Chronus can be detected on consoles, just not super easily. And it kinda depends on each game's developer and their ability to implement such detections. I know that Embark Studios have said that they've found ways to detect such devices in The Finals.
I believe that, while they can't detect the actual hardware plugged into the console, they're able to detect input patterns that would only be possible from M/K (such as 0ms AD-spamming). Of course, I can't imagine that's 100% foolproof on its own, either.
Eh. Nintendo’s been bumfucked like this for the majority of the Switch lifespan. detecting and banning modded consoles is a cat and mouse game that favors the cat. Piracy favors the mouse, because piracy happens in your home on your hardware. Online play is you trying to play ball in Sony’s court.
Softmodded consoles probably won’t even be able to play online, let alone cheat online.
They have been selling the same SoCs (slightly defective ones) in various forms for crypto-mining etc. and as a result Linux kernel support is supposedly quite good already.
I give it a month before unlocked PS5s are everywhere, and maybe six months to an year before a full on PS5 emulator. Brazilians in general LOVE hacked consoles and pirated games, hell the PS2 and Xbox 360 were extremely popular here for that exact reason.
This is literally the Gol D. Roger Execution moment for us.
Sony isn’t even cooked, man. Piracy is a non issue to the bottom line. The Switch had this plus fully functional pirate installers in like, month 2 and Nintendo still sold a morbillion copies of TOTK despite all the hackable consoles on the market (and the maturity of emulators)
Piracy never ever actually hurts big companies. Game consoles make their entire business on selling “just plug it in and click the prompts and play the game, ezpz” as a lifestyle. It doesn’t matter how fully hacked a console is or how easy it is to hack them, the percentage of users that’ll mod and pirate is always miniscule.
Look at sales numbers for Pokemon X and Y, which released when the 3DS was ironclad. Compare them to Pokémon Omega Ruby and Alpha Sapphire, which released when 3DS piracy required a $100 flashcart and an ancient system firmware with no downgrade route. Compare those to Pokémon Sun and Moon, which released when five minutes with an SD card and a magnet would let you pirate the game directly from Nintendo’s own fucking server, complete with fully functional online play. Notice a pattern? No you don’t, they all sold like hotcakes.
Every first party Nintendo game released after 2016 other than Super Mario Odyssey was available to pirates before legitimate buyers, until the Switch 2 came out. That entire near decade of Nintendo was exclusively releasing games for compromised platforms. Nintendo did pretty well financially during that period, I’d say. Wii piracy was trivial as soon as the Twilight Hack dropped, yet late life Wii games sold gangbusters. And on the Wii, pirates legitimately got a better product because they got to bypass the Wii’s dogshit DVD lens and disc load times. R4s and clones and upgrades existed for nearly the entire Nintendo DS lifespan. GBA games were playable on the PC before the console came out in the United States.
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