Oh man but what if i miss out on: preorder skin that is just the default outfit recolor, and weapon that is 20% better than starter, both made irrelevant by the first vendor outside of tutorial?
I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.
the lack of endgame content has been a problem for a while for pokemon game, it was only the battle tower at the end in most games. i did like the ultra moon of the various legendaries which can ben shiny you cant get easily in previous consoles.
FF Cotw why in the everliving fuck put that idiot in the game. Sure you can make millions by putting CR7 in the game same as you can make 10 grand by sucking dicks for a 20 in an alleyway. I can’t believe how many shit decisions they make and still have enough money to burn on it.
Loved MK 1 then 2 blew my mind 3 was good 4 blew my mind again. Then until 9 I didn’t touch anything too goofy I haven’t been able to play the single player much (of DA Deception and Armageddon) but didn’t click anyway. MK9 was goated. Then MKX didn’t liked it at all (cant handle a game with such bad animations). Loved 11 and now MK1 is like meh.
Wasn’t a sequel but I used to love League until Yone and the healing meta. Sylas saved it for a while; like I love gimmick chars and a rebel to boost, sign me TF in. But all in all the BS balance the toxicity the lack of respect for my time, it was too much. Switched to WF and couldn’t believe how chill it was.
Hey there! I work a side-gig as an eSports Producer. There’s lots happening depending on the types of games you like. Breakout does a ton with fighting games, there are lots of smaller shooter leagues and a community for just about every game.
If you have a specific game you like I’d be happy to try and help point you in the right direction.
Destiny. Played the heck out of 1, and 2 is just… Annoying. I still play, but I actively disuade people from picking it up.
It went from a mechanically fun game with garbage storytelling but amazing lore, to mechanically complex and hyper specialzed, still mostly garbage storytelling, and lore that is trying to constantly one up itself or nonexistent. The seasonal model was a mistake and it’s grindy for the sake of money. It really took a terrible turn down sitcom alley of having the seasonal content need stakes, but also not really change anything drastic. So it just feels like tasks for the sake of tasks… Which it is. A neverending treadmill where grinding has only very short lived rewards.
My producer, Neigsendoig, might have a good start, as I edited for him in the past.
What he tends to do is be more analytical with his work. However, in my personal opinion, based upon what you’re going for, I would personally say to find your speaking style, and then advertise to that specific demographic. Sendo (as Neigsendoig is usually referred to) tends to stick with what he does, especially when it comes to his discussions.
Long story short, find something you’re passionate about, and talk about it. YouTubers tend to well when they stick to what they’re best at.
Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.
In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.
Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.
There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.
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