No way am I going to pre-order a game in this era of half baked releases and especially not a game from Bethesda which is as well known for their rampant bugs as their compelling gameplay
It looks good in the marketing (it always does) but we should all remember that it’s Bethesda making this. Then again, I can’t even name a developer that I would say “hell yeah, this is gonna be awesome!” at this point. The very sad state of the industry.
Nope. And everybody will scream cause they payed 70 bucks for a broken game, just like Bethesda is known to produce.
Just keep looking at the list. Payday 3 is also there. A publisher known for maybe a worse dlc and microtransaction policy than EA with the Sims, but it seems that doesn’t matter a bit.
I don’t get the appeal of preordering a game months before it comes out when there isn’t even a discount for doing so. At least Steam has 2 hour returns, but why money upfront so far away from release?
I don’t really get how people’s problem with Bethesda is bugs and glitches, which are completely solvable, and not the writing that makes you want to remove some brain tissue from your skull so that it doesn’t bother you that much
Id guess that 76 was a big catalyst in that.
Since it was an online game you couldn’t load community patches,
so people where kinda forced to stare it in the face.
In addition to that, the perception of AAA games kinda shifted in general.
From Blockbusters with incredible production value, to overhyped and unfinished bug ridden messes.
So Bethesda gets lot more flak now for having so many bugs, even tho almost none are game breaking
The funniest thing is seeing the rage from Star Citizen fanboys about all this. They keep saying “it’ll be buggy and awful on release” like SC isn’t already. I know with Bethesda, they’ll fix it up and the modders will go wild with patches and add ins, delivering all the stuff Chris Roberts said they would. Meanwhile, I try and play Star Citizen and i’ve died or failed a mission due to glitches any time i’ve tried to play this past week.
I don’t really care that people throw away their money like this. Because I am now always looking forward to the always very entertaining youtube clips of how much off a disaster the lastet AAA videogame release is.
This have looks fabulous to me, but there’s no way I’m preordering. I don’t have a lot of experience with Bethesda, but I thought the overall picture painted was a pretty gorgeous one. Hopefully they can deliver. That being said, I just started playing Fallout76 about two weeks ago, so I don’t mind waiting until they work sone things out. Overall though, what they are promising looks incredible. Probably too good to be true :)
I officially hate everyone who preorders digital games. There is absolutely no justification for it. If you preorder, youre the reason modern gaming sucks.
I literally don’t get it either. “BuT It lEtS me DOwNlOaD iT iN AdVanCE” but like are you really that impatient you need it the second it’s released? And before seeing if it’s actually a good game or not?? It’s like people have learned nothing from the constant shitty releases time and time again
Yea, what Tunic did was something that was not quite standard in the “days of yore” IMHO, but at least it was being done here and there. Now you open a case and you have one crappy list of plastic paper with either the basic controls or some “coupon” for extra credits valid only in some crap store. And we don’t even have to start about the part how you don’t even have the game on the disc most of the time.
But yes, I recommend Tunic to anyone who wants to catch this (and generally that “good ol’ times” vibe of gaming) feeling. It’s a lovely game and it has that positively tougher difficulty and the need to think about some stuff if you wanna solve all the secrets. Something which not many games do these days (obviously you have FromSoft games and indies but yea).
But this also has a “downside” IMHO. I will be frank, I feel stupid as heck when I think about, say, some of the endings for Sekiro or even stuff in Tunic. I am quite sure I’d be unable to solve most of the stuff by myself. Maybe my brain also got mushed, I dunno. I wonder if I am stupid or if these puzzles are now being made with internet/meta gaming in mind? But I’d rather prefer to not meta game but sometimes I feel almost “forced” (not really as usually this stuff only concerns optional content). I dunno. Anyway, rant over. If anyone wants this kinda vibe gaming used to provide, definitely try Tunic!
Speaking about the back of the case. Remember Metal Gear Solid? Yea, I 'memba.
