What is up with new games? I have a Predator Triton 300; i7 9th Gen, 16GB/512GB. All games get installed on the SSD instead of the HDD.
I played the new Tomb Raider trilogy (still playing the last one, no spoilers) and it ran smoothly on Medium (some unnecessary stuff turned off) most of the times.
Tried playing new game called Deliver us Mars, disaster. It stutters every. Fucking. Time. ON LOW! What the Fuck?
A big issue with recent games is Vram usage (the gpu has vram). If you don’t have enough vram the game will stutter. At the moment where there isn’t enough vram, even a tiny bit not enough, the game will stutter.
Another issue is also ram and cpu utilisation which in some games is pretty extreme.
Othrt issue can be very heavy graphics and badly optimized lower settings.
Some games also have transition stutter, where you change zone. It will try to load the new zone and unload the precedent one. But it uses cpu power and requires a fast ssd depending on the size of what has to be loaded.
Unreal engine is pretty bad for open maps. It generates a lot of cpu usage when changing zones. And heavy textures and other heavy elements don’t enhance the experience.
The vram, I’m not sure what your questions is about.
The vram is special ram (much higher bandwidth, but slightly higher latency than cpu ram, also supports special extra things) included on the board of the graphics card.
It is necessary because it stores textures and others game elements the graphics card needs to operate the game (shadow info,…). The elements are loaded into vram, from the very slow (in comparison) drive (even nvme 5.0 ssds are extra slow compared to vram or ram) to allow the gpu to process whatever it has to do. Background tasks, windows, the desktop… Also use vram to be able to have the app windows and desktop displayed, so the total available for the game can vary.
If there isn’t enough vram, there can be multiple things happening (I’m talking about textures but vram includes others things too) :
Resizable bar ( or SAM on amd) is not enabled : the gpu will not be able to load all the textures, so it would either have missing textures, or lag a lot due to texture swapping. The textures can also take a lot of time to load instead of completely missing depending on the game optimisation, due to swapping with previous textures. The game can even crash.
Resizable bar is enabled : it is possible with this pci-e configuration for the gpu to access system memory. So in some cases, textures may spill into system memory (cpu ram), which isn’t great either, because system memory has a way higher latency to the gpu (it has to go through the cpu, pci-e slot…), and way lower bandwidth. And so generates lots of lag.
If a game is well optimized, the lower the settings are the lower vram usage there is. Some games however did not have such great optimisation. Vram usage mostly depends on the texture quality and resolution. (increasing the texture quality will use a very few/negligible amount of extra gpu power, but increase the vram usage).
There is also a baseline the devs may put for optimisation. The less vram there is, the less the textures can have data available to use. So the more compromises have to be done, with less and less quality. So fixing a baseline quality depending on the current most used vram capacity is not that bad. Tho it does have issues for people having less available.
Just rushed development usually with the bigger titles. The time isnt spent on performance, it's a case of spunking a game out and moving onto the next one.
Tomb Raider reboot is pretty well optimised. The games look beautiful with great performance. It used the in-house Foundation engine.
It's a shame the next game will be on UE5, UE games always a certain look and jank that just makes them feel 'cheap' to me. Along with, usually, a lot worse performance.
It’s kinda sad that all the in-house engines are being abandoned… Especially since Unreal is a one-size-fits-all engine. It’s not suitable for all games if optimised gameplay is an expectation…
Also, yes. I didn’t understand initially when I heard about the Unreal look, but goddamn I see it everywhere now…
This sounds more like you’re trying to justify buying new hardware, or are really bad at optimizing settings/have completely unrealistic expectations for visual fidelity.
A good CPU upgrade here would cost like $150-200, hardly a lot given the cost of the games OP listed. The best they could go for being the 5800X3D, it's still a gaming powerhouse and a great upgrade for users on AM4.
There's only so much you can do to squeeze performance from years old hardware, upgrading is an eventual need you have to consider.
Obviously upgrading is fine and dandy, though also it might imply a motherboard upgrade too and such. I’m not saying upgrading is useless or anything, it’s just good to have options without shelling out for the best hardware just to be able to play unoptimized games that run like trash. Maybe you’re content with how your computer runs and you don’t want to upgrade just to play a couple of games.
Keep in mind that if you upgrade your computer, then you still need to buy the games.
I think it's safe to assume OP is not a pirate, given they mentioned both game pass and a sale :D
They are in a good spot for a CPU upgrade, with the socket being the same, they can jump 3 generations of CPUs for a drastic uplift in performance as it's bottlenecking their GPU atm. It's the most cost-effective part in this case as they wouldn't need to upgrade their motherboard at all, perhaps just a new cooler depending on what they have already.
To be honest I tunnel visioned in my argument and forgot to read the current specs of OP 😄 But I was trying to apply my argument for people in general, not just OP.
A CPU upgrade isn't going to help with the issues they described. The games are just not optimized properly. Even people with high end, current hardware are having the same issues
Earthbound. Was playing it as a kid and didn’t have a guide. Final boss, was losing. Hit “pray” in a panic because I was out of options. And then it does the whole thing, and something about overcoming impossible odds with the power of love and community gets to me.
Also the ending of the binding of Isaac where you hear his parents fighting. That dredged up some feelings I didn’t know were kicking around down there!
Final Fantasy IX. Just… everything to do with Vivi and Quina. Those to characters cemented IX as my favorite in the series after initially writing it off as inferior to VII and VIII. While those games have some great narratives, Vivi and Quina both do such a great job of exploring what it is to be human, in their own beautiful and heart rending ways.
The entire experience of Outer Wilds.
So many parts of Persona 3, 4, and 5, but especially 4.
Here’s a weird one: Starflight on Genesis. Not so much because of the story or content, but because I played this game so much with a friend of mine in middle school, and had all but forgotten about it. I was playing through some old Genesis games a month or so ago, and started this game up. As soon as the title screen came up, a flood of memories washed over me and took me right back to 1992. Bawled like a kid for about ten minutes as I realized I had an awesome friend that I had basically completely forgotten about.
GameStop gift cards probably won't help you if they want the game for PC. There are also a lot of games that you can only buy digitally. Do you know which game you want to get for them? That could narrow it down. Otherwise, you might have to get even sneakier about finding out what platforms they have access to.
Okay, that helps. Both are on PC, but it's unlikely this 11 year old plays them on PC, as this is primarily a game people play on consoles in either case. Both will also have physical versions. If I were a betting man, I'd bet they want the PS5 version, but that's like a 65% chance. I'm not sure what your situation is, but surely you could ask the kid's parents, right? Also FYI, FIFA is the old name for the series, and starting with this year, it now goes by EA Sports FC.
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