feature complete just means they’ve truly entered a “beta” phase. They’ve made it through production, features have been completed and now the real work can begin on designers tweaking settings and balancing the game for the next year and a half.
This price change would be not for gaming industry gains, but for the capitalist's private appetite. Unity engine would be added unneccesary features for it.
I wonder if this was spurred on by the fact that 360 backwards compatibility hamstrung their ability to profit from a lazy port of RDR being sold at a full $60 on other platforms. Best just remove people’s ability to buy anything from that generation in case it happens again.
It will cost 3 times as much, make the entire old library of games obsolete, only allow you to buy games from Apple, and have a strange controller that their marketing tells you is better but everyone knows is objectively worse.
I hope they find a way to make my SSD replaceable, because based on what I know it's not possible because of how it's married to the CPU and motherboard with a security key you can't copy to a new drive.
What grinds my gears with all the people (whether Denuvo officials or elsewhere) that claim that it has no effect on performance: they only focus on average FPS. Never a consideration for FPS lows or FPS time spent on frames that took more than N milliseconds. Definitely not any look at loading times.
I’m willing to believe a good implementation of Denuvo has a negligible impact on average FPS. I think every time I saw anyone test loading times though, it had a clear and consistent negative impact. I’ve never seen anyone check FPS lows (or similar) but with the way Denuvo works I expect it’s similar.
Performance is more than average framerate and they hide behind a veil of pretending that it is the totality of all performance metrics.
arstechnica.com
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