La-mulana. It’s one of those games that only has value if you play it blind and without a walkthrough. The game’s platforming and combat is subpar at best and atrocious at worst, but the riddles and the mythology make up for it. I played it around 2008 on the “MSX” freeware version, and it took me 10 months and 2 new save files after getting stuck. You have no chances of completing that game without extensive notes.
It happened only one time, when playing Final Fantasy X, I really wanted to know what they were saying before finding all the Al Bhed primers. So I found a few NPC, took notepad and using a few letters found in the beginning, I was guessing what they were saying. It was quite satisfying and helpful, albeit easy.
I came here to say "Any Cyan game", Riven i think was definitely one of the most complex and needed the most notes. They've recently released Firmament and Riven remake is on its way too.
I did this for the Witness - it really helped to think out some of the puzzles if scribbled possible solutions down. Oh and Obra Dinn to an extent - mostly things like ‘I saw this guy hanging around in this memory - could he be X’?
Yeah, I did this for the witness sort of. If I got stuck on a puzzle and was finishing up a session, I’d take a photo and then draw over the top of it as I went about my day, so I’d come back to the game with a solution.
With really great action combat like dragons dogma or monster hunter.
with multi class and equipment build system like dnd or Diablo.
That’s it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.
Yeah, I have to admit, Crosscode probably comes the closest to what I want. I do have, and play the game, but I always end up dropping off due to a bunch of personal pet peeves I have with it, and also feeling like the combat system is just not on point. But I should really probably reconsider dedicating enough attention to beating it.
One of the biggest barriers for me for crosscode is that it has stuttering on the deck, but it looks like there are some work arounds that prevent that, so I will probably dedicate some time this weekend to getting it setup.
Luckily i havent experienced the stuttering issues (Played on PC), but i hope you can get them fixed!
The things that helped me to stay engaged were on the one hand the world/level design (lots of small riddles everywhere, that sometimes involve backtracking & clever Parcour, but also the gorgeous landscape & detailled environments), on the other hand the story and its cute characters! I think giving each area the time it deserved and not rushing through things also helped (Took me around 75 hours to beat the base game).
Yeah, I definitely haven’t given it its due, but mostly due to technical issues on the steamdeck. Switching to the linux native version is working very well though, so I probably will stick with it a bunch.
There are still various ways crosscode doesn’t scratch the itch I am trying to get scratched (no character builds, kind of have frustrations with the combat system) but I do want to beat it at this point.
I have an order in that I placed last August. I’m hoping to get it by the end of the year, but who knows, they are really slow at manufacturing the devices.
@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo
Fans of the genre will be aware of the problems and the failures.
Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.
I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.
I don’t know if you’ve played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don’t want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.
From what I’ve experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they’re protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I’m suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.
Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.
I like Many a True Nerd’s Tale of Two Wastelands series. It’s a mod that merges both Fallout 3 and New Vegas, but the host is a bit of a fallout super fan so he tours obscure areas of the map and explains a lot of weird little facts about the lore, easter eggs, and development of the games.
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