Dunno when/how a game is classified a classic, but since PS2 is from the 6th gen, guess I have some suggestions! =D
Ultimate Ninja 5 is pretty cool, I think. Don't like the anime much, but gameplay loop still feels pretty good nowadays. Only released on PAL and NTSC-J regions, though.
Dragon Ball - Budokai Tenkaichi 2 is also pretty fun, coming from someone that also doesn't like the series it comes from.
I guess Godzilla: Unleashed could count as fighting game too? If so, I recommend it too.
Smash Remix is a mod for Super Smash Bros for the Nintendo 64. Very easy to emulate on basically any device you can plug into your TV. It’s all the fun of Smash Bros with all the weirdness, jank, and accessible hype combos of Smash 64.
If your device can handle it, the port of Sonic The Fighters for PS3 is also very cute and fun. It also has an active netplay community.
I made the commitment to play exclusively midrange weapons (effective range 130-260) without melee on my first playthrough.
This boss felt like bullshit. Balseus was a challenge, this was simply a matter completely changing your build/playstyle, or you’re gonna hit a wall.
After ~12 tries, I google a build: tank base (which I swore to never touch in my first playthrough) 2 gatling guns and two songbirds.
With that, completely melted the boss on the first try. It was trivial, just hit it with the songbirds and continue building up stagger with the gatling guns. It felt like bullshit.
I know that maybe you’re supposed to adapt and slightly change my build, but everything should be viable and fun.
If anyone with a mid-range built (no melee, only bipedal) was able to kill it, would really like to know how.
I just beat it with what I would consider mid range, I did use the starting blade for critical hits though. Mostly being in the air a lot is what helped, full blowing the altitude to avoid the claw attacks really helps. https://i.imgur.com/ydgLYuT.jpg
Jedz regularnie, jeśli mikro i mako składniki masz ogarnięte, to może mimo wszystko czegoś ci brakuje w diecie i organizm tęskni za tym. A może jesz przy okazji słodycze i sporo cukru, i to też zwiększa głód.
Hormony to dziwna sprawa, jeśli jednak jesz dużo, waga nie idzie w dół albo nawet rośnie, mikro i makro składniki masz ogarnięte, to zwyczajnie się przyzwyczaj do głodu. Dziwnie to brzmi, ale nie jest to jakiś problem dla osoby która ćwiczy. W ogóle parę dobrych lat ćwiczeń i zmuszania się do różnych diet, czy na masę, czy potem na redukcję, strasznie potrafi zmienić sposób odżywiania się i nawyki.
Elden Ring looks beautiful. You just need to get used to fighting a boss 100+ times before killing him ;_;
Horizon series is good. The 2nd game, Forbidden West is so good I used to open the photo mode at random spots and take pictures because I found the scenery beautiful. I would definitely recommend it.
Ghost of Tsushima is also beautiful. However I got bored pretty quickly but others have enjoyed the game so maybe you’ll like it.
Also Skyrim with mods (like ENB) can be beautiful as well :p
Anyone else has cross-seed configured? I started the process, created the config.json and now I need to configure it. It would be useful to see how someone else set it up and why. I feel the provided explanations in the config file are just a notch too high than what my hobbyist mind can understand atm. Then there’s direct client injection or autotorrent2 I still have to figure out.
For those curious, cross-seed allows you to take what you are seeding and find where else that torrent is and seed it there too, within a defined set of trackers. Perfect for sharin’ ye booty, arr!
The only ports you need to expose from Gluetun are the ones for the webUI for each of the containers you’re running thru it. You should never expose the port for incoming connections since that would make your torrenting traffic avoid the VPN.
Your qBittorrent and *arr containers should be run with network: “service: gluetun” in your docker-compose file (assuming you’re using compose)
Heavenltly Bodies is an astronaut simulator. You just have to pull levers and connect things, but with really cluncky and funny phisics which will make you LOL when someone pushes someone else the wrong way and they float into outer space and die.
There’s also a level with a mini spaceship that only has two seats. This level is great with at least 3 people. “Better hold on tight, buddy!”.
Can someone explain to me what port forwarding in the context of torrenting is about? I use qbittorrent and nordvpn in docker containers and have never exposed/forwarded a port but get more than adequate upload/download speeds.
Port forwarding allows you to bypass your NAT firewall which will naturally block all unsolicited traffic on a closed port. What that means for a torrent download is peers cannot introduce themselves to you and create a new connection, you can only connect to active peers who have their ports open.
Just to add more background to that, before your torrent can begin downloading pieces from various peers, you need to know the address of the peers sharing the pieces you need. Typically that is handled by the tracker and/or DHT. A tracker acts as sort of a logistics middle-man. It helps facilitate efficient transmission between peers by tracking what each peer has and needs. If peer B needs piece X, the tracker will supply peer B with the address to peer A who has piece X. Assuming peer A has their incoming port open, they will accept the request for piece X and send it to peer B. If their port is closed, the request will simply be denied and no traffic will be shared between the peers. The tracker’s address, as well as the data hash and some other misc data is coded into the torrent file. DHT is a little more unique and complicated. It is a fully distributed hash table on a P2P network and does not rely on a tracker at all, it’s strictly P2P. The only little catch to that is to initially introduce yourself into the network you need to bootstrap your connection using some hardcoded addresses, often from a very centralized source. Port forwarding becomes much more important for DHT because after the initial bootstrap, there is no middle-man, it’s strictly peer to peer and by having your ports closed, your client can’t effectively communicate across the network. Without two-way communication across peers, your client will generally be stuck with a very limited pool of peers it can communicate with. Magnet links as well as most torrent clients utilize DHT.
One reason it’s not so noticeable these days when ports are closed is because many torrent peers exist in big data centers with virtually unlimited bandwidth. When torrents were still young, most if not all peers were hosted on consumer grade hardware at a residence so you needed every connection you could get.
If your torrent download happens to be a well-known Linux ISO, chances are very likely that there will be at least two or three peers you’ll connect to that exist in a data center, they will most likely account for 80%+ of your download speed.
Blocking ports ultimately hurts seeding the most which can effect the overall “health” of a torrent. Say a peer labeled A can’t connect to those giant data center peers for whatever reason, they now have to seek out other peers that may have the data they are looking for. If all the other peers have their ports closed, well then the torrent is essentially dead for peer A and they’ll have to either wait for someone with open ports to come online and start seeding or search for an entirely new torrent.
Sorry, this was a bit of an on-the-go mind dump so please anyone correct me if I’m wrong anywhere here but that’s pretty much the gist of port forwarding in the context of torrenting.
When torrenting your client should be “Connectable” which means fully accessible from others. You can use the guides others have posted to achieve that but basically, an unconnectable client can still seed to those who are connectable, but two unconnectable clients cant connect to each other. Or at least this is how it has been described to me by a private tracker.
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