I’ll do some more achievements.
Then I started Windblown, the next game from the Dead Cells devs. I guess it’s coop, isometric Dead Cells. It’s very fun, but I feel harder than Dead Cells. I finished my first run today, and the end was pretty nerve wracking. As for the coop part, that seems pretty dead right now. The game’s in Early Access, so that doesn’t help, but I only ever a saw a single open lobby. I might check it out a bit more, now that I have won once.
Then I was about to re-play Disco Elysium, but got sick again, and was in no mood for any story games (which I why I started Windblown). Maybe this week, maybe next, but definitely this year.
Also, pretty good timing with me re-playing FF7R last week, since Rebirth is coming to PC end of January. I’m really looking forward to it.
One of the first ones I thought of as well. Lots of indie games that are lots of fun that I’ve gotten for less than $10. I’ll add Stardew Valley and Slay the Spire, but they might be more than $10.
Arguing that buying something means you own it is much more digestible for the general public. Arguing that the video game codes run slightly different on your machine than you would like is esoteric and a non-starter. This is not a matter for the government, just don’t buy shitty games. Literally no game is required to be bought.
Just got Legend of Spyro: Dawn of The Dragon working on RPCS3 last night on steam deck. Absolutely love that trilogy, even if I did play the games in reverse order. Only problem is how I cannot properly save and need to save state any time I wanna save. Hope I can reload those save states easily from the steam game mode thing.
Other than that, played through a short Christmas themed side story VN for Brok the Investigator called “Natal Tail” last night. Short, simple, expanded a little bit of world lore, and was in general a fun enough experience. Didn’t have voice acting, but it was more than okay without it.
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