Switch’s operating system is based on the OS from 3DS. The ARM architecture was already well documented and emulated. Tegra has documentation from NVidia.
With all that, making a Switch emulator was relatively “easy”. They took Citra, the 3DS emulator, and worked from there.
Xbox 360 is a different beast. Even its OS was only kinda Windows, so they couldn’t just take Wine and a PowerPC emulator and call it a day. Taking long is IMO not much of a surprise because of that.
Steam’s colour scheme makes it difficult to read and causes eye strain and headaches for people with astigmatism, like me.
The Steam Store is just a website where a user style such as uso.kkx.one/style/219929 can be applied like any other. Game prices are just black on white using that theme:
The Steam Client itself is largely or perhaps even fully controllable via command line (…valvesoftware.com/…/Command_line_options#Steam) and you can set any color scheme to your terminal as you like:
Steam may not have color schemes for all kinds of visual impairments and that’s a legitimate criticism but Steam has a bag full of aforementioned features for customization, so with a little bit of research (I was curious about that myself, so I spent like 5 to 10 minutes) I found quite easy workarounds. As someone who does not like to be blasted in the face with light themes, I look for similar workarounds all the time.
Dude, if you think the game engine designer and programmer had nothing to do with the end result then you’re out of your mind.
You’re projecting waaaay to much into what I wrote. Carmack did not design the game but obviously the engine is part of the overall package. Reading my statement into saying that he “had nothing to do with the end result” is insane.
You do know that symphony of the night is not the first Castlevania, right? The first Metroid and first Castlevania games both came out in 1986.
Yes, and for a decade Castlevania games were not “Metroidvanias”. That’s why the term makes no sense to be part of the genre but I also don’t throw a tantrum over unimportant things on the internet. Relax.
Get some culture Van Winkle, you have been asleep for too long.
Why are you so angry? I did not attack you or your mom. It’s just about video games. Chill, man.
could you please do us the favor of not conflating us with boomers?
I? I did not write the article. I just found it interesting and crossposted it here and I don’t care what others use as a shorthand for fast-paced, pixelated FPS games.
That’s basically reverting back to calling games “DOOM clones”.
Calling something like Amid Evil with its spectacular map architecture a mere Doom clone does it a disservice, though, because Doom closes were basically flat and had 90° walls. Descent and Quake 1 aren’t clones of Doom either.
the single most influential person involved in the genre: John Carmack.
Why would an engine developer be responsible game design? Are you confusing the Johns and meant John Romero?
And what would the genre be called then? John-like?
boomers didn’t make the genre, boomers don’t deserve the credit.
Neither did Castlevania in Metroidvania. Metroid founded the genre a decade before Symphony of the Night game out, it’s just that it was called a side-scrolling action adventure. That’s a bit long, though, so a shorthand was needed.
Personally, I would not mind “Retro FPS” but it’s just a label and in the end doesn’t really matter much.
Where did Microsoft or Larian say that was an option?
That is an option because exclusive features come to one brand all the time. Everyone with even minor insight in video game business knows that.
Where did Microsoft say that they would be happy to have features cut from the X to keep parity with the S?
It’s not about happiness, it’s about what the rules allow and since there are exclusive features on other consoles all the time, it’s obviously allowed. That’s how the Spider-Man character ended up being exclusive on the PlayStation version of Marvel’s Avengers. Golden Eye 007 has online multiplayer exclusive to Nintendo Switch. Those are well-known facts and if you don’t know them: That’s on you.
I pointed out how poor a business decision this would be if Microsoft would allow it. It ruins their offering for the Series X. How can it compete with the PS5 if they start allowing developers to drop features from Xbox games?
Yeah, you’re such a great business genius, you think not launching a game at all is better than cutting a niche feature barely anyone cares about. Yes, you totally convinced me.
I guess you gonna vote me down again because you cannot stomach that I’m right and you’re wrong.