Aside from the fact that anything with mass cannot travel at the speed of light… Lots of fun things happen as you approach the speed of light. There’s an excellent mostly-hard sci fi novel called Tau Zero that explores this concept in depth and, despite being older, is worth the read.
(1) Time dilation (the universe and you have different clocks).
(2) blueshifting of objects in front of you. At 0.95c, basically all visible starlight in front of you has been blueshifted into ionizing radiation. Fun fun.
(3) shape distortion. You become more needle-shaped – getting very long and skinny, as observed by the rest of the universe.
(4) you become a nuke. At .99c if you run into anything, your kinetic energy related explosion would be roughly 6x the Tsar Bomba (largest nuke ever detonated) for each kg of mass. Or, put another way, each kg of your mass would impact with the energy of 3kg of antimatter contacting 3kg of matter. Boom.
Sci fi always overlooks the last one. Near light speed combat is basically firing buckets of sand at planets and blowing them up.
I kid. Everyone has their own tastes and flavour preferences. I’m a fan of the book and also think Villeneuve did a pretty bang up job with Part One.
All sci fi ages poorly, some ages more poorly. Dune has the advantage of being a universe where they fought a war with computers, thus they’ve more or less been banned. This helps them avoid references to aged tech like most sci fi, giving it a bit of a reprieve there. If you read novels that were contemporary with it, you’ll find a lot of rooms full of tapes for computer systems, and similar. But perhaps that is more your style.
Personally, I dislike “psi” powers in my sci fi. And Dune, like many others in its era, is obsessed with this notion that “you only use 10% of your brain… imagine what you could do it you unlocked more!?” Modern neuroscience has completely pooh-poohed the idea, but if you read anything classic sci fi, you need to tolerate it. In the case of Dune, I tolerate it because the world building is worth it.
Depends on the stone. The coefficient of heat flow in stone is very low, so the heat will take forever to flow through the stone. But it should be quite evenly warmed at the top in a few hours if you keep feeding the fire. And it would be more or less immune to flare-ups and other issues.
However, you’d need to use a big slab of granite or something with more-or-less uniform properties, zero porosity (so no moisture or air bubbles are expanding or flashing to steam), and there’s still a chance that fast heating or cooling causes it to crack.
Or just use a metal slab with a pizza stone on top.
Yeah. If you’re a conpletionist like me, you just run around picking up junk to sell to vendors so that you can buy one of every available named weapon (and store it in camp and never use it)…
Oh, there’s plot? Sorry, busy systematically looting an entire castle… I kid. A little.
I’m really enjoying how each character has a good arc, and that those arcs feel so substantially different from one another.
It’s a fantastic little adventure platformer, wrapped up with cat physics. Some of the missions you end up doing don’t seem catlike at all, but I forgive them – most cats wouldn’t properly move a plot along without the prompting of their robot friend either. ;)
It’s a very nice game, and at a good price point. :)
I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw