Listen, I think its cool that people are following their dreams. But I can’t imagine looking at the modern world and thinking “The thing we’re really lacking right now is new video games”.
What I would love to see is the existing pool of video game developers enjoying more labor protections, shorter working hours, paid sick leave, and guaranteed housing/health care benefits. Because, as someone who has seen the industry chew up and spit out really talented developers, that strikes me as far more important than just learning to code or getting networked into the crunch pipeline at EA or Microsoft.
Walles says: “My favourite example of someone in our cohort who has work experience but is trying to break into the games industry is this young man from Nigeria. He’s a home builder, he’s project managing every day, building houses – and he codes. He wants to take that project management experience and become a producer in video games.”
This is such a bleak read, knowing how many people - both inside the gaming industry and out - who are struggling to find affordable housing.
I think it’s perhaps more necessary than you might think.
We have a lot of entries appearing in Steam, yes, but a huge percentage of them are investor-driven, research-founded money farms. They intelligently gather players, and they successfully evade boycotting measures, but they don’t make people happy. And, the studios that went into them used to make such games but have been bought out and squeezed out by private equity.
If somebody really wants to play an online shooter, they’ll still play COD even if they hate it, IF it’s the only good option. The more new options appear, the less valuable those entrenched games get and the more likely they collapse entirely.
We’re kind of complacent with having people like Valve around making Steam, but we kind of need more people in that space for people to turn to as every major console gets enshittified. Even Gabe Newell won’t live forever.
We have a lot of entries appearing in Steam, yes, but a huge percentage of them are investor-driven, research-founded money farms.
Where do you think future game developers are getting funneled? This is a tail as old as the industry. Big firms sponsor these entry level programs in order to glut the market with cheap labor.
We’re kind of complacent with having people like Valve around making Steam, but we kind of need more people in that space for people to turn to as every major console gets enshittified.
I do not think we need more game developers (particularly in an industry that’s contracting labor demand in the pivot to AI) more than we need housing developers (particularly in a real estate market that is struggling to meet new production targets).
Friendly reminder that not everything needs to be funneled through the lens of the geopolitical, capitalist, and technological quagmire of our times. People need things to live for, to dream for, to imagine. Even people who are fighting everyday for a better world need some time doing recreation. If it is the requirement of utopia to give up on frivolous yet joyful endeavors then what do you strive for?
I play with non-inverted controls 99% of the time, but for some reason when I’m flying a starship/plane in first-person, I invert the flight controls. If I’m in a ship in third-person, I tend to prefer non-inverted although I can play with both. I think it matters how physically close I am to the fulcrum (wrong word?) of the rotation, combined with the fact that the thing I’m rotating isn’t myself, but the contraption I’m travelling in. On foot in first-person, inverted controls don’t work for me at all.
It’s like if you imagine you’re controlling a seesaw in a 3D environment. The seesaw is positioned such that it forms a vertical line on the screen in a top-down or isometric view. You’re adding or removing weight to the bottom-most end. If you press down on your controller, you add pressure/weight and so the top-most end moves upwards, which is equivalent to the front of your plane/ship rising upwards. I think that’s kinda why it feels more intuitive for me to fly ships with inverted controls. It’s about where you place your consciousness in 3D space.
Another example is scrolling a document on a computer. Some people I know, when they say “scroll up for me”, they mean “move the document upwards”, while others say it to mean “move the viewport upwards in relation to the document” (so the text moves downwards). Besides it being a simple language issue, I think the idea that one person thinks of the system as being “I control a viewport” and another person thinks of it as “I control the document itself” is similar to the inverted/non-inverted controls debate. Where your mind’s eye is sitting is hugely important.
Flight sims made me invert when playing with a controller but k/m I dont invert. I used to back in the 90s but it became clear that I would be a problem moving forward so I taught myself not to.
Im not even consistent, it very much depends on the game I am playing. FPS games fet non inverted, but anything heavily utilizing vehicles is inverted.
Thats exactly how I rock as well. Used to be full inverter, but after I went to PC / mouse and keyboard, shooters with controllers im not inverted and vehicle games I am. I am also one of those people who does have hours on flight sims though.
