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tias, do gaming w Cities Skylines II is an absolutely beautiful game

I really appreciate the thorough answer, thank you. I think I will give the game a go after they’ve sorted out the worst performance kinks.

tias, do gaming w Cities Skylines II is an absolutely beautiful game

The thing that kept turning me off with Cities Skylines was that the range of city services was too small and citizens weren’t using public transportation enough. It felt unrealistic and dumb compared to real life where I live. To get police station, fire station, schools, parks etc all in range of your residents you have to build so much that there’s no room left for the residents. It seems an impossible equation to solve.

For example in real life, my kids take the bus to the other side of town (6 km away) to go to school; in Cities Skylines they need the school to be at most something like two blocks away. I used to walk 3 km to school when I was a kid. And in real life not everybody needs to go by car or even own one. They can walk on the side of the road. But if you are in a car and an ambulance comes up, you move to the side let it through. In Skylines it can take months (!) for an ambulance to reach its destination, because of traffic.

In short, I can’t apply real-world solutions to problems in the game and that makes it not fun for me. Does the sequel have improvements in this regard?

tias, do gaming w Unity CEO John Riccitiello 'retiring' from company weeks after pricing controversy

My only argument against your opinion, is that he actually has a trackable history of poor performance as a CEO and a trackable record of very bad monetization schemes.

…which could be because he has offered this service to many boards in the past.

tias, do gaming w CD Projekt Red devs unionise after its third round of layoffs in three months

Yes, but then that’s my choice to reduce my working hours, not something my union should force on me. It’s patronizing. All ~100 employees disagreed with the union on this. IMO that’s a sign that they are overreaching and forget who they are working for. They need to realize when they are done and just sit back and enjoy what they’ve accomplished, instead of mindlessly optimizing for the wrong target. At any rate, if this is the kind of stuff they pull I won’t want to support them, because to my mind they are making things worse, not better.

tias, (edited ) do gaming w CD Projekt Red devs unionise after its third round of layoffs in three months

*or forgot about them.

Ensuring that people know how to use Excel is not a problem that the union should be spending money on.

At my office we can work at any hours of the day that we prefer, as long as we check with our coworkers and do our agreed 40 hours / week. When the union heard about this they told my employer that we must do all our work during daytime.

Their reasoning was that our liberal hours give us the opportunity to take on more obligations in our personal life at daytime (such as taking kids to soccer practice) which means we have to work in evenings to make up for lost time. And this, in turn, means we don’t get enough rest. So basically they don’t trust the employees to take responsibility for how much rest they need and want to stop them from doing personal chores during the day.

We (the employees) finally won against the union in this, but what I kept thinking during this ordeal was “jeez, don’t they have more important issues to address?” If they did, why would they be meddling with this.

tias, (edited ) do gaming w CD Projekt Red devs unionise after its third round of layoffs in three months

This is from a Swedish perspective, but: My experience with unions has been that they think it’s more important that nobody is paid more, than to pay everyone what they’re worth. In other words they’d prefer everyone being paid equally over raising the minimum wage. Their motivation seems based in jealousy more than a sense of justice. The money they collect from their members is spent on offering stupid IT courses that nobody (except unskilled people) needs, or stuffing their own pockets.

I like the idea of a union, but to me it seems like the actual unions we have today either lack real problems to solve or forgot about them. Every time a representative comes to visit I just get angered by how out of touch they are. They should focus on their core values and get rid of all that idiotic fluff, so they can lower their fees and recruit more members. But like any organization they grew fat and slow.

tias, (edited ) do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

Yeah I was a game programmer in the early 2000s. Unreal made my jaw drop back then already. They’ve always been state of the art (although arguably CryEngine had the lead for a while), long before Unity came around. As you might remember, it started out in 1998 as the game Unreal (and then Unreal Tournament) which was a kickass first-person shooter. It has been around for 25 years now.

Unreal is now also selling their engine to Hollywood productions that want to replace green screen with real-time effects for the actors to play against. It’s impressive stuff, and I bet they’re going rake in tons of money through that channel as well. Unity is just not in the same ballpark.

That said, there’s room for Unity if they’re willing to find a business model where they don’t compete head-on with Unreal. As the article indicates there is (was) a strong community providing tons of cheap or free-of-charge assets, and it’s been very appreciated among indie devs for these reasons. Unity excels in support for mobile and web platforms. They don’t need to make their engine support all the latest cool technology. They just need good developer relations and tools that make it easy to turn cool ideas into fun games. The fact that they squandered their biggest asset (the community) shows that the leadership does not comprehend Unity’s value proposition. It is being lead by fucking morons.

tias, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

I’m in the camp that is just trying to acclimatize and mentally prepare.

tias, (edited ) do gaming w Unity updates its runtime fees

This has been the business model of game engines since at least the early 2000s and I think it’s fine. A significant portion of the code that you ship is theirs, after all. A flat fee would need to be quite high and it would scare developers/investors away since the income of a game is so hard to predict. Unreal and Cryengine work the same way.

tias, do gaming w Unity updates its runtime fees

Well with Reddit at least, it didn’t make the company change their course.

tias, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Yeah that shit scared me when I played it at 40 years old. It kind of wears you down when you walk around in dark caves for hours on end.

Another alternative might be Subnautica. It has some jump scares but mostly it’s just the Deep Unknown that gives you chills. Few things in that game are actually dangerous.

tias, do gaming w Starfield NPCs keep getting bodied mid-sentence and it never isn't funny to me

Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.

tias, do gaming w Ron Gilbert not keen on Monkey Island movie adaptation as it could make Guybrush "too much of a buffoon"

I mean they already kinda did

tias, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Third person puzzle games with an engaging story like the Space Quest series, or The Dig. Also It Came From The Desert.

tias, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Games like Populous or Mega-lo-mania.

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