Epic and GoG I’ve not bought a single thing from either of them, that’s all free shit. For Steam, most of that is stuff that’s been accumulated from Humble Bundles and just from having an account for ~20 years now. If I were to just quit my job and game full-time for the rest of my life, there’s probably more games to play in my collection than I have years left to live.
We know that you have a lot of questions and concerns about the news from our publisher regarding the leadership changes at Unknown Worlds.
First, we want to take a moment to reflect on the vision and core values of exploration and discovery that have defined Subnautica from the very beginning. They have not only shaped the identity of the entire series, but they continue to guide how we think, build, and create every day. We believe strongly in those values and are dedicated to upholding them in Subnautica 2.
We’re also supporting Steve Papoutsis as he transitions into his role as CEO at Unknown Worlds. He’s already expressed his excitement to check out everything we’ve been working on and is diving into supporting our ongoing vision and journey to releasing Subnautica 2 Early Access.
When it comes to Subnautica 2, the team that has been working on the game day-to-day over the last few years remains completely unchanged. That team includes veterans of the Subnautica series, dating back to the earliest days of the original Subnautica, to the many incredible and talented developers who came aboard to help us bring our vision for Subnautica 2 to life.
The world and experience we’ve been crafting is something that we’re all extremely proud of. From the story we’re hoping to tell, to every creature (big and small), down to the tiniest rock. We want to reassure you that KRAFTON feels strongly about supporting that vision at the studio, as we continue to navigate the game toward Early Access.
Our commitment to Open Development and crafting Subnautica 2 alongside our community during Early Access hasn’t changed. We believe strongly in listening to your voices, and have already received invaluable feedback from hundreds of community members who have participated in early playtests of the game. We want to ensure, along with full support from KRAFTON, that Subnautica 2 meets the highest quality standards and delivers on your expectations.
While we work closely with Steve and get him up to speed with all the amazing work the team has already done on Subnautica 2, we also understand that it means we’ll need to ask you to remain a little patient and support us as he comes on board. An update to our schedule and more information, including the Early Access timeline, will be coming soon!
One final thing we want to address, as we’ve seen some additional concerns about it: Nothing has changed with how the game is structured. It will remain a single-player first experience, with optional co-operative multiplayer. No subscriptions. No loot boxes. No battle pass.
We want to thank you, as always, for your incredible support and enthusiasm for Subnautica 2. We’ve seen so many of your messages and well wishes for the studio and development team, and we’re all incredibly grateful for every one.
I want to take them at their word, but… We’ve been burnt before. Wouldn’t be the first time, and wont be the last. New CEO comes in and is like: why is this not projecting kazilions in sales, we need to change everything and enshitify it before it even hits early access!
You don't change leadership just for nothing else to change. "Nothing will change" is the biggest lie there is in any leadership change or corporate restructuring. They only say that in the hope that you won't jump ship immediately.
As per usual, I will wait for reviews before doing anything. Kerbal Space Program 2 and Prison Architect 2 are both puppeteered corpses of a beloved game’s brand, let’s hope this isn’t another instance of that.
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