I used to play Day of Defeat, but that’s more like a Counterstrike where there isn’t really an offline component. I don’t even know if there are servers still up, but I’d imagine there are.
I'm playing Apollo Justice on my N3DS after playing Phoenix Wright 2 and 3. So far I find it less interesting, I played it for a bit way back in the DS days but can't remember much. Strangely enough, Maya Fei is my favourite character of the franchise, with her half a brain cell and all.
I'm also trying to get through Persona 5 Royal, I've tried 4 times between the original on PS3 and this one. I can't get engaged enough and it's so frustrating. I loved Persona 3 and 4 and have played them a few times since I discovered them in 2011 or so and was really hyped for 5 for years. But 5 feels like a worse Persona 4, despite all the enhancements. I just finished the third palace (the farthest I ever got was the fourth palace a few years ago) and I haven't touched it in a couple of days because I can't find the will to go on. Maybe it's me who has changed, although I still find 3 and 4 very enjoyable.
Maya is a genius compared to Pearl. Poor girl was introduced as a little kid and they decided she’d stay a toddler in a grown-up body for the rest her life.
P5R was my first introduction to the series, but I’ve heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it’s the game mechanics that are bugging you?
I'd say it's a bit of both. I have the impression that they wanted to do a better Persona 4 but for me the characters feel more artificial and the game feels bloated in comparison. By wanting to expand on everything that made P4 so good, they expanded everything a bit too much for me. And reading the game lasts some 100-120 hours reinforces this feeling and makes me uncomfortable, which shouldn't be the case with such a beloved franchise.
I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).
I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.
The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.
For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.
That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?
A Steam Deck plugin for the Decky Plugin Loader that makes it possible to pause and resume games even for those that don't have an immediate pause option.
Useful for when you wish to temporarily suspend an application in order to redirect the cpu and gpu ressources to another without having to close it.
I intend to replay Apollo Justice for the same reasons as you lol, I wish I didn’t forget the plot of the Ace Attorney games so I could keep with the main story.
I’ve played it a bit on the Xbox and it’s even laggy on that. It may just be too much for the switch to handle ¯_(ツ)_/¯.
If it’s warning about too many buildings you may have too many things for the switch to track and display, so best bet would be to remove some things. It sucks, but that’s always an issue with open world games like that.
I don’t actively dislike it, but for me RDR2 is also the main one. Apart from competitive shooters etc which aren’t really my thing either. The thing is, I like the type of game that RDR2 is. But I just have nothing with the setting. I played it right after Cyberpunk, which I loved for multiple reasons. One major thing is that I controlled V, and thus could create my own story. In RDR 2 I was forced to play someone I have nothing in common with, who does exactly the things I wouldn’t do, and who lives in a shitty time period where basically every woman basically has the same rights as cattle. That may not be inaccurate, but it just didn’t vibe with me. I just got so frustrated with the main character talking shit to people who were right, or drinking a lot and getting into trouble in a very predictable way. Despite the beautiful and interesting world I just couldn’t feel anything but frustration.
I do get why people like it though, I don’t think it’s a bad game. Its just not for me.
I swear every game now is about punishing the gamer. I just want to feel immersed in it and possibly feel powerful depending on the story. I am already punished enough with real life.
I wouldn’t mind a little clarification, because I was interested in this game, but I’m skeptical about it.
It sounds like it’s actually kind of frustratingly not fun - the way a precision platformer is? But then you go on to say the streamer rage quit because it’s too easy? I’m just a little confused but maybe I’m misreading.
I hope it’s not one of these ridiculously punishing games, if it is I’ll just flipper myself right past it.
I love the idea of bar but I don’t think I’ll ever be able to play seriously. The learning curve is just massive and there’s not enough time in the world among my other hobbies. Instead I’m getting my mechanized battles and explosions kick from mechabellum. 😁
Bar is what I call a lifestyle game. It’s the hobby to take over all your hobby time
Huh, never considered it a lifestyle game. I’ve played games previously like Eve online that I just couldn’t keep up with so I understand what you mean. I only really have played like one match a day with the rest of the time it’s videos in the background catching me up on the mechanics while I do other hobbies or chores around the house. I get your point though and I’m probably underplaying the importance of the time I’m dedicating to learning everything about it. I suppose it’s a double edge sword, more varied units means more types of strategies that can be implemented which is something I’m loving about this game but at the detriment of the learning curve being more intense for late game play.
Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to… Well BOTW.
I don’t consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.
That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.
This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don’t play BOTW before Tears of The Kingdom I would never go back to try it 🤣 (that is why I’m paying it).
My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.
Breathe of the Wild is a great tech demo, but a terrible game… I feel like a total boomer playing Ship of Harkinian… but… sadly 3D Zelda has a worse fucking track record than 3D Sonic…
I can’t think of a large open world game I liked. Skyrim, RDR2, the new Assassin’s Creeds, Biomutant, Horizon Zero Dawn, GTA5. I feel like they sacrifice the story to fill a world with so many random side quests that it seems like I’ll never be able to finish it. I miss games that I could complete in less than 25 hours of playtime.
