Damn I don’t know what’s different tonight but I found it already. It was Metal Gear Solid: VR Missions on PSX. I swear I already checked this before, and I thought it wasn’t it.
But upon watching some videos of it again (now with sound), I think this it. I vaguely remember the sound it makes when succeeding.
I use their stuff. I can’t complain about their vpn. I generally have it on in the background by default and I’ve rarely had issues with speed. And if a server is slow there are tons of others to select from.
They claim they don’t keep logs and so far I haven’t had any reason to doubt that. This is their whole reason for being since the Snowden leaks.
I also use their email, but it’s not my primary email. That’s mostly because of my setup. I really hate web based email so I always use an email client and they offer ProtonMail Bridge that makes it possible to use it inside an email client, but until recently I was running Linux. I think I got fed up with fucking around with Thunderbird and the bridge tool, but I gave up. Now I have a Mac and their tool works flawlessly, so I’m using the ProtonMail a little more.
Trying to get into Baldurs Gate 3. Never played the original games, never played D&D, and this is the first hardcore RPG of this sort I’ve played in awhile.
It is a bit of a struggle - the game is intimidatingly big and deep. I am also having troubles wrapping my head around the battle systems, and the random skill checks really don’t make much sense to me (am I expected to save scam in this game?)
But all that seems to be a question of habit. I went into the game for the joy of exploration and discovery, and I hope to lose myself in it very soon.
Nice! I’m not too far off that, but I have a touch of experience with DnD and played the first Divinity game for a few hours (before losing interest). REALLY enjoying BG3 so far. It’s miles beyond that first game, which was a bit jenky and not as well written.
Save scumming required? no not at all. It’s a DnD style game, so the way the quests play out will change but barring a full party wipe you shouldn’t need to reload much. But do I save scum to get better roles so I can loot the chest? absolutely.
Slow news day. Plus we know from the Switch launch they don’t feel compelled to have a lot of games ready. It was breath of the wild, your typical launch party game and … nothing memorable.
I’m currently in two different D&D campaigns. One plays combats on the regular 5ft grid, the other is “theatre of mind” where where everything is just described. Both are fine, I don’t really feel like I lose anything with either method, it’s just two different abstractions for the same ideas.
Larian’s previous game, Divinity Original Sin: 2, was still highly tactical despite its lack of grid-based positioning or targeting. The game used its mechanics of skills, freer movement, and surfaces/clouds to really shake up each battle and make them unique. Each combat was like a little puzzle. For me, who usually bounces off the likes of XCOM, it was absolutely brilliant. BG3 is much the same, just with a different ruleset (and I’m glad I was familiar with it beforehand. It must be daunting to be thrown into 5e without having a book thrown at you).
Being a nerd now, there is actually a grid in these games, but it’s only used for navmeshes and the surfaces. The game doesn’t expose either of these to you in-game. Visually, the edges of surfaces are messy and extend/retract from where they technically are according to the engine. I suppose you can kind of see the navmesh grid by clicking all around the edges of walkable areas, but other than walking up to edges, the navmesh has little impact on anything else.
It would surprise me if Nintendo got into VR setting a lot of VR headsets are recommended for kids under 13. There is a lot of safety and health risks. Nintendo won’t likely put their kid friendly brand name on the line for a VR gimmick.
After finishing up BG3 I decided to replay kotor 2 with the restored content mod. I originally played it as a kid on Xbox, it’s been a trip down memory lane.
I finished Baldur's Gate 2 and moved on to Baldur's Gate 3.
Baldur's Gate 2 still has, or possibly invented, a lot of common RPG trappings that carry through to this day, but it's still very dated in some key ways that sucked the air out of the room, which was a shame, because the bones are solid. Sometimes there are just obscure knowledge checks against the rules of D&D or the monsters therein that make the game unsolvable unless you know the specific answer. Sometimes it's a monster that can only be defeated by +3 weapons or better; sometimes it's magic that can only be countered by specific counter spells. At the start of combat, enemy spells seemingly cast nearly instantly, but the defense spells to beat them take several combat rounds to cast, can be interrupted, or otherwise are ineffective unless you've already cast them before combat started, which means you're save scumming a lot as a necessity. Not only that, but the game throws so much combat at you. I ran out of patience for its combat, after playing through BG1 the month prior, sometime around chapter 4 or 5 out of 7 and just threw it on "Story" mode, which is basically god mode. I enjoyed the story. I enjoyed the decision making. I just wish the designers had more restraint when it came to combat encounters and that they properly signaled these countermeasures, but perhaps they were trying to sell strategy guides.
Baldur's Gate 3 is difficult to put down compared to its predecessors; not just because 5e is easier to understand; not just because the game goes to great lengths to explain its entire rule set; not just because I can avoid repetitive strain on my wrist by using a controller. Though separated by 20 years of game design paradigms, they're remarkably similar games, as they should be, but this one just excels in every area it should. The presentation is phenomenal, all the way through the narrator that infuses some Planescape: Torment DNA into the game that wasn't so much of a thing in the past two BG games. The combat encounters have more restraint; I took on a goblin camp from the inside out and basically faced wave after wave of goblin patrols, and still it felt less taxing than the typical BG2 dungeon, with more systemic ways to interact with the environment and just find clever solutions to things. I just feel like a damn genius and a sense of exhilaration when I get through a combat encounter, as opposed to having a sigh of relief that it's over like I did in the last two games.
I’ve never played any baldur’s gate game and only played the first half of the beginner campaign of 5e. I have seen some dimension 20 shows though.
With that background, can you recommend jumping directly into bg3?I don’t really want to play bg2 but bg3 is being hailed as one of the best games in a decade. So I wanted to see how it holds up.
As someone who has barely put any amount of time into BG1 and only played Larian’s previous title, Divinity Original Sin 2, if you are okay playing turn based RPG, it’s absolutely worth the money IMO. The interactions and way you can traverse through the world is pretty amazing. Almost every encounter or area has a large amount of opportunities on how you can approach or avoid
Yes. I just have a compulsion that most people don't where I feel like I need to see the earlier games in a series in order to get the proper perspective on the later ones. For instance, with returning characters, winks and nods, etc. It's orders of magnitude more approachable than BG1 and 2, which were harder to get into than Planescape: Torment, IMO. And at least right out of the gate, they don't expect you to have any foreknowledge of what came earlier. I'll bet they'll drop that lore as I get closer to the in-game location, Baldur's Gate, because you do not start there, and I understand that, like the first game, you don't see that city until toward the end.
Wife absolutely loves BG3 to the point she ordered some 5e books to better understand the systems. She went in knowing nothing about the lore, the systems, or anything and it quickly became her favorite game of all time.
I have yet to jump in though. Played about an hour, but I feel like I need a good block of time I can dedicate to getting acquainted with the game before I can really start to enjoy it.
BG2 is one of those games I wish the gameplay would let me recommend. The story is brilliant and Jon Irenicus is an amazing villain, capped by David Warner’s performance, still to this day one of my favorite voice acting performances in a game.
I think the initial premise might have been flawed from the start on the gameplay front anyway. Vincke’s already talked about how difficult it would be to tack on a sequel expansion/DLC to BG3 because of how crazy D&D gets at high levels, and Bioware was still pioneering the artificial DM concept back in 2000 to begin with.
Every time Irenicus spoke, I just wanted him to keep talking.
I have no idea what level >12 magic looks like in 5e and why it gets so challenging, other than what little I know of Wish, which is in BG2, but magic was a menace in the under level 12 area of BG1 and 2 also. Just frequent spells that would AoE stun your entire party for the next 10 rounds, which may as well have been an instant kill.
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