I will check out Tunic, once I’m done with one or two more games that I have currently installed, but on your hypothesis of games being made with internet knowledge in mind or them just generally being harder: Most games today are (or can be at least) much more complex in their systems than previous generations. Take X4 Foundations for example. It has a properly living economy. As far as I know, no ship and weapon just get spawned in without someone having mined and processed the ressources to do so. The game keeps track of thousands of ships over a volume of tens of thousands kilometers. And since you can mix and match every ship with a huge amount of equipment options, you can’t just point at a single thing and say “If I do this, I win.” But it also has some obscure systems, I can’t deny. For example that you can use EMP bombs to steal building blueprints, so you don’t have to buy them.
So while some games absolutely are made with the intent that only those who use the combined knowledge of the internet have a chance at experiencing every secret (looking at you, Five Nights At Freddy’s), most games are just harder due to the tech that makes it possible to do a certain thing in the first place.
On the other hand, I remember Morrowind being mentally difficult in some respects because there are no quest markers and very little other help aside from what you figure out on your own and what gets written in the in-game journal.
You are quite right that there are indeed two variants of difficulty. I agree that one evolved with what is technically possible as you describe and yea, then there is that mental difficulty you mentioned about Morrowind.
I more or less basically gave up on these extremely complex games (mechanics and systems wise) because they (IMHO obviously) push you into spending too much time to do meta-research and studying. And I just don’t wanna spend more time outside of the game than I do in game + this also starts to feel like “a job” to some degree. Or obviously you can be intelligent and very into it and perhaps realize how these mechanics work yourself but as you mention - some games are just extremely complex IMHO (usually these are strategic games but also others like competitive games, etc.) and the collective knowledge of the internet is in my opinion taken into account while designing these systems.
But yea, then there is that mental difficulty. I’d say Tunic falls into this category. And there are many games like these even among modern AAA titles sometimes (not in that “full scope” like say the mentioned Morrowind). But I wonder if there are people who came to these conclusion by themselves. I mean obviously these things got solved but how? Was it a person by themself or was it a collaborative effort on a site/chat channel or w/e?
Because I am thinking about this a lot and unless I am lying to myself, when I was a kid, I almost 100% FF9 (the only thing I didn’t find/do looking back now is that I never did a speedrun (this concept was absolutely unimaginable to me until relatively recently even) so I didn’t get Excalibur II and I haven’t beaten Ozma - but I found it). And I wonder if that was just me spending a lot of time on the game, enjoying it and thinking about it and piecing stuff together eventually and now I am perhaps “unable” because my brain starts to react with “OMG this is impossible to do alone” quite fast. Or did also these mental difficulties ramp up over time? I am not sure to what end it’d serve but yea.
I mainly wonder if these “super secrets” were always meant to be solved collectively somehow or is it more of a modern take because internet/meta gaming or am I just intellectually lazy/dumb these days? For example let’s consider that Excalibur II in FF9. The only hint a “normal player” has is that a card of it exists in Tetra Master but then you had to speed run the game (12 hours to the very last dungeon) and there you had to look around for it. Was it found accidentally? Or did someone data mine then? Or did some devs talk about it with friends and it spread? And same goes for basically any and all of these “super secrets”.
My main point I guess is that I’d love to spend time with a game I love and try to find these things myself but I am quite unsure whether it’s even possible for some of this stuff.
Mhmm, I understand what you’re saying. One factor that came to my mind just now (sitting in the waiting room for my doctor lol) is that, as a kid, I didn’t have that sensory-overload level of games I could be playing. At first, my family had a PS1 with Spyro, Tenchu, Dead or Alive and Tekken on it. I think that was it. Or at least those were the only ones I can remember off the top of my head. For a couple years I only was able to play these four games (it was a modified console, so it could only play burned discs, on top of it). That together with the fact that, as a child, I didn’t need to concern myself with anything mentally super taxing while playing, probably resulted in me just devoting enough time into the games to find secrets/routes I would run past now. Maybe it’s similar for you?
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