Zero Dawn had too many side quests? Imo, it felt like there wasn’t enough sidestory content. Like one or two side quests for a couple towns outside the main city of the game, and that’s it.
I actually really liked the Frozen Wilds DLC because it was a mini distraction from the rest of the game, and explored more of the people that live in that new world.
I also have never been able to finish Witcher 3, started it at least half a dozen times or more, but always ended up losing interest in it after a day or two. Cyberpunk, on the other hand, I think is great. I have several hundred hours into that game and just bought the phantom liberty expansion and started a fresh play-through. I’m really enjoying the changes they made, and I just love how alive Night City feels.
I’m shocked to see you put this in the same breath as the others. I found the story SO in-depth and fascinating that I spent hours just reading lore on the fan wikis. Loved that game but the second one stripped a lot of the lore out and made it more mindless.
At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.
It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.
By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.
I think the Uncharted series did what Tomb Raider remake series should have done.
The enemy ai in those games was so bad that i couldn’t get into them. Especially after coming off of playing the last of us. That game ruined a lot of other games for me. Lol
Well, with that memory unlocked, it’s time to go pull out my Dune II CD and fire that one up again. House Ordos! In the meantime, I guess I’ll check out BAR.
Oh you’re in luck, with the original CD you can play the remake people have been working on! (requires some files from the original game but has been upgraded)
Dune Legacy - Dune Legacy is an effort by a handful of developers to revitalize the first-ever real-time strategy game. It tries to be as similar as possible to the original gameplay but to integrate user interface features most modern realtime-strategy games have like selecting multiple units.
Open source and cross platform
Modern display resolutions
Modern RTS controls like selecting multiple units and right-click commands
Original campaign with Harkonnen, Atreides and Ordos
Super Dune campaign with Fremen, Sardaukar and Mercenary
Multiplayer support
Map editor
edit: @gmr_leon listed below the OpenRA which also has a Dune 2000 rebuild on it if you’re interested.
Same here as well. It’s the first game that came to mind.
It doesn’t help that there was so much hype about the storytelling.
Maybe the story’s great compared to sports games and Calls of Duty? I finished it, more out of confusion than anything else.
The Legend of Heroes: Trails in the Sky (Part 1 + 2) are really the first ones that come to mind for me. They reignited some of the feeling of excitement I have for JRPGs, where you become deeply invested in the struggles of the characters and enjoy every last “Big damn heroes” moment and sudden twist they pull out. The villains in those games are pathetically irredeemable, a far cry from some of the better written ones, but their amazing quality is in forcing out the most dramatic possible circumstances from the characters. Combat keeps its pace and was generally enjoyable for me, plus it had an XP catchup/slowdown system that stopped the game from ever feeling too grindy.
Funny thing is, I personally bear no recommendations for any games in that series beyond those two. They are, to my mind, a testament to good singular stories that leave the opportunity for future ones - even if those follow-ons didn’t click with me.
For Metroidvania style, Aquaria is one I don’t see mentioned much. I got it in one of the classic Humble Bundles, and it had a LOT more content than I was expecting for an indie game. Many different abilities to gather, a soundtrack and appearance that all blended together so well, and even optional bosses hidden in the waters.
And then, it comes up every so often to divisive opinions, but there’s plenty of shooter players that still need to try Spec Ops: The Line. It’s not terribly well-done in terms of gameplay, but tells a very compelling story about heroism and violence - even if it is NOT the one you hope to see. Much of the controversy over the game’s ranking has to do with how much it offers freedom of choice - but I’ve always felt that freedom of choice starts in the type of adventures you choose to play. You see the assault rifles on the cover. You’re planning for this.
Trails in the Sky‘s story is so goated, it‘s in my top 5 favorite stories. The combat wasn‘t my cup of tea, but I managed to get through without any bigger problems, I forgot how though lol
Dragon Age: Origin Ultimate Edition: My personal favorite game of all time. Got me into the dark fantasy genre and RPGs in general. A simple story that has so much replay value based on the various decisions you can make with an amazing cast of characters. The rest of the series has been steadily going downhill since, unfortunately (in my opinion, at least).
Celeste: Best platformer ever. I’ve sunk hundreds of hours into it, and ever since I discovered there was an active modding community (seriously, the modding tools are so good now) I’ve been going through modded community expansions.
Slay The Spire: The most fun I’ve had playing a card game. It’s extremely challenging, but very well balanced, and there’s nothing else quite like it.
Okay, since you mention Celeste, maybe you could help me out? I bought it, played it, liked it, finished it and that was about it. A short, excellent platformer I thought. Since then, I’ve read several times how people said Celeste had an amazing replayability and how they
sunk hundreds of hours into it
so, could you tell me what to aim for after finishing the game? Why play it again?
Personally, I just really liked the platforming and movement. There aren’t many platformers that come close to Celeste’s polish, and I 100%-ed it (there’s some secret strawberries that are pretty damn hard to get), the golden strawberry challenges where you have to not die are super challenging, and I ended-up trying to speedrun it for fun. The modding community also has some excellent maps with practice areas that teach you advanced movement mechanics (I highly recommend the “Strawberry Jam” community map pack).
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