bin.pol.social

MooMix, do gaming w [Unconfirmed] Season 29 of Diablo 3 should begin on September 15.
@MooMix@beehaw.org avatar

Fuck Blizzard

admin,
@admin@beehaw.org avatar

Would you care to elaborate?

MooMix, (edited )
@MooMix@beehaw.org avatar

en.wikipedia.org/…/California_Department_of_Fair_…

Basically Activation and Blizzard with their sexual misconduct, harassment, and otherwise. Their CEO defending it. The allegations of toxic work environments, etc. It’s just not a company I support, despite the fact that I was a huge fan of their games. There’s a lot more information out there, but I don’t feel like going through it all. I’ll remove my post if you want.

Maybe I’m just being salty? I don’t think so though.

Edit: Sorry Chris, if I am out of line or didn’t provide enough info in my original post.

admin, (edited )
@admin@beehaw.org avatar

I hear you and understand where you are coming from. If I were to dig down into every single product, that I use in my day-to-day existence, then I’d probably find dirt everywhere. I’m not sure what I’d do at that point. Throw the baby out with the bathwater? It’s a tough position to be in.

MooMix, (edited )
@MooMix@beehaw.org avatar

No doubt. I agree. I try to stay out of things for that reason, but this was big news for a couple years and is still going on. As a gamer, it was unavoidable. The number of reports coming out of that company is concerning. But I do try to separate art from the artist when I can.

Floey, do gaming w Looking for games with unique core mechanics

Opus Magnum. It’s an optimization puzzle game. You have to assemble mechanical arms and other bits (that grab, swing, rotate, push, and pull) into contraptions that assemble resources that look like molecular diagrams. Optimization puzzles aren’t unique but I felt like the pieces you build the contraptions out of in this game are pretty unique, the game is on a hex grid so rotation can play a big roll. Another interesting thing the game does is that to beat a level you simply have to accomplish a proper assembly, which in itself isn’t that hard, but the game grades you on three different metrics (speed, size, cost) and gives you no overall score to tell you how much you should value each metric. In this way it is up to your preferences what you want to optimize for if anything. I had fun trying to minmax every stat separately on every level before building my “compromise” machine was not supposed to make big sacrifices in any field.

A lot of people have mentioned it but I definitely recommend Obra Dinn, haven’t played a mystery game as unique and enthralling.

theragu40, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.

I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.

Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.

Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.

So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.

MomoTimeToDie, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

deleted_by_author

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  • CorrodedCranium,
    @CorrodedCranium@leminal.space avatar

    I get what you are saying. I think it also depends on how the game is divided up. If it’s just one continuous romp with autosave points it can feel like it’s dragging on but if there’s clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.

    I feel like that’s not really present with a lot of open world or sandbox games

    melroy, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
    @melroy@kbin.melroy.org avatar

    "First"

    sandriver, do gaming w Starfield has made me obsessed with no man’s sky

    I think it can’t be overstated how good VR is in NMS too. There’s so much attention to immersion, even some things that bugged me at first like the mime controls for ground vehicles.

    Krakova,

    It wasn’t that great at first, but they did an update for vr that improved it so much. I don’t play it on VR, but my partner does and I’ve peeked in on his game not long ago and was kind of amazed at how much better it is now. Really feels like being in a ship flying around.

    sandriver,

    I think it works really well with the game’s commitment to diegetic UI too. Really feel like NMS is something special.

    theragu40, do games w What game has a great story and is worth the time investment?

    I’m late to the party, but just wanted to say that your list of purchases and recommended to purchase are just monumental lists of games. So many amazing choices.

    I want to add two more if you have room.

    Psychonauts and Psychonauts 2. They won’t get you as much in the way of epic set pieces, but they are dripping with charm and very well crafted games with some of the most interesting levels I’ve seen.

    Perroboc,

    Both games are awesome! I’ll add them

    atlasraven31, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    A session should be doable in 2 hrs or less (a single RTS game). Vampire Survivors nails it for short and sweet but I love open ended creation like Factorio.

    eagleeyedtiger, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    I think it’s highly dependent on the player. I’m not a completionist in any sense, I mainly play games to have fun. I stop playing them when I stop having fun. I’ve put down games after a few hours and I’ve played some for hundreds of hours.

    The gameplay loop in that sense is important whether it remains fun and keeps me coming back. Time is short as you get older and I guess I don’t really care about beating games.

    zipzoopaboop, do gaming w Looking for games with unique core mechanics

    Donut county, you’re a hole in the ground growing as you consume the environment.

    Katamari damacy, you’re a ball rolling over and collecting items in the environment and steering is like steering a canoe.

    Octodad, be an octopus in a suit pretending to be human who can’t control his limbs properly. I am bread is similar.

    Abrslam, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

    Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.

    Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.

    amazing2, do gaming w Looking for games with unique core mechanics

    Shadow of the Colossus is an experimental action puzzle game where you navigate a desolate world in search of 16 colossuses you need to kill by strategically and carefully climbing on their bodies.

    This mechanic is probably familiar to many from other newer action games. This is where they stole it from, and SOTC still did it the best.

    Erdrick,

    Also the story is one of the best in the entire history of gaming (IMO).
    The other of course being To the Moon.

    Deconceptualist, (edited ) do gaming w Starfield has made me obsessed with no man’s sky

    I keep trying NMS hoping to find a good game in there somewhere. I’m over 100 hours now, mostly because I’m a dork who likes collecting spaceships.

    But all the mechanics – the crafting and movement and languages and even the terrain generation – are frankly pretty terrible. It’s like Hello Games intentionally hired people who don’t know how to design these things.

    Why do all the space stations look identical inside? Why do I have to learn one single alien word at a time, including “a” and “the”? Why are there no rivers or waterfalls or glaciers or swamp basins? And why can’t I customize my ship appearance when the game itself can clearly generate one from a dozen random parts?

    UnhealthyPersona,

    Honestly I agree. I think it’s a great game though, at least what it has become, but I think I keep getting disappointed with certain things that are just an issue with the core mechanics of the game. There’s only so much value to adding tons of content if the game is dull at its core.

    I have over 350 hours in NMS but every time I try to pick it back up I realize why I stopped before.

    hascat, do gaming w Looking for games with unique core mechanics

    Death Stranding makes the player think about how to walk over difficult terrain with a large amount of cargo on their back without losing their balance and falling down. Most games allow you to run as far and recklessly as you want without having to worry about falling, so it was interesting to actually have to work at it, at least before you unlock various modes of transportation.

    GamesRevolution, do piracy w Whats your preferred codec?
    @GamesRevolution@programming.dev avatar

    I really love AV1, it’s very small in file size and it’s completely free, meaning that it should play anywhere were it was implemented

    hyper,

    Are there scene releases that are encoded in AV1?

    ruben,
    @ruben@lemmy.blahaj.zone avatar

    There are a moderate amount of tightly connected releasers who encode and release AV1. Just add av1 to any search on 1337x and you can find them.

    kaya,
    @kaya@eviltoast.org avatar

    Wish AV1 was more widely used, better licensing than x265 while same compression afaik

    LufyCZ,

    It’s open, so no licensing.

    Also, compression-wise, it’s either equal or better from what I’ve seen

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