Możesz postawić w domu serwer i dbać o niego. Nie ma z tym aż tak wiele pracy. Zarówno system jak i dockera można aktualizować automatycznie. Do tego można robić automatyczny backup na dowolny nośnik/serwer/chmurę. Można również skorzystać z jednego z wielu VPN’ów(openpvn, wireguard) czy iść o krok dalej i użyć np. cloudflared. Wszystko łatwo do postawienia na dockerze.
No ale do muzyki możesz oczywiście wykorzystać soudcloud’a - nie lepiej tak?
I’ve never gotten over how annoying the food / injury system in Metal Gear Solid 3 was. I almost didn’t play it because 30 minutes in it pissed me off so much.
Like, hidden object games? Alawar and Artifex Mundi still crank several of them out each year I think. They’ve gone from only having hidden object scenes to being point and click adventure games with hidden object scenes. For thr most part pure hidden object games have all but vanished.
edit: you might like hidden folks, hidden through time, and looking for aliens. I think it’s all the same company but they are true hidden object games with large areas to search.
Just finished Yakuza 3, started Yakuza 4. Enjoying the visual bump, and some refreshing changes to the combat, though I loved the story of Y3. Also playing through BotW for the first time (very late to the party).
Trying not to get sucked in too deep by my return to OSRS on top.
Since RARBG shut down, I been using IRC more often for 2160p releases that are tougher to come by. Also, I never stopped using it for chatting. You won't ever catch me using that bloated Discord garbage.
Curious to hear what your thoughts are of the “punishing death penalty”. For Demon’s Souls, sure, if you’re not great at the game it can be rather intimidating. Dark Souls has an equivalent system to Elden Ring where you can become human to enable multi-player, where dying just means you can’t co-op (or even be invaded). For all the others, it’s just a bit of health that you lose if at all(you can avoid it with items for tough spots).
But if it’s souls being on the ground that’s the issue, that’s also in Elden Ring so I’m confused.
I consider losing all the money and XP you’ve accumulated since the last save to be extremely punishing. Maybe it’s just me, but I can’t begin to express how much I hate losing progress. Everything I just did for the last X minutes since the last save was completely undone. Nothing to show for it, no XP, no money, no progress toward my next goal. Just a complete fucking waste of time and X minutes of stress I’ll have to repeat. It’s like I lost power and corrupted my save file. It’s the worst feeling in gaming for me.
Yes, I realize you can get that XP/money back but it adds a level of stress that makes my stomach roil even thinking about it right now. No amount of suggestions on how to think of it differently has changed my perception of it significantly. I dealt with it in Elden Ring for a while but it’s probably the main reason I stopped playing that game.
Playing a game with similar mechanics but without the death penalty makes me realize how much more fun Elden Ring would have been without it. IMHO of course. YMMV
Your mistake is thinking dying is failure in those games when it’s literally just learning. It’s why Dark Souls is called “Prepare to Die”, it’sjust part of the game and it’s why there are checkpoints every 15m. When you die to some enemy hiding in a corner, you then know exactly where that enemy is next time.
It’s hard for me to grasp how new players approach the game at this point because it’s just ingrained, but it seems like you had the wrong idea about the mechanics and kinda entrenched yourself in that belief. Hope you come around.
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