Godspeed! I don’t think Ariane 6 will go down in history as a successful rocket, mostly on account of the shift in economics forced on the rest of the industry by SpaceX. But I do get excited for debut launches – some very clever people worked very hard on this. :)
I know one of the Long Dark devs – chill AF – and if they are a representation of their company culture, then I would consider this less of a snipe, and more of a business model observation one would make over beers.
But, yeah, it is yet to be seen if Manor Lords is a flash in the pan, or has a long tail (like Paradox games or No Man’s Sky or others).
I bet this is a falling out with Hasbro execs on royalties. BG3 royalties were a cash cow this year for Hasbro, pushing Wizards (as a division) to be quite profitable, while almost all other divisions in their company lost money.
So now the agreement is over, and Larian is like: we will own the IP on our next project instead of paying $90M to Hasbro… And fair enough – they’ve shown they can kick ass. Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer. So they’ll kick tires on selling BG4 to another studio.
BG3 will go down in history as the legendary game before enshittification. Larian will make a few great games that don’t sell as well – before selling out to a whale that dumps money on the owner’s front lawn (see also BioWare). The devs who made BG3 will found indie studios and make cool shit for a decade or two. So the wheel turns.
Wildass hypothesis I just pulled out of my ass with an undergraduate degree in applied physics: maybe interaction with particles emerging from quantum vacuum?
Okay, that sounds like great technobabble. I’m going to watch star trek now ;)
A half dozen years ago, or thereabouts, I entered the Canadian version of this competition, just to see how I’d fare, and to look at the process. Made it through the first couple levels of screening (from 3200 applicants, I was still in the hunt at 300 remaining) but then got filtered.
Some interesting bullet points if you’re thinking of applying, assuming the NASA questions are similar to the CSA ones:
(1) ham radio, morse code, or other amateur radio operator experience is an asset.
(2) Anything aviation or amateur rocketry is an asset, but in particular a pilot’s license. Anything aviation adjacent is still useful.
(3) Russian language (this might be changing in the current political environment)
(4) Experience in an “operational environment” – I suspect this is military jargon, but if you’d don’t field research as a scientist out of wilderness camps, or anything like that where you’re in a small group for work/adventure might apply here.
(5) Medical degrees, or advanced science degrees.
(6) Physical fitness and perfect vision
When I applied, my Russian sucked, my aviation experience was tangential (but copious), and I was a grad school dropout (from a planetary science program), so I didn’t float to the top. But it was enough to make it through the first layers.
There person who ended up winning was a medical-degree air force pilot. Hard to compete haha.
Aside from the fact that anything with mass cannot travel at the speed of light… Lots of fun things happen as you approach the speed of light. There’s an excellent mostly-hard sci fi novel called Tau Zero that explores this concept in depth and, despite being older, is worth the read.
(1) Time dilation (the universe and you have different clocks).
(2) blueshifting of objects in front of you. At 0.95c, basically all visible starlight in front of you has been blueshifted into ionizing radiation. Fun fun.
(3) shape distortion. You become more needle-shaped – getting very long and skinny, as observed by the rest of the universe.
(4) you become a nuke. At .99c if you run into anything, your kinetic energy related explosion would be roughly 6x the Tsar Bomba (largest nuke ever detonated) for each kg of mass. Or, put another way, each kg of your mass would impact with the energy of 3kg of antimatter contacting 3kg of matter. Boom.
Sci fi always overlooks the last one. Near light speed combat is basically firing buckets of sand at planets and blowing them up.
I kid. Everyone has their own tastes and flavour preferences. I’m a fan of the book and also think Villeneuve did a pretty bang up job with Part One.
All sci fi ages poorly, some ages more poorly. Dune has the advantage of being a universe where they fought a war with computers, thus they’ve more or less been banned. This helps them avoid references to aged tech like most sci fi, giving it a bit of a reprieve there. If you read novels that were contemporary with it, you’ll find a lot of rooms full of tapes for computer systems, and similar. But perhaps that is more your style.
Personally, I dislike “psi” powers in my sci fi. And Dune, like many others in its era, is obsessed with this notion that “you only use 10% of your brain… imagine what you could do it you unlocked more!?” Modern neuroscience has completely pooh-poohed the idea, but if you read anything classic sci fi, you need to tolerate it. In the case of Dune, I tolerate it because the world building is worth it.
Depends on the stone. The coefficient of heat flow in stone is very low, so the heat will take forever to flow through the stone. But it should be quite evenly warmed at the top in a few hours if you keep feeding the fire. And it would be more or less immune to flare-ups and other issues.
However, you’d need to use a big slab of granite or something with more-or-less uniform properties, zero porosity (so no moisture or air bubbles are expanding or flashing to steam), and there’s still a chance that fast heating or cooling causes it to crack.
Or just use a metal slab with a pizza stone on top.
Yeah. If you’re a conpletionist like me, you just run around picking up junk to sell to vendors so that you can buy one of every available named weapon (and store it in camp and never use it)…
Oh, there’s plot? Sorry, busy systematically looting an entire castle… I kid. A little.
I’m really enjoying how each character has a good arc, and that those arcs feel so substantially different from one another.