Same, for me it’s about perspective and what I’m controlling. In an FPS, I’m controlling the view window and I want it to directly follow my intention: non-inverted.
In a 3rd person game like Dark Souls, I’m controlling an external camera. It’s the angle I’m viewing my character from and not necessarily the frame of the scene I am considering: inverted.
Flying games? Inverted. Rail shooter like Panzer Dragoon, I’m controlling the absolute position of a targeting reticle: non-inverted.
Those are just by preferences and how I perceive things, some people may take the opposite stand than me. But even those aren’t strict rules, if a specific game doesn’t feel right I’ll try mixing it up to see if something works better for whatever reason.
That’s similar to how I do it, except that I also invert most FPSes.
Basically, my mental model is that I move the camera around. In third-person games with a from-behind perspective, the character’s position is usually a fulcrum that the camera pivots around. So if I want to look up I have to pull the camera down. Hence inverted.
For first-person games I’m less consistent with inverting but I usually do. The camera may not pivot around a point ahead of it but in my head it pivots around a point directly at its front. Some games don’t feel like that to me but most do.
That’s also why I insist on inverting my mouse wheel, by the way – my mental model is not that I send up or down commands to the computer, it’s that I push the document up or down with my finger like I would on a smartphone. The mouse wheel is a touchscreen surrogate. Having the document move up when I push it up feels wrong.
In short, gamers think they are an inverter or a non-inverter because of how they were first exposed to game controls. Someone who played a lot of flight sims in the 1980s may have unconsciously taught themselves to invert and now they consider that their innate preference; alternatively a gamer who grew up in the 2000s, when non-inverted controls became prevalent may think they are naturally a non-inverter. However, cognitive tests suggest otherwise. It’s much more likely that you invert or don’t invert due to how your brain perceives objects in 3D space.
Elon Musk wezwał do „rozwiązania parlamentu” i „zmiany rządu” w Wielkiej Brytanii podczas przemówienia do tłumu uczestniczącego w wiecu „zjednoczyć królestwo” w Londynie, Zorganizowanym przez skrajnie prawicowego aktywistę Stephena Yaxleya-Lennona, znanego jako Tommy Robinson.
Musk, właściciel X, który połączył się za pośrednictwem łącza wideo i rozmawiał z “Robinsonem” podczas gdy tysiące osób oglądało i słuchało, Krytykował również ostro „wirusa umysłu “woke”” i powiedział tłumowi, że „nadchodzi przemoc” i że „albo będziecie walczyć, albo zginiecie”.
Powiedział: „Naprawdę uważam, że w Wielkiej Brytanii musi nastąpić zmiana rządu. Nie można – nie mamy kolejnych czterech lat, czy kiedy tam są następne wybory, to zbyt długo". „Trzeba coś zrobić. Trzeba rozwiązać parlament i przeprowadzić nowe wybory”.
Road cycling is a rich persons sport, gaming is circuses for us poors.
No one wants to play ‘tour de riche’
A /decent/ Downhill game could be good (Descenders wasn’t it., super wide mariokart-esque tracks - give me some goat tracks that need berms on the corners)
Most(as in >half) gamers do not have a top end gaming PC. Shit most don’t even have a PC. And those people likely don’t have the next Gen consoles either. I only have a Ryzen laptop with bazzite, an old Gen 2 or 3 i7 with dual sli gtx260s that I’ve had for the better part of two decades, a steam deck, a Wii, and a super cheap PS4.
But the people that are buying the 5070s day 1 are likely the same people who have a $5,000 road bike hanging in their garage that they haven’t ridden since lockdown.
That’s kind of my point. Some people buy 10000€ world tour level bikes, but you can get a road bike with hydraulic disc brakes new for under 2000€ which will still be a very good bike and be future proof for years to come. And you can get much lower than that if you are willing to go used and ride something a bit older eg. with rim brakes and that will also be an excellent bike, perhaps better than a new one for 2k€.
Cycling is an expensive hobby (just like gaming), but it only gets ridiculously expensive when people buy into the marketing and want the newest, highest end stuff. Which is fine and of course you can get some marginal gains out of it. It’s like buying a 5090: your games will run a bit better, but you can get just as much enjoyment out of an older card for a fraction of the cost.
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