If it’s a first-person view then I just want to point the stick in the direction I want to look. If its a third-person view then I’m moving the camera so you need inversion.
Non inverted, keyboard and mouse.
The only games I play inverted are flight games on a controller where I invert Y, only because I’m too cheap to buy a flight stick setup and whenever I go doyen that rabbit hole I start overthinking it and not buying anything.
It depends. AoE2 Organ Guns, in a group of at least 10, will obliterate basically everything in their path, but alone theyre not too menacing to anything other than vils.
Any Scrin unit from C&C Tiberium Wars, because that faction was overpowered.
I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.
That said, I never understood why every modern game wouldn’t support both being configurable.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
Starfield on my Xbox Series S. I just love it. It’s finally the perfect No Man’s Sky. Kind of. With more story, even better graphics, a fantastic score and so on and so on. Just waiting for 60fps
The Crew Motorfest Demo on my Xbox Series S. It’s okay. Would be waaaay better without the Tearing problems. Waiting for patch. If they get rid of the Tearing problem I’ll buy it.
bin.pol.social
Ważne