I’m a big Mega Man (mostly Classic) fan. I think MN9 was judged way too harshly. It’s not a bad game in its own right, not markedly great either, but certainly a passable and enjoyable one nonetheless.
People were hoping for another Mega Man X but of course it was never going to be exactly that. They need fangames and ROM hacks for that, not someone who could lose pretty much everything (job, work, money) if they stray too close to Capcom’s IP. I don’t know exactly how much Comcept promised and how much was hype built up by fans, but somewhere along the way expectations became misaligned and people were pissed and disappointed.
But yeah, going into it without any big expectations certainly helped me enjoy it.
Hard disagree because of the bait and switch with both the graphics and gameplay of the game. All people wanted was a reskinned mega man game which is what they billed this as in the kickstarter all those years ago. Then they pivoted to ugly 3d models instead of sprites, and failed to live up to gameplay expectations.
If a game is terrible in terms of fulfilling what it advertised itself to be, IMO that makes it a terrible game.
The 3D was what really threw me off. I was a day one backer and was loving all the artwork. Once the 3D hit, it kind of soured me on the project. I still ended up backing it, but I never finished the game.
If a game is terrible in terms of fulfilling what it advertised itself to be, IMO that makes it a terrible game.
I think that’s kind of an odd perspective because many (if not most) people will discover a game without knowing any details about how it came to be and what was—and wasn’t—promised.
It’s a game in my todo list, but pretty low on that list. Actually, speaking to getting closer to that design, you’d think 20XX (and I guess 30XX but I didn’t play) gets even closer. It certainly scratched my MMX itch in an interesting way.
It’s weird that a game can be made after initially being backed by fans and then absolutely slated by those same fans, but I guess the world works in mysterious ways.
How is this weird at all? People hopped on it because they wanted more Megaman by a major creator and contributor to many Megaman games. Turns out, with only one cog in the Megaman machine, a great game does not make.
I had never heard of this game, pretty cool concept. www.youtube.com/watch?v=fv9t5zg3O_Y This is the video the article seems to use as a reference in most of its images.
Yeah, Majestic was incredibly interesting because it was an attempt to create an Alternate Reality Game (ARG) that was more than just a marketing campaign and could support itself financially. Its failure led to ARGs being abandoned as standalone games and ARGs mostly remained marketing which - ultimately - led to a slow, but inevitable decline of the ARG as a genre when the marketing money dried up.
I’ve been trying to figure out the name of this game for a long time. My roommate played this in college and he loved it. It was fun to watch him play and interact with it.
Their comparison to the old school Gameboy screen is a bit ridiculous honestly. Sure it’s not backlit, but it doesn’t need to be, if there is any kind of light, you can really see perfectly.
I had a Gameboy and an OG GBA, I know what it’s like to desperately look for the right angle/lighting/contrast slider position to try and make sense of what the hell was on screen. Some games with poor contrast like Donkey Kong Land were torture.
Yeah, the OG pea soup gameboy screen is an engineering marvel for it’s time and the game boy pocket is even better, the GBA is too, but an utter failure at actually providing a good user experience.
Remember that one of the few positives the DMCA included was exceptions for interoperability. Also, these pieces of hardware are generally analyzed and reimplemented rather than copied - which steps outside of patents in general, as far as I know (IANAL). Many ship with roms and games included, though, which is generally not allowed in most countries.
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