The OLED dock has an Ethernet port. They’ll work with non-OLED switches so you could buy one if you need the port.
The two USB’s on the side of the case seem sufficient for most use cases. Might be able to add a tiny usb hub if need be, there’s a few tiny ones fore less than $9.
Ergonomics are a bit odd, but the 3DS had similar issues as well. I ended up 3d printing ergonomics grips for my 3ds and I know they have something similar for the switch. I feel like they were towing a line between OTG usability and being able to hold the joycons in multiple orientations (think just dance, 1-2 switch, Mario party, 51 games, etc), or in different accessories (not sure how well an ergo one would work in a leg strap with the ring fit).
Edit: also the first thing I did was buy a cheap 128GB micro SD and never look back. Sure it probably would her been nice if it wasn’t needed, but it’s swappable and it’s cheaper than if they built it in.
I’m cycle 23 right now and I’m basically just trying to conquer the entire map. I’ve got floodgates setup so droughts and bad water doesn’t make any impact (other than the droughts stopping my waterwheels). Working on making huge reservoirs and such.
It is more sandbox like past 15, but i still find the bad water and droughts to be a little challenge. I’ll be interested to see if the devs add another mechanic to challenge our settlements after that point.
While I agree, their decision dissolved one of them. They picked the up and coming product over the one activity making money, burned through the capital and the new product never made it to market.
I’ve been at two startups in my career. Both venture capital financed. Even though they are completely different industries, this is the exact playbook they used.
For this to work it would have to be like, hourly or minutely billing. This takes care of the multiple games issue as you’ll likely never play more than one at a time and don’t pay for the time you don’t play it that month. You can try a game for a few days or a week and stop playing and also stop paying. You can try some indie games because you’d only be spending $0.05/hr or something.
Or you just have to include a whole library of games like Game Pass or access to all of Steam or something which would allow you to hop games yet not own them.
I’d still want to be able buy games I intend on playing for years (like Skyrim or Civ or City Skylines). So maybe a “rent to own” scheme would be cool.
Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.
I once installed a 540MB hard drive in my 486/33, dumped the Wing Commander Privateer CD onto it, and was amazed at how fast it ran, the lack of loading wait, and just how much more smooth it was than my 4x speed CDROM. It was great for a few days until I needed the space (I didn’t buy it just for gaming).
I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.
They literally just announced three more cover colors, (got the announcement email yesterday), I doubt they’ll phase them out that quickly. Even if they decide to go fast, I’d think they at least be smart enough to wait until after the holidays.