Today, I fixed the communication with Lemmy instances that partially stopped working two days ago - it was related to content from internal magazines. I slightly changed the priority for tomorrow's update - first, spoiler support and the ability to filter the /sub feed by magazines, users, or domains separately will be...
Today, I am addressing several ongoing issues that prove troublesome in the daily use of the instance. In the coming days, I will be working on several things slated for the next instance update:...
Ultra Kaiju Monster Rancher is a Switch game on sale on the eStore for half-off! It is a Spin-off / collaboration of the mainline franchise Monster Rancher and Ultraman franchised Kaiju instead of traditional "Monster Rancher" breeds....
Today marks the eighteenth day since returning to the project. During this time, I've managed to address critical areas that required optimization. This will be noticeable in the page loading speed and overall user experience. It's about halfway through my intended optimization efforts, but for now, I'm satisfied with the...
Today, additional preparations, there are likely 2-3 days left before I start working on the new features to be included before the upcoming first release, which is approaching rapidly. During the next update, the API will be unlocked....
Today, with the assistance of @piotrsikora, we've updated kbin.social. I also implemented a few fixes that should improve the site's performance. I'm still waiting for a few metrics, and then I'll try to enable the API (Piotr will probably want to strangle me when he finds out I want to do it over the weekend ;-))...
It's been two weeks since I started writing the devlog and the return to coding. I'm okay with the results. I've managed to establish the routines that were much needed. Finally, I could start organizing the code, which will undoubtedly yield results in the future. Sometimes, you need to take a step back to gain the right pace...
Today, I started preparations for a more extensive code refactoring. The changes won't be immediately visible, but they will significantly impact the future development of the project. This includes improving the functioning of federation, with a particular focus on collaborative remote content moderation. This will likely take...
Today, I continue working on optimization and eliminating weak points in the platform. The work on the "support us" page has turned into a refactoring of the mechanism of static pages, which will be usable in the future ;) I have also launched a new project website by @cody, which has been waiting for its turn for a long time....
Today, additional performance improvements for components are in progress, which I aim to implement before enabling the API to ensure Piotr has a bit of a more peaceful sleep ;-). In the coming days, there will be quite a few of these adjustments, and I will pause updates to instances for a few days to thoroughly test the...
Today's short devlog, I'm preparing to enable the API on kbin.social - I want to improve a few performance-related elements before that. I'm also launching test environments, which takes a considerable amount of time. From visible changes, I moved the turbo mode to the sidebar, making it accessible even when logged in. This...
Today I got rid of a lot of dead code, Szymon upgraded doctrine/annotations, which will be a prelude to a larger refactor soon. Additionally, I restored the experimental platform navigation mode. Threads, posts, and comments will have improved score counting, which will be useful not only in spam protection but also improve...
Today, I started working on a provisional spam protection that should at least partially relieve admins of other instances. Work on this will continue, and the tools will be improved over time. Additionally, a few optimizations have been implemented to speed up the platform's performance, along with corrections for...
It's been almost a week since I started describing my work in the devlog. I'm okay with the progress and the pace I've set for myself. But what matters most to me is that developing the project has once again brought me immense joy and satisfaction. The tasks I've completed so far will allow for a more organized life on the...
Today I continued magazine takeover request. Additionally, I started working on a similar mechanism regarding the moderation requests for magazines, where the owner would approve or reject them. The remaining time was dedicated to preparing kbin.social for the latest code update. I also introduced several improvements to...
This update adds additional user account visibility options and improves the process of deleting user accounts and magazines for the instance administrator. It also introduces private user accounts and magazines similar to options known from Mastodon....
Hello, a year ago I launched an idle clicker game, Beat Stickman: Beyond, on Steam. It was a very ambitious project of mine, and I put so much love into it, but unfortunately, it wasn’t a success. A typical indie dev story, I guess 😅...
I did the Payday 3 beta. It threw up a LOT of red flags about the matchmaking system. I made a post reviewing the game where I basically said that if I were smart, I wouldn't be getting the game because based on the beta, matchmaking was going to be busted on release....
In light of Nexus Mods and Mod DB banning the No Pronouns mod for Starfield, I figured I would look around for alternative sources and collect them in one place for others' convenience. This seems like a good place to put them....
I have two different versions of original Mass Effect 2 in my Steam library and don't know what the differences are. They have unique ids and even the space for installation differs. Notice: This is not about the Remasters. Have a look at the links please. Can you tell me what's going on?...