pcgamer.com

Former BioWare manager wishes Dragon Age had kept a 'PC-centric' and 'modding-driven' identity like Neverwinter Nights (www.pcgamer.com) angielski

"Dragon Age in the early days had its fair share of identity crises," Flynn says. "Was it going to be a tools-driven, modding-driven game like Neverwinter Nights? Was it going to be a big singleplayer RPG like The Elder Scrolls IV: Oblivion?"...

Stadia's death spiral, according to the Google employee in charge of mopping up after its murder (www.pcgamer.com) angielski

A statement from a Google employee, Dov Zimring, has been released as a part of the FTC vs Microsoft court case (via 9to5Google). Only minorly redacted, the statement gives us a run down of Google's position leading up to Stadia's closure and why, ultimately, Stadia was in a death spiral long before its actual demise....

Diablo 4 continues to walk back changes from its fiendishly unpopular 1.1 patch, boosting XP gain on World Tiers 3 and 4 (www.pcgamer.com) angielski

In the lead-up to Diablo 4's first season back in July, the game received a patch that was universally unpopular. That feels like an understatement—the community revolt was fierce enough to cause an honest-to-Lilith emergency broadcast where the devs stated: "we don't plan on doing a patch like this ever again"....

Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

Amnesia: The Bunker's Halloween update plans to make this year's scariest game even more terrifying (www.pcgamer.com) angielski

Fortunately, Frictional's planned Hallowe'en update to the game has a solution. Of sorts. As reported by RPS, The Bunker is soon to receive a new difficulty mode called Shellshocked, introducing an array of changes designed to make the experience even more horrible. Foremost among these is how it removes the obstacles that make...

Games consoles are infuriatingly exempt from California's otherwise important new right to repair bill (www.pcgamer.com) angielski

California, the biggest state in the US when it comes to both population and the sheer volume of tech companies squeezed into its borders, has just passed the country's most extreme right to repair bill in the US (via Ars Technica). It's the third state to pass such a bill, but goes further than either Minnesota or New York in...

[Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item (www.pcgamer.com) angielski

YouTuber BOB_BestOfBugs, however, realized that there's nothing stopping you from putting a Netherstone into a container like a crate or a sack (crucial to the Shadowboxing speedrun tech) and then getting rid of that container. I was able to replicate the trick in my own game, but curiously I only got the game over on losing my...

Atari acquires massive Atari archive (AtariAge) after revealing a 'new' 2600 that takes cartridges (www.pcgamer.com) angielski

Firstly, Atari is to acquire AtariAge, which you could call a retro forum though that would vastly undersell what it is: over time this has grown into the best repository for everything Atari (as well as some other companies), both hardware and software, as well as being a major publisher for homebrew software....

Astarion's voice actor (Neil Newbon) is doing a let's play of Baldur's Gate 3 (www.pcgamer.com) angielski

Voice and motion capture actor Neil Newbon, known to fans of Baldur's Gate 3 as Astarion, is streaming a co-op let's play of Baldur's Gate 3 alongside friend and horror writer-director Tom de Ville. As they stream they laugh along to the game, and yeah, Newbon does The Astarion Voice a lot when he's in control of, you know, the...

The Talos Principle didn't need a sequel, but now that I've seen it in action I'm glad that it's getting one (www.pcgamer.com) angielski

One of the best of the many first-person puzzlers that followed in Portal's wake, The Talos Principle offered what felt like a complete experience. The possibility space of its puzzles—tools that you'd move around to overcome environmental obstacles—was thoroughly explored. And its story—a kind of meditation on the nature...

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