In Outer Wilds, dying is part of the story. There’s no way to save the game either, so when you quit it, it’s the same as if you died.
Your progress is preserved through death, with an in-game explanation that ties into the story.
The Stanley Parable also makes you start from the beginning over and over, but don’t be surprised if the game looks different after a restart.
Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.
That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don’t get from most modern games. I’m surprised they haven’t revisited or revived it in some way.
I mean, Bungie’s remaking Marathon! Anything is possible in this crazed timeline
You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.
Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.
The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel
Hades! Whenever you die, you get reborn in the “house” of your father Hades. Dying and being reborn is an integral part of this game and is what keeps the story going. You also get to upgrade and unlock weapons that way. Highly recommend this game if you like fastpaced and smartly designed action games!
That’s basically true of all roguelites, right? The whole genre is built around the idea of playing through, dying, and coming back stronger so you can go farther. I’m thinking Rogue Legacy, Dead Cells, Slay the Spire, The Binding of Isaac etc. etc.
I played Rogue Legacy and Dead Cells combined at least 150h and only a bit of BOI. I know that in RL the shtick is that with every new run another one of your family is the character. And in Dead Cells you just use a new body every run. The stories in those games aren’t very elaborate and the games would just be as good as they are without story.
Hades is different in that the story parts of the game are an important part of the experience (you go around and get to know a lot of different characters and find different ways to upgrade stuff) and that the main character Zagreus doesn’t really die - he is also a god. When you lose all hp you just get transported back to Hades and almost everyone there has new tings to say and the relationships develop over time.
I don’t know how to explain it better but the main idea of a roguelite is clearly there the execution is way more elaborate and story heavy than RL, DC or BOI. Slay the Spire is on my imaginary backlog of games in need to play before I die.
Yet often you have to repeat the mission, and often said missions have concrete failing states (don't be spotted, don't miss the car, don't let x die) and less opportunity for branching from a failure.
In every game in Suikoden series, you’d have to recruit 108 characters in total to get the true ending.
Around half of these are part of the story, so you’d get them whatever you do, but the rest you’d have to do some sidequest to get them, a lot of them are missable.
Also, you can get some characters killed, dooming you from ever getting that true ending.
Suikoden 1 and 2 in particular have very precise soft-locks.
In Suikoden 1, Pahn has to win a battle that seems to be a scripted loss.
Suikoden 2 (my favorite RPG of all time) is actually beyond brutal. There’s a 3-5 second timed input that doesn’t even make much sense and if you get it wrong, nothing predictable changes except you don’t get the 108th star (just one person having a private word with the strategist that only makes sense later)
I dunno which of the two is worse. I fell for the Pahn one in S1, but managed to guess right in S2 by sheer luck (it’s between a default “Watch Out!” and “Nanami!”. You have to pick “Nanami!” or you lose out on the good ending. And you automatically say “Watch Out!” if you don’t pick fast)
In Thief 3: Deadly Shadows, when a city guard kills you for the first time you get sent to prison instead of dying. It’s a cool “bonus” level many players can miss because city guards are the easiest enemies.
I think it would be a cool idea if they gave other factions (Pagans and Builders) their own bonus levels
I’ve only played TWEWY Final Remix on Switch recently. I find the control frustrating. Docked, it’s barely playable with joycon motion control, while undocked, it’s tiring, and my finger keeps obstructing the screen. The game also keeps interrupting you, very often when you moved between screens, and sometimes just halfway running, someone will just stop what you’re doing halfway for conversation that’s not that essential.
Now, this sequel has improved the gameplay part a lot. It still has problem with interruptions. But at least with proper controller support, this game is way better than its predecessor.
Immortality
This is very slow, not sure if I will eventually enjoy a 10 hour FMV mainly consists of clips not in proper order. Also, I prefer Her Story’s keyword search than this, because now I need to manually scrub the clips to the point of interests. So far I’m not enjoying the story as much, mainly because it’s about acting for now.
spoilerI know there’s some supernatural stuff in it
I can’t help but fantasize, what if the setting is sci-fi mystery, you scrub thru a number of CCTV, interviews, interrogations videos, about some weird alien / sci-fi murder. So far Immortality feels like a slog.
Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.
ffmpeg uses a sectioned parameter approach. Input parameters and input, optionally multiple, output parameters and output target.
In my example I specified copy as codec so the streams are copied as-is, without reencoding. I used map to map video streams 1 and 2 of the first input, and default/all audio streams.
The ffmpeg reference docs are thorough. The wiki has some more guide, example, and explanatory docs.
I currently use Handbrake (I’m not much without a GUI aha) but it doesn’t seem to have any options for merging / combining video files. I’m hoping to encode here, but the bluray source splits the movie into a couple of video files, and I’d like to combine them first before encoding
Are you trying to concat streams or just to remux? For remuxing as roawre said there’s also MkvToolNix, which works great (and it has a gui don’t worry)
I’m sorry, I’ve done a poor job explaining. The source has split the movie, intro, and credits into 3 video files, and i’d like to make them one file, before or during the re-encoding process, so that the final movie includes the intro and credits. I’m currently grabbing MKVtoolnix, to see if it can do it, but I completely missed @roawre comment, so thank you for re-iterating, thanks to roawre for the original comment, and thanks to everyone for their responses, getting into this seems overwhelming and i’m so grateful to have your assistance!
Also, the files I have are “.m2ts”, will mkvtoolnix support this, or will I need to encode first? MKVtoolnixs website seems to imply it only really likes .MKV files
Okay MkvToolnix isn’t the right tool for that afaik, but ffmpeg is and it sucks there isn’t a GUI for it that’s as powerful as the cli which is what I use, luckily you can find a lot of help online,
Apart from that I’m afraid i can’t help much, but good luck with your search!
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