The article says it will be on the Mac App Store; I checked Steam and it is just on PC (and with high regional pricing). A step in the right direction but not good enough.
I’ve heard that sometimes Steam won’t list the Mac version, but if you buy the PC version you can still download the Mac version. Unsure of how true that is, though.
Hey there I don’t believe there is a compiled list anywhere and I’m not familiar enough with querying steams database to know if there is a way to easily filter that data. The games I remember off the top of my head were deus ex human revolution and max payne 3. There are also a lot of inconsistencies in the pre/post Catalina 32 bit compatibility, I’ve found games that the steam page claims are not compatible but can be downloaded and played like hotline Miami.
Really wish steam had better options for viewing macOS options, the sub page from the store menu doesn’t really help much.
There are also a lot of inconsistencies in the pre/post Catalina 32 bit compatibility, I’ve found games that the steam page claims are not compatible but can be downloaded and played like hotline Miami.
Yeah this one I found out because one of the games I played had that issue. It’s annoying that Steam’s store page isn’t reliable enough for Mac users.
If the performance is the same it’s not going to matter. Is native ideal? Yes, but if it runs perfectly on proton and at performance parity with Windows, it doesn’t matter. Proton was a massive “fuck you” to Microsoft. It removes the Windows requirement without creating any negatives.
It’s nearly the same if not better in damn near every game I’ve played…guild wars 2 for instance had a 10-20 fps increase in certain areas on my Linux install over my Windows 11 install. It happens, I know it’s hard for you to accept, but I daily drive endeavourOS and I would never go back to Windows and miss out on so many options to play my games better than I could on Windows.
Think about it like this: if you we're to sit down and port a Windows game to Linux manually, what would you have to do?
You would need to translate the Windows API calls to something Linux understand. That's what WINE does.
If the game runs a Microsoft proprietary rendering engine, you would need add Vulkan support. That's what DXVK/VKD3D do.
You would need to convert any FMVs that use proprietary codecs to open formats. That's what Proton's transcoding feature does.
You will need to provide a shader cache to the user. That's what fossilize does.
So Proton is doing all of these things that you have to do when you port the game anyway. Why spend the money and resources to do something that Proton does for free? If Proton is in any way insufficient to run your game well, it's open source. You can submit merge requests to Proton yourself if you really care about Linux performance.
It's not about Proton versus Native. It's Vulkan versus DirectX. Games that optimize for Vulkan have zero overhead on Linux, and that's what devs should strive for.
Proton isn’t performance parity with windows. I know this for a fact. I honestly don’t know why linux fanboys act like linux has zero issues. I use linux daily over windows, but I wish the linux community will stop with this endless linux circle jerk.
I daily drive Linux every damn day and I’ve had multiple scenarios where Linux runs better than Windows. Guild wars 2, elden Ring, TF2, csgo, dota2 running vulkan. I would never go back to Windows…and it is problem free, running AMD hardware and I’ve never messed with drivers ever, and installing games is as easy as clicking install. How is that so fucking hard to accept?
Disagree unless the game can be compiled from source. because most games are targeted for a specific Ubuntu lts version… try to symlink obscure libs hoping it doesn’t crash meanwhile winapi is stable and wine/proton is way easier to manage.
aroged.com
Aktywne