I mean, twin stick gamepad or to lesser extent touchpad just isn’t going to be as good as a mouse for an FPS. A good mouse player will beat a good touchpad or gamepad player.
And the problem with the Deck is that it has a PC game library, and a lot of those are designed with a mouse in mind. Console FPSes usually adjust the game difficulty so that playing with twin sticks are practical. Enemies give you more time to slowly turn around without inflicting enormous amounts of damage. Auto-aim assist is common. Ranges are shorter. Stuff like that.
If this is a single-player game – which it sounds like you’re playing – you can reduce the difficulty to compensate for the input mechanism.
There’s an input mechanism that some people developed for twin-stick gyro controllers called Flick Stick, which someone else mentioned; Steam Input supports this. The mouse is still going to win, but it’s an improvement over traditional pure-stick input.
There’s also some input mechanism which I think was different from the “Flick Stick” approach – though maybe I’m wrong and misremembering, didn’t have an interest in exploring it – that IIRC someone put together using Steam Input. The way it worked, as I recall, was that one could tap the thumbstick in a direction and it’d immediately do a 90 degree turn. The idea was to provide for a rapid turn while keeping sensitivity low enough to still permit for accurate aiming. But I’m not able to find the thing with Kagi in a few searches, and it’s not impossible that I’m misremembering…this was only a single video that I’m thinking of.
I don’t think that there’s any trick to learning this, just playing games and picking it up over time. I mean, I was atrocious at using a keyboard+mouse when I first started doing it, and ditto with twin-stick FPSes.
You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.
is there an easy FPS game where I don’t have to move or shoot too fast
Play games that are designed for consoles or which have a gamepad mode, rather than a keyboard+mouse PC game. They’ll be tuned for controller limitations. Like, can you play Halo comfortably with the Deck? That was designed for a gamepad originally, and it’s available on Steam (though I’d note that it requires a Microsoft account, which you may-or-may-not be willing to do).
This also talks about some limitations of thumbstick aiming (if you’re using thumbsticks and not trackpads). It might be possible to tweak some of these, like sensitivity or dead zone, but I’d assume that for a given game, the developers have already chosen pretty reasonable defaults.
You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.
In the worst case, i’ll buy a dock and play the FPS games via M/K. I am slowing getting better at slow third person games. Racing and platformers are not an issue. Other than FPS, the Steam Deck is very nice.
Gardenscapes is the original match 3 and build a mansion and is still my favorite. There are micro transactions to get additional power ups, but the fact that they are constantly updating with new seasonal events and you never run out of levels
Earth Defense Force 4 or 5 can be good “training” games. They’re 3rd person shooters, you’ll spend more time moving around than aiming, since your targets will be giant insects, giant spiders, giant aliens and giant alien ships. Even playing online with randos is fine and fun, and I say that as a similar 30+ yo dude.
It’s a grindy game tho and, much like Dynasty Warriors, you should NOT let your pride dictate that you should “start with hard”. Go with medium and, if shit gets too hard, drop down to easy, get better weapons and more health, then come back with a vengeance
@polamatysiak nagrała odcinek podcastu o sprawie. Nie odsłuchałem jeszcze do końca, ale to co usłyszałem mnie raczej przekonuje przynajmniej do tego, żeby nie robiąc przedwczesnej burzy patrzeć co się tam wydarzy.
In seriousness though, I find the trackpads to be very useful for precision. Unfortunately, you have to build up the skill, like anything else. Work at it over time and you should get there. For practice, really depends on what you want to play. I’d suggest something that has a good system for criticals/headshots. Looks like Aim Lab might work on the deck, so maybe try that?
Good call. You might try games like Tomb Raider or the first Prince of Persia reboot for movement accuracy.
ETA: Just to be absolutely clear, the “/J” was “jerk” like the old “circlejerk” subs, not serious. You probably know that but I’d rather be sure and not assume as I don’t think being dicks to eachother makes the world a better place.
If you really rely on faster movement than what gyro+classic joystick provides: try gyro+flickstick.
Flickstick does require some game specific tweaking. But it’s the only controller input method my “30 years of playing fps on PC”-riddled brain accepts.
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