15 minutes to build a simple 4x4 shelter and tame a dodo. Raptor appeared in my tiny peninsula, killed my dodo, wrecked my house, and almost killed me. I’m too old for that crap.
They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.
Accurate but also not. PewDiePie came out in favour and PirateSoftware lied about it. But I think Thor lying created a huge burst of coverage about how he’s wrong and really created lots of noise about it.
Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.
I can barely play online games against anyone without getting wiped in 0.0001 nanoseconds if it’s a PVP game. Never had skills, so I’ll never be in denial about losing what I never had.
Honestly, going 27 years (of gaming), and I never was smarter and quicker to make tactical decisions. My hand may move slower, but I don't rely on dexterity when flanking your cover.
Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.
Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?
I don’t care about toxic players and I never spend a dime on any live services… my chief issue is that I have to work for a living and online game matchmaking mix me with people (children) who’s primary stressor in life is trying to print out homework that doesn’t look like ChatGTP wrote it.
bin.pol.social
Aktywne