I’ve never been good at stealth games, I just brute force my way through everything 😂 I remember that Yiga Clan hideout part of Zelda Breath of the Wild, on my first playthrough I ended up triggering the blademasters to appear in every room and I just killed them one by one
It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.
Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
There’s an analogy with the music industry too. Music recording before was for the “elite” who were sure that their music would hit. Nowadays, the music recording broadens to the public, ergo more less quality focused music is released.
I played onimusha 1 2 and 3. Every weapon was special. In onimusha 4, I kept getting inferior weapons, and having to grind out once every few levels to get good ones again. I think this problem stated between those two games.
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