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woelkchen, do games w Ryujinx emulator GitHub repository currently down
@woelkchen@lemmy.world avatar
woelkchen, do games w Ryujinx emulator GitHub repository currently down
@woelkchen@lemmy.world avatar

Nintendo wouldn’t be able to go after him for like DMCA type route.

Old school suing about “aiding and abetting” piracy until the defendant has no money left to pay lawyers works pretty much all over the world.

woelkchen, do games w Ryujinx emulator GitHub repository currently down
@woelkchen@lemmy.world avatar

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  • woelkchen, do games w Ryujinx emulator GitHub repository currently down
    @woelkchen@lemmy.world avatar

    It’s my understanding that the creator took a payout.

    AFAIK the only statement so far is “agreement” and that that can also mean a legally binding document to take down Ryujinx and never again develop Nintendo emulators or get sued to the moon and back, ie. “sign here or financial ruin”.

    woelkchen, do games w After 11 years, Xbox One emulators are finally coming to PC - but they're not actually using emulation at all
    @woelkchen@lemmy.world avatar

    API wrappers are not emulators.

    woelkchen, do games w PlayStation product manager says ads being shown was just a bug
    @woelkchen@lemmy.world avatar

    Remember when mandatory Bethesda account in Doom64 was “just a bug” and then Doom Eternal had it for real?

    woelkchen, do games w I make games and this literally happened to me this morning
    @woelkchen@lemmy.world avatar

    Bruh, don’t give them ideas for the next price hike!

    woelkchen, do games w An important update on Concord - Being taken offline September 6th, refunds to be issued
    @woelkchen@lemmy.world avatar

    And PSN requirement for PC gamers.

    woelkchen, do games w Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7
    @woelkchen@lemmy.world avatar

    ad-riddled

    You see ads? ublockorigin.com

    woelkchen, do games w Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic”
    @woelkchen@lemmy.world avatar

    I eat that free hotdog every week, then go across the street and buy another one.

    You actually eat it? I put it in the fridge for bad times but only eat the ones from the other side.

    woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
    @woelkchen@lemmy.world avatar

    Because they are developing the game for windows first since that’s where 93% of the customers are.

    Why not develop for Windows and Steam Deck equally then?

    Are you even thinking this through?

    Definitively more than you.

    woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
    @woelkchen@lemmy.world avatar

    It’s really not?

    The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

    You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

    woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
    @woelkchen@lemmy.world avatar

    They are going to add Linux support the game is in alpha.

    That’s not day 1. Why do I need to say it over and over again? It’s not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

    woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
    @woelkchen@lemmy.world avatar

    Valve is probably perfectly happy with just making sure proton compatibility is good.

    Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

    They don’t expect developers to change their whole workflow to cater to the Deck

    The point of cross-platform middleware is specifically not to “change their whole workflow”. 🙄

    that’s why they’ve done so much work with proton.

    Valve is also doing much work with SDL and so on to target native development, that’s why it’s embarrassing that they don’t target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

    Failing platforms are those where the platform vendor doesn’t even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. “Microsoft is perfectly happy with just making sure Prism compatibility is good” and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don’t unexpectedly break on an update is proper SteamOS native versions.

    woelkchen, do games w Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
    @woelkchen@lemmy.world avatar

    No. Development occurs on windows machines

    “Development occurs on” and “development target” are different things.

    It’s obviously going to be steam deck day one.

    Sure, like CS2 is on Steam Deck since day one and still broken.

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