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vrighter, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

they require a massive dataset to do so. much much much more than an individual person’s playthrough

They actually suck at learning compared to us, in some ways. If I show you a car, and tell you, only once “this is a car” you will start recognizing other cars, of different sizes, colors and models, from any orientation.

Meanwhile, look at something like tesla cars. they have been gathering data for years, and the ai still has issues recognizing cars sometimes.

vrighter, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

creatures didn’t talk though. How could an ai that only deals with linguistic tokens improve creatures’ ai?

vrighter, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

they have to “guess” what data they should fill up the missing data with. Or you could render natively and calculate, so you don’t have to guess. So you can’t get it wrong.

vrighter, do gaming w Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

I prefer native. If you can’t render something, then just don’t. Not make everything else worse too just so you can claim to use a feature, and then try to make up junk to fill in the gaps. upscaling is upscaling. It will never be better than native.

vrighter, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

yeah the console manufacturers are just gonna say “no, we don’t owe you anything, we have never dealt with you before. Sue us”

vrighter, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

as already confirmed by others, it is per install, not per sale. Meaning that if you uninstall your game and mhen reinstall it, the dev has to pay twice. You buy the game and install it on your pc, and your steam deck so you can play it whenever you want? developer pays twice.

that sort of thing

vrighter, do gaming w Factorio Friday Facts #375 - Quality

yeah but I won’t be buying the expansion if a bunch of it is optional content I’d want to avoid

vrighter, do gaming w Factorio Friday Facts #375 - Quality

meh, so far 2 out of 3 announcements have been very underwhelming for me. I tried space exploration, didn’t like it. A simplified version of that is still just a simplified version of that. And this quality thing just serves to make shit unpredictable, which is a step backwards to me. I hate probabilistic recipes, and the main draw here is to make everything probabilistic

So far I only liked the bot improvements. I feel quite disappointed so far, tbh

vrighter, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

if you have X amount of work to do, you can’t just “add optimization” and somehow you’ll have less work to do.

if a game needs all the resources, then a well optimized game would still require all resources. but the unoptimized one would just not run properly.

optimized means “it uses the hardware efficiently”. bg3 is a very well optimized game. it uses the hardware efficiently, and it uses all of the hardware. at a particular point, the only optimization left to do, is to do less work, i.e. to cut content.

optimization isn’t some magic sauce you add to computer code to make it run faster. optimization is about writing good, performant code. at some point it’s going to get as good as it can get.

the reason it needs higher specs than previous games is that it is doing a lot more than previous games. there is more work to do. what you’re saying is akin to “this tiny car can do 100mph. why doesn’t mine also do 100 mph when i stuff it full of bricks and give it a smaller engine?” well, it’s because it has a lot more weight to carry, and less engine to do it with

vrighter, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

because split screen requires rendering stuff twice. and also needing to keep more stuff in memory simultaneously, depending on what two players might have in their field of view, instead of just one.

also, reducing the (subjective) quality by half, does not necessarily mean that you are now using half the resources. And also your game would look like shit compared to its contemporaries

vrighter, do gaming w Why Baldur’s Gate III is an accidental PS5 console exclusive

they are not allowed to have one good version and a crippled version. they absolutely are legally allowed to just cripple both. “but the ps5 will have split screen!” well then, sucks to be you if you bought an xbox. think microsoft for that, sony consoles have nothing to do with it. or microsoft could just admit to themselves that expecting a next-gen game to run equally well on literally-worse-than-last-gen hardware is just a pipe dream.

vrighter, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

xsx and xss have to have same features.

xss can’t do split screen. it only needs to do split screen because the xsx can do it.

If devs remove split screen from xsx, then xss would not need split screen, because xsx doesn’t have it either.

Microsoft can only demand feature parity for their consoles, not sony’s

vrighter, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

that doesn’t mean we get better games on the xss, but that we get worse games on xsx and ps5. I paid for that power, I want my games to use it. I don’t care that it doesn’t run as well on a lesser console I deliberately chose not to buy because of its lesser power

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