I finished the story in TOTK on Sunday, and I just started Baldur’s Gate 3. But I’m starting to wonder if I should pause BG3 for a minute and play through something a little smaller rather than going from one huge game to another.
They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.
They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)
But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.
it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.
By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.
what is the benefit over just using classical algorithms
Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.
I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on…
I am a huge souls fan, and Elden Ring is probably my favorite game of all time.
I was expecting Lies of P to be a competent souls knockoff, but it’s so much more than that.
It has some issues, sure. But I really think the game is superb. I am beyond excited to see what they do next in the genre. They got so many things right.
DM’ing my first DnD campaign ever with some of my friends, all of us are new. Besides that, Cyberpunk for the second time, and Baldur’s Gate for a fourth time with a friend who just got the game.
I'm trying to make D&D happen since playing Baldur's Gate. Scheduling will be hard. I GMed one tabletop game of Cyberpunk 2020 about ten years ago, and I played in a short campaign of Star Wars: Edge of the Empire, so I'm not totally new to tabletop RPGs, but I'm new to D&D. I'm going to make it happen one way or another though. I'm too deep into D&D Beyond looking up spells and level up guides at this point.
I was looking into Cyberpunk! Reading through my files I realized I got the sourcebook with the game. Ended up getting Carbon 2185 and already looking into making some homebrew systems to take it into a shadowrun esque bent. Will have to talk my guys into that one though, some of them aren’t interested in a cyberpunk run, maybe once I pitch those HBs they’ll get into it.
I had to take up DM duties for this run and assure everyone I’d take it easy on them, so they can learn systems and all. Turns out I really like world building and planning sessions, but RPing characters is really hard for me. I got a very monotone voice and my range of accents is very limited. Making up for it with a ton of planning though. I’ll make sure to pass on my workflow to whomever ends up DMing after me.
Do Worlds Without Number instead of DnD. Trust me.
I also started with DnD and slowly realized it’s not a very good ttrpg.
You’ll see when your players start sighing deeply everytime combat starts because everyone knows that this will take the whole evening.
WWN is free, so I highly recommend!
I’ll be happy if you at least take a quick look at other ttrpgs. :D
DnD is obviously the most famous one by far. The problem is that it’s so famous, most people don’t think that there are in fact other games out there, often with newer ideas and better design, faster and easier mechanics that does not get in the way.
There is also different styles to consider.
The combat focused every PC is an unkillable superhero powertrip style fantasy, like DnD5e and Pathfinder.
The lethal think before you act type old school style fantasy.
The narrative Powered by the Apocalypse style games.
The investigative thriller type GUMSHOE and Call of Cthulhu games.
Etc etc.
Im running my favorite of all time game Delta Green (great podcast here if you want to listen) as the main game right now and Forbidden Lands in between, for our fantasy fix. Great games as well!
Finally got around to playing it a couple years ago. Fantastic game. Intriguing story and satisfying game play that’s just unique enough to stand apart. I really really enjoyed it.
Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.
bin.pol.social
Aktywne